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Paul Wants To Be Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #5 | 4.211 | 4.211 |
Enjoyment | #8 | 3.632 | 3.632 |
Presentation | #15 | 3.711 | 3.711 |
Overall | #15 | 3.678 | 3.678 |
Use of the Limitation | #25 | 3.158 | 3.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
swaglazio, Thomagicien
Software used
Unity
Use of the limitation
Artistic Direction & Mechanic (Monsters growing out of the ground in pustules...)
Cookies eaten
0 (sad)
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Comments
The idea of combining tower defense and bullet hell actual works out pretty well. I'm not sure how I feel about the risk/reward of the eyeballs though, on one hand I was able to get enough to put a tower in every spot, but on the other, I feel like they disappear as soon as they drop. I made it to wave 20 before the game started to get really laggy for some reason. The game did break slightly though, since at some point Paul no longer had any animations and couldn't take anymore damage.
I would like to see the game expanded, but I'm not sure how you could really do that since a common tower defense thing such as upgrading seems a bit hard to do when the towers kill you.
A tower defence where the bullets can harm you too was a very cool concept! I think it fits nicely with the monster theme ^^ I like the tower designs a lot too!
ty so mucchhh !!!
Very unique and amazing game, the concept is so good, I have a few feedbacks tho
It feels a bit frustrating when your towers kill an enemy and you want to go pick up the eyes (because they expire so fast) but you are not able to pick them because your own towers will kill you or the enemies hit box will hit you and kill you, so I would suggest to make the eyes get instantly absorbed by the player so your focus is to dodge the towers bullets, even tho I understand that maybe things could get too easy, you could consider the idea of having multiple unique towers
Another thing I'd like to say is the amount of times I used spacebar to travel and accidentally dashed above a tower placement spot and summoned a tower even if I didn't want to! The idea of having the player summoning towers by dashing on them it's very cool, maybe you can have another button combined with the dash so that you don't accidentally summon a tower when you don't want to!
Other than that congrats the game feels amazing and fun to play!
ty for the feedback !
Gonna be honest, the fact that its difficult to pick up the currency is totally intended ! am i going to take the risk to lose hp but i'll get this shiny eyeballs, or am i staying safe from my tower's bullets ? That's a decision to take x)
Thanks for the feedback !
Everything is alive in this game except me 😅
Great concept!
To hard for me though. I am just not really good at such games)
The one thing I can recommend is to make UI more clear. It blends with the game itself and it's hard to see it.
Yeah, the UI is a big flaw of the game :c
thank you for the feedback !!!
The defense towers are also enemies; this setting is indeed very innovative.
yayyy thanks for trying out my game !!
Nicely done. I really enjoyed this game. It was a bit tough to control at first but it didn't take long to get used to it :)
yipee ty !!!
The game is really cool and fun, and i really like the art.
The idea that you have to dodge the bullet from ur own turret is really good , the only thing i would say that initiallyfound "annoying" is that u have litte time to collect the currency after a monster die. But in the end its a really great game
thanks you for the feedback <33
I agree with the other comments regarding the cost of the towers, the best place to have it would have been below each of them when you step on the construction tile. Nevetheless, the game was a lot of fun! I liked the strategy component of knowing when and where to build each tower and the risk/reward of when to go to collect the currency. The first tower I built was the one that shoots in a circular pattern in the middle of the screen and I was fucked for the rest of the game haha.
Great job!!
Thank you so much !!! And yeah if i make an update on the game i'll update the tower's cost...
I understood the tower's prices were unclear so i made an update and it is now displayed (fixed a few bugs too )
Super nice! This last playthrough was defo the best. I built four towers in the first four tiles and basically had to give up collecting eyes because it was to risky, so I just chilled in the corner bursting out the postules. When the monster were strong enough to survive the first defenses I could start collecting eyes again. I think I made to level 11 before enough monsters reached the end! I could have definitely sacrificed some lives to collect more eyes seeing that I didn't need them in the end (and they recharge). Congratulations for the game!
ty so much !!!
Nice concept, but it hard to build something when you need to dash into the enemies, and it will be better if you display the cost of the towers. Also really like sound effects!
The cost of the towers is always displayed on the topleft corner x) it should be more obvious yeah
thx for the feedback !
I understood the tower's prices were unclear so i made an update and it is now displayed (fixed a few bugs too )
It's an exciting combination of Tower Defence and maybe Survivors. I definitely will play such a mix of genres.
Thank you !!! Its more like tower defense - bullet hell but yeah, i thought it could work pretty well.. Thx for playing !
Really cool twist on tower defense. Great game!
Thank you so muuuchhh !!
It's a very fun game. I think the game would benefit from having the price of towers in the game
It is !! It's on the topleft corner !
I understood the tower's prices were unclear so i made an update and it is now displayed (fixed a few bugs too )
great to see td game with fun concept on this jam!
ty !!
I always liked the idea of a tower defense where the towers can also damage you. It has a few bugs here and there, and it’s unclear how much the towers cost to place, but that’s not a terrible thing. Not bad :)
The tower's cost are on the top left of the screen !
I understood the tower's prices were unclear so i made an update and it is now displayed (fixed a few bugs too )
Really cool concept, a tower defense bullet hell turns out to be really fun. The art was also very interesting and I like the style. Good work!
thank you so muuuuch !!!
Very fun! I enjoyed the bullet hell aspect ramping up as you placed more of your own turrets. Enemy variety was nice as well.
Great work! I loved all of the faces hidden in the background. The idea of a bullet hell, tower defense where you have to dodge your own projectiles was a great twist. I really loved all of the creature designs, especially the little mushroom guys that pop out of the ground.
Thank you so much !!!
Super cool concept! It took me a while to understand all the mechanics but I think it's a very interesting combination. The art is great
Good job!!
Thank you so much for the feedback ! Yeah the game kinda lacks a good tutorial... but its a jam !
You can greet Thomagicien for the art !
The movement is so smooth and satisfying, I love it! I really like how everything is structured around the dash mechanic, I think it works super well. Also the game-over screen messages are amazing, love the sarcasm. Overall. a really well polished and fun to play game!
thank you SO MUCH this comment means the worlds to me >_<
really cool concept! :D
awww thank you so much <33 !