Play game
Hall of Palettes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.265 | 4.265 |
Overall | #4 | 4.294 | 4.294 |
Presentation | #6 | 4.471 | 4.471 |
Concept | #9 | 4.324 | 4.324 |
Use of the Limitation | #14 | 4.118 | 4.118 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
wer8888, Goobeart
Software used
Godot
Use of the limitation
For some puzzles, you are the enemy and you have to find a way to defeat yourself to progress.
Cookies eaten
~2
Leave a comment
Log in with itch.io to leave a comment.
Comments
really fun game and the idea was very cool
Very fun game i really like the art and sound its like playing gameboy. Nice work!
Very nice!

Nice dedication!
Very pretty and fun
Wooooow, so fun to play, and I could look at it all day.
Color choice was absolutely incredible and the gameplay is very addictive.
Insanely cool mechanic. Y'all struck a nearly perfect balance of finesse and problem-solving skills required to beat the game.
Always love Gameboy-esque graphics-- it complimented the addicting gameplay.
Great track choice as well!
Great job!
Very good game! Looks great! Well made levels and great concept. Good Job!
This is brilliant! I enjoed every atom of it! The concept is awesome and the controls feel great! 5 out of 5 in every category!
Great retro styled game. Well enjoyed :>
Exceptional idea! Very well executed. Follows the theme and limitation to a tee! Super charming art style and I love the music too. Great job!
This is a really great implementation of both the idea and limitation. It's amazing how much you've gotten out of such a simple idea!
Other than that, I'm impressed by how well polished this game is. The sound and music are really nice.
This game is bloody amazing, please make a full one. The last level I probably died like 75% of my deaths because of that last fall but that's okay, it's a look into how nuanced the mechanics are in this game. Others already mention clarity, but for me it's kind of weird how the slimes and bats can get stuck inside the doors, perhaps just move them to one side?
Appreciate the effort you've put into making it so you learn new game mechanics as you complete the different levels instead of just explaining everything upfront. Also having everything bound to keys (I don't remember if you mentioned it but I immediately hit 'R' when I screwed up and dropped a key into the spikes) was really helpful. The keys in the slimes were hard to find - they really looked like mouths at first!
That said the level design was fantastic - the epitome of simple to learn but hard to master. If I had to add anything it would be a level counter; I don't think I would have skipped the last level if I knew I was about to win. Overall excellent game!
Really fun puzzle game that slowly gets harder. I enjoyed how you used the color grey and how you slowly introduced more features. The last level was a little annoying because I died at the part where the grey slime dropped and had to redo. I think it would be better to show who has the key other than a slight change in the sprite.
I think 14 deaths isn't bad. Great work!
Wow, 14 deaths is low! Thanks for playing, nice perseverance with the last level :)
Good 5/5
Very good game! Looks great!
Well made levels and great concept.
Really good game!
LOVE the style (still hoped for a fullscreen button) - got stuck on this level
Needs a way to show which creature has the key without slaughtering averyone and restart
Excellent visuals and audio (music still playing as I type)!
Jump distance is really short but I guess it is due to the limited screenspace
Please find a way to have keybindings adapt to non QWERTY keyboards (Unity does it natively now, there must be something to do it on Godot)
Once again due to limited space, but you should explain the key transfers to selected creature
I would argue you are an ennemy, not YOUR ennemy (and in this case I’m not sure slimes and bats really are enemies)
Thanks for all the great feedback. If we had a bit more time, wee could have been a bit better with gameplay clarity and stuff like the fullscreen buttons and different key bindings. Maybe in a post-jam update! Thanks for playing. (if you want a hint for the level you got stuck on... find a way to get the blue slime in the chamber on the right before killing the green slime)
Really Great! Visuals are really nice!
Very solid level making skills, you introduced mechanics well, I especially loved the stone slime with the music fade into breaking out of the stone.
Puzzles are very well made, all having a good "aha" moment to them.
The movement feels a bit stiff, especially with the fixed jump height. It can be also a bit jarring to be moving immediately when you switch colors, especially when coming out of the bat you may jump as the slime when you don't want to. There could be a little buffer or animation showing you switch so you have time to react. This combined with the fact that there seems to be some spikes placed randomly on some ceilings made a lot of quick unintentional deaths.
For the first few levels I don't think there was a way to tell who had the key, so it took some trial and error to see who had it when they died.
Very well made! Great Puzzles!
Thanks for the feedback!
Game was a lot of fun! I loved swapping between slimes and bats to solve the puzzles. Really well made!
This is a great game! Really love the fact that "you" have to die to advance the level!