Fun. I liked the movement and the sprites all read well despite the moving background. The grapple was a great addition, and felt natural to use.
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Moonlit Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #47 | 4.007 | 4.007 |
Audio | #52 | 3.800 | 3.800 |
Gameplay | #62 | 3.686 | 3.686 |
Graphics | #67 | 4.000 | 4.000 |
Authenticity (Use of resolution restriction) | #96 | 4.543 | 4.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I pretty much did everything in this game. Otherwise audio was edited mostly from freesound.org, some free sample libs (probably cymatics and sonniss?), and some BFXR generated sounds. The pixel art was mostly by me, but I referenced a ship super heavily when creating mine. It was pretty stressful due to IRLcircumstances, but overall it was fun!
Was the resolution a challenge?
My game wanted screen space. I originally wanted to make the character larger, and the arena larger. However, 64x64 made that impossible. Instead, I made the character sprite half the original size.
What did you learn?
I learned a bit about how to orchestrate music. I also learned a bit about mixing and EQing stuff. I still don't understand compression. I also learned that Unity is not doing so well for me. Pixel art is a hard thing to do cleanly with the engine. Also, I've been getting a few errors that make me have to reload the project. It's annoying. Can't wait to try Godot. I'm pretty quick in Unity though.
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