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Reality Rift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #21 | 4.222 | 4.222 |
Technical Excellence (Design & Engineering) | #24 | 3.833 | 3.833 |
Immersion (Gameplay & Storytelling Engagement) | #57 | 3.278 | 3.278 |
Overall | #72 | 3.306 | 3.306 |
Relevance (Creative Expression of Theme) | #226 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
I tried more then hundret times to get through the three falling boxes part but i couldt make it this game is so difficult at the end but i couldnt stop beacause it was so much fun and well made at the same time. I Just gave up beacause my fingers hurt after a while . Very well made game i love it so much.
Liked the puzzle solving in this one. It's been mentioned already, but it's hard to tell what layers will block you and what won't, especially underground. I'd be curious to see what this would be like with only 2 layers, but compensate for the lost layer with some timing based puzzles. It didn't feel too "one roomy" to me, but I rather enjoyed it, great work.
This is a super interesting concept! Lots of polish!
the idea it's really great
amazing game! really fun, nice visuals my only note is the controls are a bit clunky and annoying when not being able to jump while running
Wow this game is great! There's just so much polish and the gameplay is very engaging. It was a bit confusing at first with the level design and three dimensions but still very cool once I got the hang of it. Not quite sure where the "one room" theme fits in though, is it because there's only one massive level?
also the music is dope
Thanks, I'm honestly not too big of a fan of the music myself but ay I'm always criticising my own stuff.
The quick restarts make the gameplay really addicting. That last segment was really tough but I couldn't stop trying.
Glad you enjoyed it, and yeah I totally agree that that last section is way too difficult, it was so late when I was designing the ending that I just sort of blanked on the difficulty.
Good polish for a 48 hour jam. Its shows good execution of game design.
Thank you! It was my first time working with someone else, and I have to say that with a teammate progress goes much faster, which leaves tons of time for polishing.
Thanks! I do agree that the concept is quite interesting, but I honestly as the level designer and programmer I think it wasn't used to it's fullest potential in the puzzle element of the game.
Time 15:26. Fantastic concept and execution. I could see this becoming a commercial title. Nice difficulty level. Just enough to frustrate for a minute but then, checkpoint to keep your spirits up.
I'm so flattered that you think this is worthy of becoming a commercial title. @LukeMans and I will most likely continue to work on this to bring it up to commercial standards. Also, really nice time for a first playthrough.
Nice game. You did well working on the mechanics. Even boxes have an anti-stuck function. Boom! Pretty graphic style. Wish the dimensions were a bit more "obvious".
I couldn't get through 3 boxes.
However, a good job.
Heh, yeah the anti-stuck mechanic was a pretty neat idea I had, I'm glad I implemented it since it really makes the game a lot more fun and a lot less annoying. Most people I showed it to said the same thing: that the dimensions needed to be more obvious. I've come up for a fix for that which is using a shader to highlight each layer, so hopefully that should fix the issue.
Don't worry about not being able to get through the 3 boxes, that part is incredibly difficult (balancing issue from my lastminute level designing), it's right at the end so you weren't really missing out on anything.
Nice game! I liked it!
Love the art design, cool concept!