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A jam submission

HOXView game page

A cellular automaton puzzle. Submission to LOWREZJAM 2024
Submitted by Quintin — 13 hours, 24 minutes before the deadline
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HOX's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#144.0714.071
Authenticity (or, Creativity in use of resolution)#204.2864.286
Overall#213.9643.964
Audio#423.6433.643
Graphics#463.8573.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools
Unity, Aseprite, Paint.NET, FL Studio

Lessons
I learned how to build for WebGL in Unity and embed the game on itch.io.

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Comments

Submitted (1 edit) (+1)

I loved the look of this, but super struggled playing it! Even with the instructions on the itch page I had a hard time understanding what to do! A tutorial level might have helped! Nice job though!

Submitted(+1)

Fantastic job! 

Submitted(+1)

Oh this is brilliant. The art, audio and design is great and really sucked me in, the puzzles are excellent - I didn't finish them all but I'm definitely going to try, and I appreciate that there's a level builder. Really stellar submission. 

Submitted(+1)

Complex and very interesting.

The aesthetics here are just spot-on, couldn’t imagine a better look and feel. Bravo!

Submitted(+1)

It took me some time to understand this game and was fun after that.

Good work!

Submitted(+1)

I don't usually like puzzle games, but I can't deny that I LOVED this one! It's a very original idea. I had a hard time understanding the game, but once you get the hang of it, it's so fun!

Submitted(+1)

Lovely puzzle game. I've had fun playing with cellular automata, and thought about how it would be neat to have a puzzle game with them, but never could quite arrive at satisfying mechanics.

This is a perfect example of what I would've wanted to make with this concept, if I'd thought of it. The visuals and audio complement it well. My only minor complaints are the lack of an on-screen back button, and the lack of an indication that the rule list could be scrolled. For both of those, I had to scroll down to figure out how to do it/if I could do it.

It's easy to see why they were omitted, though, as you already were coming  hitting the 64x64 limit. Great work!

Submitted (1 edit) (+1)

Ohhhhhh no, this is one of those puzzle games that just. Does not work for my brain. It's a super cool idea and incredibly well implemented,  but for now I'll take my two completed puzzles and be... not *happy* with that, exactly, but content.

It's not you; it's me. But I'll be back.

Developer

Thanks for giving it a try!

Submitted(+1)

omg… this is so cool!!!!! i’ve played lots of falling sand stuff so i immediately fell in love with this idea! also it has very polished sounds and visuals, works extremely well within the limitations :)

Developer (1 edit)

Thanks for playing! I'm glad you enjoyed. I'm also a big fan of falling sand. Actually, my original idea was to make more of a toy simulation like that.