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A jam submission

Memento MoriView game page

A Headbanger Game
Submitted by hollow_art (@hollow_art_tw), Elvendwarf (@Elvendwarf2) — 3 hours, 32 minutes before the deadline
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Memento Mori's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.6334.633
Concept#14.3674.367
Enjoyment#24.0674.067
Overall#24.1584.158
Use of the Limitation#273.5673.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 members. Elvendwarf (https://elvendwarf.itch.io/) and Hollow Neko (me)

Software used
Unity, Krita, Photoshop, Audacity, OBS Studio

Use of the limitation
Your head is your main weapon when it comes to avoid obstacles, but it's also your HP meter and your fragile spot!

Cookies eaten
Elvendwarf ate 1, I ate 3 :)

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+1)

I felt really bad whenever the poor skeleton's head takes damage because of the increased velocity at which it hits the ground. Other than that, a challenging game sort of reminded me of good ol angry birds. Also those buzzsaws gave me Hollow Knight path of pain ptsd.

Developer(+2)

Yes, Stanley deserves no damage! Only love! :'3

And I'm glad you enjoyed it!

Submitted(+1)

All around really good ambience, art, and a neat idea. The map feels like it should complement the interesting mechanics a little more, but feels very in place with the scenery and vibes of the game. Great job!

Developer(+1)

Thx! :D

And we're concerned that some level sections the map can look "not that fitting for this mechanics", but I'm glad you had a good experience! :)

Submitted(+1)

This is sooooo Good. I absolutely LOVED it!

Developer

Thank youuu! ;v;

Stanley and us are so happy to hear that :'D

(+1)

R.I.P! Amazing! Very creative and well done! It was very pleasant to play, nice work!

Developer(+1)

Thank youuuuuu! :D

Submitted(+1)

Love the animations, but I got stuck once or twice after throwing the skeleton's head, which made it hard to advance. Look the look otherwise!

Developer

If you could point out the spots where you got bugged it would be awesome, so we could do something with that ^^

Submitted(+1)

For sure, it happened at the first head throw tutorial. I think it may have been the physics of it? Maybe I wasnt throwing the head properly lol

Developer

Okay! many thanks for the feedback! we'll try to fix that right after the jam ends, hope you enjoy the game better if you give it a second chance ^^ and remember that the R key resets the player to the last check ^^

Submitted(+1)

Wow, another one to the top3 list. Congratulations!

Developer

Thank you so much! :D
Really appreciate it

(+1)

This is amazing.My eyes got a dose of ecstasy

Developer

Thanksss! :D

Don't get blind as Stanley xd

Submitted (1 edit) (+1)

Really cute entry! the character with his little scarf and idle animation was so charming. (Seriously love that idle animation tbh)

The game was fun and quite intresting, specifically the damage system, you cant just wipe your head around all crazy like cause it turns out, landing on your head hurts! haha. 

I did kinda wish the body traveled faster, maybe let the player move while regenerating? waiting to regenerate killed the pace a bit, made it alot more slow and methodical. (Not a terrible vibe if this were to be a puzzle game)

I only really have minor nitpicks I could bring up, overall the game is super solid and very fun!

Minor nitpicks being It would have been nice if you could control your head a tiny bit mid air! But tbh its that lack of control that means you need to be careful with your throws. so maybe its a good thing haha

Fantastic work!

Developer(+1)

Thanks for the amazing review :D

We'll be working on a lot of Quality of Life changes (especially) after the Jam, to improve the whole experience

And yes, the speed of "body recovery" can be a bit slow, specially in the bouncing parts, in which you can spend "a lot" of time, so thanks of noticing that out

P.S.: Glad you liked the idle animation, I wanted Stanley to be doing a lil' dance ^v^

Submitted(+1)

This is amazing. My favorite submission I've played so far.

Developer

Thanks! Really appreciate it :)

Submitted(+1)

Amazing Game!

I loved how the way we are able to understand the core Mechanics from playing the game itself without giving too much information.

Also the effect of the skeleton's body reattaching to the head after the throw was awesome.

Developer

Yes, Elven's work on the "body reconstruction" is just awesome!

And thanks for the kind words :DD

Submitted (1 edit) (+1)

Damn! This is soooo good!

Both game idea and its implementation. I am impressed. Also it works! I mean sometimes there is a good idea but bad implementation. But it's not your case.

Beautiful art and effects and animations. They all work together. Game mechanics besides main one are well implemented. I only wish it was longer.

Also it doesn't work in Chrome for some reason. But I tried it in Firefox and there it works fine. I am glad that I tried it in different browser before go away.

Developer(+2)

Thxxx! Too much nice words ;v;

Also, I've played it multiple times on Chrome and it works for me, maybe is some kind or extension that is not compatible?

Anyways, I'm glad you liked Stanley's little adventure! ;)

Submitted

Really love the fact that you can throw your head, but if you throw it too far, it breaks, I really like the art style and the music, it really fits the aesthetic overall, Good Job!

Developer(+2)

Yes, the plan is to make the player careful about every decision... Also, we have to take care of Stanley!

Glad you had a good time ;)

Submitted(+1)

A nice name to a nice skeleton :D

Submitted(+1)

I love this! It gives some nice Tainted Forgotten from TboI vibes! You two did an amazing job!

Developer

Thank you so much! Hope you had a good time! :D

Physics are bad a little, but the game is cool

Developer

Hi! We would love to have better feedback from you, could you please be more specific on how the physiscs are bad and how you would improve them? We want to make better games ^^

well, it is slow and the player jumps are very small

Developer

Maybe the player is slow. The intention behind the player's low jump is to focus the platforming on the head mechanic. You know, throwing your head as the "real jump"

Submitted(+1)

I really liked it! the only tip i can give you is to lower the luminosity a bit less when you get hit, it gets way too hard to see platforms. The art and animation were really good, I loved how the bones go back in place! Pretty good level design too. 

Developer(+1)

Many thanks for those words! Good point on the light intensity, we can adjust that ^^

Submitted(+1)

Love the art style, nice and calm. The game mechanics are on point and easy to understand. Great Job!

Developer

Thanks! :')

This was my first time drawing assets of that complexity/quantity, so I love seeing people like it :))

Submitted(+1)

Rest Stanley, rest. Great entry! Visuals were great (best one so far), but the mechanics were on another level! For me the best part was the horizontal boucing section, I never seem anything like that in all my years of gaming. Well done guys. 

Developer

Thank you! :'''D

Stanley will be fine in heaven, while I'm here reading all your lovely commentsl

And yes, paying with the trampolines is soooo fun

Submitted(+1)

Clear presentation, amazing mechanics and great art style. Probably the most unique game I've played so far.

Developer

Thanksss! :3

Can't wait to see what other people have to offer, hoping great entries!

Glad you liked it :D

Submitted(+1)

his face is cute

Developer

Thx! :D

Yep, Stanley is the best lil' boy in the underground :D

Submitted(+2)

Really good game as always! I like a lot to mess with the bouncing thing and stay there a while so when i get out all my bones go WOOOOSH.

The only thing i found frustrating is that, when you die several times, you start spawning up inside the ceiling, and cant move. Respawning makes you spawn back in the ceiling again.

Nice game :D

Developer (1 edit)

Took note of that. I'll work on a hotfix, sounds like a nasty bug, Many thanks for the review btw! ^^ 
(edit): Okay, was a very simple thing, it's fixed now, thanks for pointing it ;u;

Developer

Thanks! One of our main goals was to make man the playing around with Skelly, so I'm glad you've like it :DD

Viewing comments 20 to 1 of 22 · Previous page · First page