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Midnight Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 4.007 | 4.007 |
Presentation | #11 | 4.216 | 4.216 |
Enjoyment | #11 | 3.973 | 3.973 |
Use of the Limitation | #14 | 3.865 | 3.865 |
Concept | #18 | 3.973 | 3.973 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Masxe
Software used
Construct 2, beepbox and jsfxr
Use of the limitation
Every enemy in the game wields a shotgun
Cookies eaten
like 3 or 4
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Comments
Fun gameplay and nice graphics! Always fun to see mechanics where you have to trick enemies into getting themselves killed, rather than running around shooting anything that moves.
Not bad not bad at all
The game is fun and movement was smooth!
I felt the art was alright, liked the fireballs from the shotguns!
The music volume felt a bit low, got overshadowed by the ghost shots. The sound effects were cool, I just wish the dash recharge had a sound (or that it was more noticeable), I kept on looking at the action then at the dash indicator to see if I already could use it, was a bit distracting.
I was a bit lost at first because I didn't see any instructions on how to play, so I just moved around on the first run. Pressing space seemed like I teleported, left me a tad confused, but the game over screen made that clear. Also, restarting the game I noticed there were instructions at the top left corner, so I guess that's on me!
I felt the ghosts amount kinda plateaued, so I just kept on moving in a rectangular path around the screen. More ghost types (or shot patterns) would be really cool!
Congratulations on making such a concise and smooth experience!
Oh, I didn't manage to beat your highscore!
Thank you for playing! I usually don't really like loud music in games so it's rather quiet, but idk if I should change that. I knew I forgot some sfx! A dash recharge definitely should have a sound. Also the controls were in the menu top left corner, I should probably move them somewhere more clear. I agree on the ghost moving pattern but getting really high scores is already quite hard since the enemies constantly kill each other and then often spawn near the player. I was also honestly thinking about more patterns, would be nice indeed, but I still want patterns that can be dodges without a dash so it'll be quite hard to think of.
I tried really hard for my highscore so don't worry about not beating it, it's just an extra challenge for those who want it
Also I want to add one thing on the enemy patterns. This time around I wanted to make a simple to pick up fun game so adding more patterns could complicate the game to a degree I don't want, you have to be VERY careful with stuff like that
Completely understandable! It was very balanced, never felt like the game was being unfair.
Really unique! Not exactly my type of game, but I enjoyed it and it feels really tight with good music and graphics. Feels polished ^_^
Only thing I really noticed is that there's a typo in the description on the game page xD
"but
they'reown weapons probably could" -> "but their own weapons probably could"Thank you for playing! Dammit, guess I wasn't careful enough
It looks good, sounds good, and plays good.
good
Really polished game with a great concept at all!
I almost get 1000 scores, it was so fun
Thank you for playing! I should really catch up, I still have a score of 823
I have done it!
Phew, it was really hard, but I did it!
This won't go unnoticed!
Okay this will go unnoticed, good job!
Mechanics are absolute poggers and It has a unique design 10/10
Thank you for playing! I'm happy so many people find the mechanics enjoyable
I can't put into words how fun to play this game was, and the concept of ghosts with shotguns was something I had in mind but didn't know how to do. This can easily be a winner of this jam, 10/10 my friend
Thank you for playing and all the kind words! Honestly I think I have a nice chance to be the winner though it's unlikely. There's just so many great submissions!
This game looks amazing! Super smooth gameplay, well done!
Very fun and well polished! I like how smooth it is
good job on your game didn't notice any really issues well besides the one grave being flipped so rip was backwards but all well nothing effecting the actual game play.
Thanks for playing! I know about the gravestone, I just thought it'd be funnier to keep
Well then lol.
Really cool game! I like how you have to think on your feet, finding the best ways to both avoid shotgun shots and get enemies to kill each other
Great game. Well polished
Amazing game! The mechanic where you have to have the enemies kill each other is really cool and the controls are super smooth! would have loved a more open world though
Thank you for playing! A more open world could be interesting but I feel that it'd make the game a bit too easy because of the shotgun range. But who knows?
Really fun game! Great job!
Okay so this was really fun! Got a bit stale after a while, but you can say the same thing about Tetris or Snake. It is one of those games I could see myself coming back to during a boring lecture or online meeting. All in all great game!
I also love that the enemies has no regard for their fellow comrades and will not hesitate to shoot each other in the back of the head if there is just the slightest possibility of actually getting a hit XD
Really neat mechanic!
Thank you for playing! To be fair there's enough dead people to not worry about losing a couple. We may loose 100, but we'll gain 1! lol
Awesome concept, simple but it does the trick! Pretty addictive too :)
Thanks for playing! Oh you cheeky little dev, throwing links everywhere huh?
You got me, i'll check it out
Thoroughly enjoyed playing it, simple and effective gameplay
This is a great game. I really enjoy the concept and the high degree of polish.
Thank you for playing! I tried my best with the polish
The idea of using a ghost to kill another ghost is cool! I like it