Well polished game! A bit stressful for me but also a lot of fun. Well done!
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3 Second Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.115 | 4.115 |
Overall | #5 | 3.769 | 3.769 |
Use of the Limitation | #12 | 3.654 | 3.654 |
Concept | #13 | 3.692 | 3.692 |
Presentation | #18 | 3.615 | 3.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aniraster - https://twitter.com/Aniraster_
Software used
Godot, Krita, GIMP, Audacity, SFXR
Use of the limitation
Time is a resource, if you run out of time, you die. You need to keep collecting ice to refresh your time.
Cookies eaten
3
Comments
I agree with LevianthanLaw! Great level design, perfectly spaced pickups. And I LOVED the run animation! So cool.
Really smooth, a little too tight of a margin for error. I too want to see explosions! Check out my live review at https://www.twitch.tv/scalphamission
intense! but it's perfectly executed, and that makes it really fun to play.
truly magnificent. :D
great work
Good approach to the theme, game is interesting but maybe a little repetitive if you fail few times, like me that have 0 skill :D
Very nice game with satisfying concept. It also has a quite good learning curve when you figure out how much to jump, remember the world layout. It somewhat reminds me of jump king, because of it's jumping mechanic and unforgiving any mistake. Very enjoyable.
Very nice game (and not just because we've similar approaches lol). I like the very close calls all the time and it's very satisfying collecting more time in like the last millisecond
Cool game. Very tense and challenging gameplay with just barely enough time to get to the next ice cube! Good job.
its a very cool game! maybe a bit too difficult though, it would be nice if you had a bit more time to start.
Pretty difficult, but I imagine that's were the fun is. The splash screen is great.
Pretty good overall, I'd say a tad too difficult, could use an extra 0.5-1 second of time, but more importantly a checkpoint or level system so you don't have to repeat everything if you fall way into the run. Also maybe the cube pickup are could be a bit bigger. Very well done for the allotted time though, nice work!
I did add a "practice mode" in the menu that disables the timer.- that, admittedly is kinda hidden and was a last-minute addition before submitting.
Checkpoints are a good idea, though if i implement them, it would only be for the practice mode- I wanna keep the "normal" mode frantic and super tight timing-wise.
Also, yeah, some adjustment to the ice cube hitbox may be in order...
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