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pigeonbubblebee

37
Posts
2
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Great game. Graphics are cool but the jump felt a little clunky at first. not a huge issue though as i got used to it.

Thank you! environmental art was in the original plan, but unfortunately we ran out of time

Thank you!

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The game was running super slowly (like the character wasn't moving fast and the gravity was super slow) but that might just be me. Otherwise enjoyed it. The parrallax was also pretty nice liked the colors

Nice game like the pixel art very cutte

Very fun game. Controls feel very snappy and responsive. game feel is also on point

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played for about 20 minutes (don't remember exactly).  tried to play enough to review fairly.

Thank you!

Like the downwards gravity isn't high enough? or is the jump acceleration to slow or is it a mix of both. Thanks!

Thanks!

Great game!

Very nice game! love the artstyle. 

Thanks for the feedback!

Thanks for the feedback!

Hi! thank you so much for the in depth review! sorry for the unituitive mechanics. For the windup, the acceleration should be instant, but it might be a bug.  You're right about the dash buffering, but unfortunately, we didn't have much time to tweak the timing of the dash. 


The cards upgrade your cards, and equipping those will give you bonus effects. When you open your inventory, you should see your unlocked cards with their rarity, which starts at "RUINED." picking up a card will add one to that cards count, and collecting enough will upgrade your effect (e.g. the muscle card gives you +1 damage but collecting three blue cards dropped by the goblins will give you +2 instead).


The gold capsules are collectable items, which can be traded in to an NPC for bonus money/a new card.


For the boss, I think I know what you're talking about. The boss (if it was the first one you faced) has an attack when reaching a low amount of health where it will slam into the ground.  You can dodge it if you look at its mouth and dash when it turns red (requires good reaction time, but we probably should've added more telegraphing).  Defeating that boss will drop a weapon that lets you explore the second area.

For the neon signs, we wanted to add those but didn't have time (we also wanted to add lots of other things to the environment to help guide the player)

Again thank you for the long review!

Thanks! sorry for the bugs :(. If you don't mind me asking what parts of the movement needs help? The dash comes to mind but if you have any other gripes please feel free to let me know

Thank you!

LOVE the artstyle its so simple but the simplicity is very nice. love the retro style as well. 

nice game. also had trouble getting out of the water. took me a minute to figure out some of the mechanics as well. overall enjoyed it solid execution and cute artstyle

Thank you! Crazy Cow worked really hard on the soundtrack. Id give him a 5/5 star 

good concept overall. Found the movement a little floaty unfortunately, but the art was nice. Shapeshifting mechanic was also a little confusing at first, but that might just be me

Good game! the little ghost was cute

Has great potential, though unfinished. The art style is very cute and the soundtrack is nice. Found the attack on beat mechanic a little finnicky (but I'm also pretty bad at precise timings) but overall the game was great. Hope you recover from burnout!

Loved the retro style and the twin mechanic.

Wasn't expecting a 3d game but enjoyed it a lot. liked the soundtrack!

Very polished and clean game! Liked it a lot. Didn't really have any major gripes with this, you pulled it off well

Really liked the sountrack and the controls felt prettty nice. The dialogue was pretty cool as well.

Voice acting was really nice. Art direction was pretty strong but inconsistent style/pixel size through me off, and the nightmare boss was a little confusing. Overall a very solid and polished metroidvania.

Liked this game! The time switching mechanic was pretty fun to play with.

Great art and animation, but the dialogue was a little slow (I couldn't find a way to skip it, though if there is that's no issue). The controls do feel a little clunky though, as the blade attack is quite long and locks you in place. overall great game!

Good game! The bosses could use a little more telegraphing but overall the game felt pretty good to play and the atmosphere was nice

thank you!

Thanks for the feedback! If you don't mind me asking what abilities need more explanation?

Thank you!

Controls feel snappy and responsive, solid core gameplay but the polish is a little lacking. overall has great potential!