Really nice graphics ! it kinda look similar to megalovania and i liked it ! Maybe adding dash would be great ! GG nice work
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Weaker Of All's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.863 | 3.863 |
Presentation | #1 | 4.257 | 4.257 |
Theme | #2 | 3.771 | 3.771 |
Originality | #2 | 4.086 | 4.086 |
Fun | #2 | 3.714 | 3.714 |
Score Chasing | #4 | 3.486 | 3.486 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Presentation-wise, this game is absolutely flawless. The art, the music, and the post-processing all come together incredibly well! The premise itself is pretty unique, too, and the fact that the big enemy predicts your movements is excellent. It adds just the right amount of challenge. The biggest issue for me is the "score chasing" aspect of it. It feels like the optimal way to play is to die until the first screen has lots of points, and from there you've got to get lucky with how many it spawns. Maybe you should make it so every room has the same amount of them in it? That way you have to balance survival with greed! The polish here is off the charts, though, you've got options for sound, quality of life features like auto restart (though once I enable auto restart, I can't see the leaderboards til I reload the page!). Seriously great job! The scoring stuff is only a very minor issue. Well done!
Comments
Good graphics and sound, the enemy AI is good and challenging, a very nice thing.
The controls are not as snappy as they should for a game with a maze like tiles, I need the character to be exactly where I need it to be, I think you are kinda giving it some inertia so the character doesn't stop right when I remove my finger from the button.
I don't know why it reminded me so much of Undertale. Impeccable aesthetics, very entertaining. Congratulations.
Very cool game! I like how it has a very unique and memorable quality to it.
Lots of great polish too on the sfx, vfx, and animations. You did a great job of making the enemy feel very powerful and scary.
As for feedback I think my main 2 things are:
- The controls felt a bit laggy/unresponsive. I think there's a slight bit of delay between hitting a movement key and seeming it reflected in the game? Not entirely sure what it is, but with snappier movement, I think I would have been hooked on trying to get a higher score for longer.
- There were scenarios where it seems that there was no counter-play, and I was going to die no matter what I do. This is frustrating especially if you have a good run going, because it feels like you're losing to rng as opposed to making a mistake that causes you to lose.
Really great job overall!
Extremely polished game! The animations are amazing! And I hate that skeleton xD. If you want to check out my game later (it shows that I uploaded 'Line of Point,' but my game is 'Kill to Reload').
Phew, what a rush. My heartrate is still pumping fast after finishing the game lol. It took me a couple of attempts, but I think I finally got used to it and managed to pull a score of 6600! First place on the leaderboards wooo.
At first the continuous channel spam attack the boss has was stressful, but as I got used to the game, that actually was the less stressful time and let me focus on collecting points as I knew how to reliably avoid that damage. The scariest thing for me was the big area attacks right as I was about to enter a spot. My brain wouldnt think to run backwards, but instead kept going forward, leading to my death.
Super fun game and I loved the boss in the middle and all of his animations. Super well put together game.
I'm a huge fan of this game, everything is done so well there's basically nothing to critique. Maybe as a suggestion the number of points per level could be within a predetermined range, sometimes the starting room only had a couple of points available which made it harder to accumulate a score.
Everything about the presentation is amazing! I think the gameplay is fun but the controls need to be a little more forgiving. Make it a bit easier to hit turns. Very well done! Great Entry!
Beautiful art, animations, effects, combined with really solid and addicting gameplay. Fantastic entry!
The game concept is very well thought out, the art is beautiful and the level design is interesting. There were only times when I got stuck on the edges of the game and had no way to avoid the attack.
Amazing art, looks stunning.
Sometimes the attacks can be extremely unfair. (Bombs following from the back with enemies spawning in the front)
After playing for some time I got pretty good at it tho:)
Overall I loved the game.
Top to bottom well executed. Very polished. Feels like a full fledged game off of steam. Majority of my deaths were caused by getting stuck in corners or by missing the turn. I'd rethink the movement and/or map design.
But clearly one of the best entries I came along thus far. Love it!
Extremely well done. I love the style, plenty of juice, and attention to detail. My only nit would be to make motion a bit smoother as there is almost zero time to respond to an incoming attack. Maybe add a difficulty mode for the less abled of us :D.
Easily one of my favorites! I love everything about it—the art is great, and the visual and audio feedback are satisfying. The mechanics are easy to learn but hard to master. The only complaint I have is that the input feels a bit delayed
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