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A jam submission

WhammyView game page

A fantasy RPG adventure in 64x64 resolution
Submitted by LynxJSA — 19 hours, 10 minutes before the deadline
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Whammy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1013.4383.438
Authenticity (Use of resolution restriction)#1134.4844.484
Overall#1633.4653.465
Graphics#1873.2033.203
Audio#2262.7342.734

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Flew this one solo. Creating a pocket-sized Wizardry-type game was definitely a fun experience. :)

Was the resolution a challenge?
The main hurdle was getting all the HUD info on the screen without dropping back to that horrid "tiny" font. Decided that i was going to go with an Apple ][+ style font and build the rest to fit the font size instead of the other way around.

What did you learn?
I wanted to see what I could do in that kind of space. I learned a lot from several people in the AppGameKit community that were also creating entries. So many clever solutions to space problems!

A big thing I learned here was that I was better at managing time and scope than I thought. It definitely gives me more confidence in tackling much larger programs and delivering on time/to spec.

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

I thought this was great! Really reminds me of old games! Very impressive you managed to fit in all of the elements! The viewport for the player was effectively smaller than 32x32 worked brilliantly! Love the amount of detail you managed to get in and a levelling up system etc. My only gripe is that it's very easy to get lost in these kinds of games - a map would have really helped - even if only a small portion of the map, where you had already been or needing to press a key to open. Loved it!

Developer

Agreed. A mini-map may be in order for the next iteration.  Very happy you enjoyed it!

Submitted(+1)

I love the art style of this game. Then I remembered that I am directionally challenged.

Developer

I got lost in it once, too, and I made the map. :) 

Submitted(+1)

A neat little dungeon crawler.  I liked the variation in spells and enemy attacks.  It was very easy to get lost, I wonder if some more landmarks would make it easier to know where you've been before, but the challenge of finding your way was half the fun! 

Developer

I used the signs as landmarks, but I agree that given more time a mini-map of sorts would have been a helpful addition. :) 

Submitted(+1)

I found this pretty fun. It reminded me of the games my dad introduced to me when I was younger. My terrible sense of direction bit me in the arse for this one, but I enjoyed playing. Cheers!

Developer(+1)

Most of the older CRPGs were like that. We would bust out the graph paper and map it ourselves. :)

Submitted

I remember I used to use the 'keep to the left' strategy a lot. Took quite a while but it worked like a charm :P

Submitted(+1)

This game is pure nostalgia, well done, resurrecting genres from the past

Submitted(+1)

I really enjoyed this game. It reminded me of all the time i spent in the 80s playing Wizardry and Bards Tale.

Submitted(+1)

This was pretty neat! I haven't played a game like this in ages so it was nice to play a bite-sized throwback! 

Submitted(+1)

This brought me back to the days of wizardry and Whale's Voyage and other similar games... I really need to dig one of those out again..... :) Good job I got lost and couldn't finish but it was still a lot of fun.

Submitted(+1)

The presantation is insanely good and really takes me back to the very first computer RPGs. It's all in the little touches like the intro sequence and the OW when you walk into a wall! :)

Developer

thank you very much! That intro was a nod to Wizardry Proving Grounds of the Mad Overlord. :-)

Submitted(+1)

Very nostalgic indeed, really enjoyed this one, and it makes me look forward to creating my first dungeon crawler.

Developer

cool! If you end up making a retro a Dungeon Crawler drop me a message. I'd love to play it.

Submitted(+1)

Very fun game, it was a great simple RPG, 

Submitted(+1)

I liked this a lot.  Especially the rat man.  Good job.

Submitted (1 edit) (+1)

Awesome gameplay! Really nice idea. I do like the fake 3D dungeon crawlers of old. I'm a big rogue-like fan after all.

I noticed however you're not snapped to a grid (sub pixels), your intro animation rotated the wand and it was super smooth.

Developer

The rest of the game is snapped to the grid, but yeah that intro wand is a rotating sprite at the full screen res

Developer

Y'know, that wand not adhering to the 64x64 scheme bothered me enough that I went back and removed it. :) 

Submitted(+1)

I found this incredibly enjoyable. Maybe even this year's winner? :P

Developer

:o

(+1)

You've been talking about a full-fledged RPG for a while now. Make one in this style and get G3 to do it with you.... slacker!   j/k! But seriously, you got this. Make the damn game and put it on Steam or something.  I'm going to go back to finding that Alchemy Lab.

Developer(+1)

I'm going to... eventually.  :D     And that lab is in the upper right. ;)

Submitted(+1)

Cannot go more classic than this… I loved the detail you can bang your head on the walls :P

Submitted(+1)

Hey! This is cool! Love the old-school vibes! Love how much space you gave for the text :). Please check out our game: https://itch.io/jam/lowrezjam-2020/rate/732044

(+1)

I appreciate the feelings of nostalgia I had playing this from the ultra classic low resolution graphics and difficult to navigate maze. Saying this, it was is so easy to get lost. I think some variation on the walls or some visual clues to help find your way around would help that.

Developer

I think you're right. While some enjoy mapping the dungeon, an option to make the dungeon a bit easier to navigate (minimap maybe?) might be something to consider for the next iteration of this. Thanks for the feedback!

Submitted(+2)

not as a criticism but rather as a compliment: a good example of a game that doesn't need top notch art to be a fun experience.

Developer

Thank you!

Submitted(+1)

Fun game. I never managed to play the Wizardry games, but it definitely reminded me of Akalabeth (although much better looking). I didn't pull out graph paper, but I did get very close.

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page