That was really fun, a solid gameplay loop and a fun gimmick. I’d love to see the concept expanded, lot of ways to incorporate the dice into a game like this. Maybe I didn’t notice it but I wish there was a direct benefit to rolling a higher number outside challenging yourself, something like Bae taking more damage to encourage faster clear times off of harder fights.
Another thing I would have liked was louder audio and sfx, even pumped up to the max it still felt a bit too quiet, though still it’s better that it’s not blowing out my eardrums. A sound effect for Bae getting hit would have been appreciated, and maybe a damage flash effect for her as well because it wasn’t always obvious when I was hitting her.
Great work, I really liked it!
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