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A jam submission

OVERKILLView game page

A bloody fast-paced action game.
Submitted by Ata Deniz Oktay (@atadenizoktay), kevenece, Kizilejderha — 18 minutes, 13 seconds before the deadline
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OVERKILL's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#124.5284.528
Authenticity (use of resolution)#244.7504.750
Overall#254.2294.229
Audio#304.0564.056
Gameplay#863.5833.583

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Yes, we have worked as a team of three developers. The main roles that the team members were responsible are programming, art, and music. It was a fun experience!

Was the resolution a challenge?
It was not so hard to create something within the constraint, but it was challenging and fun!

What did you learn?
As a team, the most important thing we learned in this jam was how to work together.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

The art and animations was awesome. And the increasing blood splatter was super satisfying, though it did start to get in the way of seeing the arrows which wasn't great.

The enemies had a lot of health and just spamming attack non stop wasn't very fun though.
And the wait time between the combos could feel a bit long.

Also it's possibly just my mistake, but I swear sometimes it would miss keys, or count keys twice causing me to take a hit.

Developer

There indeed might be a problem with the key presses, but I couldn't reproduce it. I'm sorry that you encountered that problem. It is good to hear that you liked the art and animations, and bloody touch! I definitely will take your feedback into consideration about the blood splatter blocking the visibility of the dodge buttons.

Thank you for playing the game and leaving a comment!

Submitted(+1)

I loved the visuals. The gameplay is fun too, though the hard mode kicks my ass, lol.

Developer

Thank you for playing the game!

Submitted(+1)

Nice graphics!

Developer

Glad you liked them!

Submitted(+1)

Is it beatable or endless? I keep dying around the big bear enemy and its a long time to get back I'll try beat it full if there is an end though let me know!

This is a great foundation to a bigger game I think with upgrades and all that good stuff :) great game!

Developer(+1)

The big bear enemy is the last boss in the game right now, and the game ends after you kill it. That one is a bit tough though! I'm also happy that you have considered this game as a great foundation for a bigger game since that is what we are aiming for!

Thank you for playing the game and leaving a comment!

Submitted(+1)

Whoa! This is gorgeous!  Neat design choices, and generally a fun experience.  Solid take, and I really like the overall atmosphere.

Developer(+1)

Thank you for playing the game, I'm happy that you liked it!

Submitted(+1)

Love the graphics, great music and the gameplay feels really good. Big success.

Developer(+1)

Glad you liked it, thank you for the kind words!

Submitted(+1)

This game is so gorgeous and the mechanic is pretty great. I just think that the player and the enemies could have a little more contrast with the background, because the pixel art of them both are so beautiful that you want to see them more clearly... I don't know if i haven't caught it but, is there some limitation about spamming the attack button? Because I was attacking and dodging and the dodge feels much more fun then the attack. The dodge is pretty great and fun by the way :D

Developer(+1)

I hate that I didn't have time during the game jam to implement the solution to the contrast thing you have mentioned. There are lots of comments about that, and you are also right.

There aren't any limitations about attacking, but we'll extend the offensive abilities of the player character with skills and certain character-specific passive abilities. Currently, the dodge feels more fun as you have mentioned since there isn't any variety in the attacking of the player character.

Thank you for playing the game and giving us feedback, I appreciate it!

Submitted(+1)

Amazing art and polish! Graphically the game is a little "noisy", as in there isn't much contrast between background and characters, to the point where they meld a bit, but it looks really beautiful. The gameplay can get a little tedious with the constant mashing of the spacebar, but the idea of the arrow keys sequence to dodge is really cool. Also the fact that you need to hit the beasts so many times to beat them makes the player feel somewhat weak, which contrasts with how badass the player character looks. Simply alternating between weaker and stronger monsters would make it feel better I think. With some special moves and variation this has potential, great job!

Developer

You are right about the contrast between the characters and the background, that is the first thing we will fix after the voting period ends. I'm glad that you liked the core gameplay loop, we'll extend it with various dodge mechanics and skills in the future before we release the game!

Thank you for taking your time to let us what you think about the game!

Submitted(+1)

Interesting take on the rhythm game genre! The mechanics definitely have a lot of potential and the music fit in with the pace of the game really well. That said I will echo some of the other comments in saying that the graphics you were going for probably wasn't the best fit for this kind of resolution. Also, currently the gameplay feels a bit too repetitive and slow.

Developer

Glad you liked our approach! You are right about the repetitiveness for the current phase of the game, we'll extend it by adding roguelite elements and more dodge mechanics once the voting period is over.

Thank you for giving the game a go!

Submitted(+1)

I got stuck on the mouse on my first try, :p don't know if it was a bug or just me.  On my second try things went smooth!

Some insights I would like to share:

1. Graphics are a little too much, maybe a little more contrast would help to make it feel less convoluted.
2. Maybe some visual indication on screen for the action key, it took me a while to figure that out.
3. Also, the lack of text on the main menu also was a problem for me.

I hope this could help you up! Other than that, Good Job for ur folks!!! :D

Developer

We definitely will work on the graphics side of things to make the characters and the environment more readable by the player. Creating a little tutorial section for the game was also on our to-do list, but we didn't have time for it so we just simply decided to add the controls to our game page. And finally, since there was a resolution restriction, we didn't want to use any text to give ourselves an additional challenge. When we build on the current phase of the game after the voting period ends, we will do some adjustments to the game so that we can display proper text!

Thank you for playing the game and sharing your opinions with us, I appreciate it!

Submitted (1 edit) (+2)

Wow the graphics and animations are beautiful and the gameplay is also quite fun - it’s a nice way of splitting your attention between constant attacking and defending at the same time….

The screen becoming more and more bloodier was also a nice touch

I was wondering if there’s maybe a way to add a little bit spice to the repeated attacking too? Like for example inflicting more damage if you attack in the rhythm of the BGM or something like that (or several attack buttons for combinations or attack styles that work against weaknesses) :)

Music was also quite good. I liked the game :)

Developer

I'm glad that you liked the art in general, and the bloody screen effect! We have thought of implementing the beat-related actions into the game, I even have created a few games that utilize rhythm before. That probably will happen after the voting period is over since we have lots of things to add to this game!

Thank you for taking your time to play the game and give feedback about it!

Submitted (1 edit) (+1)

Aesthetics are out of this world! Incredible what you managed to do.  Gameplay was engaging for a bit, but mainly to see what enemy comes next.  I can see why you went for the QTE, but maybe to lean into the simple style of the game, each enemy could have different timings you're supposed to attack them at, and you have to study them to learn when to attack each one.   Then you could make it more like punch out, where a higher skill level means you can strike at just the right time and speed run the game.  You could have a similar feature where directional inputs change the style of your attack.  Great work!!!

Developer

I wish we had more time to implement the things we have designed, but unfortunately, I couldn't manage time that great at the programming side of things. We plan to extend this idea and make it a roguelite game so that the player will have other things to consider apart from just quick time events. I appreciate your comment, and I definitely will take a look at it once the voting period is over and we start extending the game.

Thank you for taking your time to play the game and leave a comment!

Submitted (1 edit) (+1)

That was very fun. The art looks very polished and unified with the design. I love the game mechanics a lot. I kinda wish you guys would put like a critical hit animation when the player finishes the sequence very fast or when the player hasn't missed a key for x times. That would definitely add some more challenge to the game and would help incentivize players to do better so they can have that nice and sweet critical HIT. Add a kaboom sound effect to that and you'll have a more exciting game. Anyway, that's just my opinion. The game is great overall. Well done making a game with a team. I think that's a great achievement. Teamwork makes dream work!

Developer

We, unfortunately, didn't have enough time to implement many other things we have designed since we did not have enough time. I took a bit more time than I should've on the programming side of things so I did not have time to implement additional stuff. Your ideas are cool, and they intersect at certain places without design. We definitely will develop the game further after the voting period ends.

Thank you for playing the game and leaving a detailed comment!

Submitted(+1)

Cool game! It felt a little slow until I realized I could spam the attack button, simple but cool idea!

Developer (1 edit)

Thank you for playing the game, glad you liked it!

Submitted(+1)

Really love the visuals, and the very hard gameplay too! On hard its absolutly brutal lol.

Developer (1 edit)

Although the difficulty levels are not named in the game, we refer to them as "hard," "nightmare," and "impossible." I'm glad that the last one turned out to be brutal!

Thank you for playing the game!

Submitted(+1)

I've been able  to beat only the rat in Hard Mode =)) It is hard for me to press arrows in such fast speed, ehhh. Easy and normal modes are good! Nice visuals!

Developer(+1)

We wanted to include different difficulties for the players so that the ones that don't like a huge challenge still can enjoy the game and progress. Good job on defeating the rat on hard mode though!

Thank you for the feedback and for playing the game!

Submitted(+1)

this is like an turn base rpg where you get sick of turns, i love it, is all i want from a jam

Developer

That comment made me laugh!

At first, it looks like turn-based combat, but it is a fast-paced action game where you continuously dodge and attack constantly. I'm glad that you enjoyed it.

Thank you for playing the game!

Submitted(+1)

Splendid game, I especially liked the visuals!

Developer

Thank you for playing the game!

Submitted(+1)

Fun concept. At first I found the game too easy, but then I discovered the difficulty settings. Graphics were good, although a little too blurry, it's hard to tell what you're looking at sometimes.

I think the game needs just some extra mechanic to break the monotony, outside of damage dealt and hit points there isn't much difference between fighting the first rat and the final boss bear.

Perhaps a critical dodge mechanic, if you dodge very quickly you get an extra hit on the enemy. Or a witch enemy that curses you reversing your arrow inputs during the next dodge round.

Developer

We, unfortunately, didn't have enough time to implement the other mechanics we have designed. Although an additional dodge mechanic was ready, I decided to take it out from the game since there was not a tutorial section and I thought it would frustrate the players. We also will work on certain juice elements to make landing a huge sword on the enemies' heads more fun!

Thank you for taking your time and leaving feedback!

Submitted(+1)

Nice graphics, though sometimes it was hard to see what you’re fighting with… the contrast against the backgroudn is not that good. Took me a bit to get through the first kill as after feeling like it was dead i had to keep smashing it up to carry on. There’s maybe a bit too many animated things distracting you in the screen at this low resolution for my taste, but probably that’s a personal thing. Good job overall

Developer

You're right about the contrast, I, unfortunately, didn't have enough time to implement the solution for it during the game jam as the programmer, but we definitely will solve it and update the game once the voting period is over.

Thank you for the feedback!

Viewing comments 20 to 1 of 29 · Previous page · First page