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A jam submission

CrystalonView game page

Build - Automate - Defend
Submitted by Warkus — 2 days, 9 hours before the deadline
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Crystalon's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#324.0784.078
Overall#503.8503.850
Overall polish#703.8633.863
Creative use of art assets#1203.6083.608

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 18 to 1 of 38 · Previous page · First page
Submitted(+1)

My left mouse button is destroyed thanks to you! haha

I really enjoyed the game, if only I could have some indication the ghosts were coming. Nevertheless, it's a cool clicker game!

Submitted (1 edit) (+1)

Nice work! kept playing because i wanted to further expand my base. I like how you can chose to move away from your crystal to mine some resource by hand but always have to be aware of ghosts in your base.
Some strategy elements except that ghosts only go for the crystal and not the other buildings, so there is no real strategy in placing them, once you placed them you dont need to look at them again.
Would be fun to add some tower defense elements, like placing storage's to form a certain maze so ghosts have to follow a specific path :)
It took me some time to create the first tower that would auto attack ghosts. I would have liked a basic tower from the start. Other than that it kept me playing for a while. Good job!

Submitted(+1)

Fun concept. I like games how the player can control the pace of the game by choosing how much to expand and that expanding means you have more resources but have to manage more stuff.

Submitted(+1)

Great game, though I couldn’t finish it because there was no pause button

please after the jam ends add a pause menu

Submitted(+1)

How cool is this. I have spent way too much time in this game. I wish I knew enemies HP!

Submitted(+1)

Really nice player feedback, this is a very chill settlement building adventure

Submitted(+1)

Fun idea, love building/automation games and the 3d art was a cool idea! I struggled with defending my base as there were no warnings and I didnt survive long enough to find out if there were defenses later in the game. It also takes way too many small storage buildings to get to the point that I could build a gold mine or medium storage. It also crashed after about my 30th building.

Submitted(+1)

Nice 3d effects with the bouncy houses! I liked the map and (capitalist ? XD) idea of the game. IT was overall pretty enjoyable, though a tad bit jittery. Well done, a 3.5-4.5 star game!

Submitted(+1)

I really like the game. It has a lot of potential. It was a lot of fun to play. Well done! :)

Submitted(+1)

Really fun, had a great time playing

Submitted(+1)

It's a great building game! Really well polished as well

Submitted(+1)

I'm a sucker for exponential growth, so this game spoke to me in that sense. It has a lot of depth as well and I don't have any critiques that DrManatee hasn't already said. Great game and I hope to see a post jam version! 

Submitted(+1)

Really good game i can play it for hours if its possible 

Submitted(+1)

I played through and beat it, very engaging game. It started to lag when lots of buildings were working at once, and it seemed like gold was hard to come by, as in the end I just sat waiting for towers to get the resources. This game has lots of potential, it is very addicting and should be continued :)

Submitted(+1)

Beat it! I really like this game so I have a lot of things to say about it. Sorry in advance if it comes out as a garbled mess.

First off, I really like the concept of the game as a clicker/kingdom builder game hybrid. I feel like this idea has immense potential because it is really fun and not as idle as most clicker games. 

The beginning was very confusing and unforgiving because I didnt realize you needed to click things to interact with them, and I tried to build a lumbermill and was confused on how to get wood. All the while there was a ghost that immediately spawned and killed me before I had gotten my bearings. It is strange how there is one ghost at the start then none for a long time after that. Might be good to introduce the ghosts later once the player knows they can click to interact with things.

I really like the idea of exploring the map more with watchtowers, it makes the scope of the game increase as you learn more which I found really cool. 

I like the fact that resources can be depleted, it means you have to keep on finding new resources and you can't just plant a few mines then play keepaway from your crystal for the rest of the game. It also keeps the numbers at a reasonable level and not increasing to like bajillions in most clicker games.

The little QOL things like the question marks above the buildings that aren't harvesting were really welcome.

I know this is probably due to game jam limitations, but it would be cool if the difficulty scaled more as time went on. I got 20 tower of powers then just one shot everything making the endgame just waiting til i could build the towers

Overall great job! could see this as a full game with more development!

Submitted(+1)

This one is actually fun :)

Submitted(+1)

Not sure if you're planning on continuing development of this game but I think this could be really cool if you did. It has an awesome foundation. I think it could have been explained a little more clearly - this type of game really benefits from a tutorial level, in my opinion. But once I started to understand how it worked, I was  really engaged. Yeah, I think with some more work this could actually be a priced full release on Steam. :)

Submitted(+1)

Really cool entry I love the base idea of combining some Clicker Game aspects with a Building Game. It's pretty interesting and makes the game much more fun if you don't have to idly wait for more resources to be made automatically but can actually participate in the harvest :P. I especially love that the Tree and Stones actually vanish after you've clicked them a certain amount of times. You could've better explained the Ghost mechanic as well as that the Buildings only produce when they are next to a Tree/Stone.  Overall tough really cool and interesting game and well done.

Viewing comments 18 to 1 of 38 · Previous page · First page