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Erasure's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hey BenTu, This was a fun game! I loved the artwork, the atmosphere, and the music. I think you crafted a really great overall tone and atmosphere for the game. Great work! The gameplay was a little bit of a struggle for me, simply because I don't typically do puzzle games. A tutorial to know what could be moved and interacted with might be nice for casuals like me. I can see how learning everything from the ground up would be attractive to puzzle masters, though. I liked your take on the theme of the Game Jam. Just your touch is killer. Very good gameplay dichotomy. We want to get out, we kill things accidentally, so find a way out while killing as few as possible. It introduced a very cool dynamic to the game. The GDD was clear, if a bit sparse. It is nice to be able to see a list of goals to complete and see where you, as a team, are at in completing those. Overall this was a solid game with great graphics, immersive audio, and compelling story/puzzles. Very great addition to the Jam!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Nlx9ej4oJWygSGVA3gL7-WwuJD_cjY8TT6H7Y5t74eE/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
An asset, that is all you are. Another victim of the twisted experiments of E.R.A. Biotech. You wake up to find that everything and everyone you touch disintegrates into nothing. If you want any hope of curing this curse, you must navigate the maze-like facility. It is up to you how much damage you cause in the hunt for the cure. But remember, every action has it’s consequences.
Please explain how your game fits the theme:
Whether you can control it or not, the base of your destructive power is you. With each potion you drink you may upgrade it, but in the end there are no tools. You are the weapon.
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Comments
I like the game. It was fun trying to figure it all out. A little hard to navigate.
Thank you for playing. We will be working on the navigation issue
Cool atmosphere, and I especially enjoyed your writting. Rolling made exploring a lot more fun too! The force mechanic eventually led me to push a crate I needed out of bounds and I couldn't progress any further. Cool game, but unless I missed some kind of reset mechanics it`s very easy to break.
Keep it up!
Currently, we do not have any reset mechanics. Thank you for playing our game. We may put that in somehow.
Cool game, i don't usually this kind of game, but at least for me the atmosphere works really well. Had some weird interaction with buttons, sometimes i put something above, but if i walk over the button, it gets released (even if there is still an object above it). I also got a little lost many times, this could be mitigated with a map/minimap (which i don't really like "generally" or having "landmarks", distinctive set pieces, etc. But this implies a higher cost /scope in the "art".
Nevertheless, is a game that clearly has a lot of work, congrats!
Thank you for playing. We are looking into a minimap/landmarks for future updates.
Nice ending, well done!
Fun play, the first time I used the T ability however I shot myself out of the map and got stuck haha.
Thank you for playing. The T is a little buggy, but it is a work in progress.
Wow really love the little physics interactions with shoving stuff around and all the great pixel art. One of the few games I played all the way through!
If I had to give some feedback I'd say it wasn't immediately apparent to me what the second flask I drank did for me (if I'm correct the first one unlocked the roll?) and I would love to have seen some slightly more varied puzzles for the buttons - like sliding other objects out of the way or pushing the other little dudes around to trigger something. I know designing puzzles can be tricky and time consuming though.
Overall awesome game and I'll probably check it out again when I have some more free time to find the alternative ending =]
Thank you for playing our game. The second flask gives you the ability to push things around with the letter T. We will look into some more challenging puzzles later.
love the details and animations, the game was surprisingly atmospheric to play ! Great work making some awesome fiction :)
Thank you for playing our game and the great comments. Cow_haze worked hard on the art and Kevinits worked hard on the music.
I love the aesthetics of this game. half-life/boxel is a fun concept and I never lost interest as I played. I'd like to see more.
The art and music are cool, they really sync up, between lab music and a kind of calm puzzle game. The NPCs were a really nice touch. Great work!
Thank you for playing our game. Please check back later after the jam and we will push an update that fixes several bugs and maybe some redesigned puzzles.
Loved it. Killing those poor npc scientists was hilarious. I liked the environmental puzzles and level layouts. Good work!
Thank you for playing our game. Please check back again after the jam for an update that resolves some bugs and some QOL updates.
Really fun running out watching all the helpless labcoats scurry around. Reminded me of the first part of half-life. The intro was great! Nice submission, congrats!
Thank you for playing our game. Please check back after the jam for an update that resolves some bugs and some QOL updates.