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A jam submission

Pogo TowerView game page

The tower seems to have no end
Submitted by CapyStudios — 11 hours, 19 minutes before the deadline
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Pogo Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#153.5813.581
Sound#153.4523.452
Overall#193.4683.468
Aesthetics#253.7103.710
Theme#473.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Good game! I really like the CRT aesthetic though. Gameplay loop is simple but addicting, nice work!

Submitted(+1)

Nice work! Clean and works well! Couldn't manage to beat the 1000 but someday i will!

Submitted

Game is simple and game loop is polished, but chromatic aberration is a bit too high 

Submitted(+1)

Nice little game.  Rather fun and addictive all the qualities a decent game requires, good work!

Submitted(+1)

Simple but incredibly addictive. Really nice work here. Good aesthetics, and the gameplay loop is solid. My only thought is I wish the camera was pulled back slightly more so I could see a little more of what's coming. But maybe that's a skill issue on my part haha. Nice work! 

Submitted(+1)

Easy to play, hard to master and super fun! Great work here

Submitted(+1)

Super fun, could see this being on an arcade machine somewhere.

Submitted(+1)

Simple and fun, nice artwork and very addictive.

Submitted

Reminds Doodle Jump but more forgiving. Good work!

I think charecter is falling too slow compared to how it moves in horizontal direction. You might want to increase gravity value for that

Submitted

Nice and polished visuals and music, simple but effective gameplay. Nice entry!

Submitted(+1)

Clean game

Submitted

I liked it a lot! I didn't quite understand what the green bar at the right was until suddenly a bunch of acid got to me and I died at 880 lol.

As with other comments, maybe a way of seeing the acid a bit more would be cool. Maybe you could make it so that if the acid is on screen it gets a lot slower (using camera bounds maybe)? I think that often times it is enough to see the acid so that a player will get spooked and make a mistake, especially if the acid is already fast so they're seeing it constantly.

Great entry, I hope you continue to expand on it.

Keep up the good work!

Developer(+1)

Thanks a lot for the feedback and the kind words, I completely agree with you and the other comments, the acid pool wasnt managed the best way, i focused too much with the other mechanics and left the balancing of the acid to the end of the jam where i didnt had enough time, im going to try to fix it as soon as i can, again thanks a lot

Submitted(+1)

wow, super clean to play

Submitted(+1)

Feels super clean to play :))

Fun game! Reminds me of Downwell. But this would be... Upwell? Love the CRT aesthetic.

(Submitted Escape Velocity https://itch.io/jam/scorejam29/rate/2663194)

Developer

I had downwell in mind while i made it yes, thanks for the kind words

Submitted

Nice work!  I'm with the other comments on wanting to feel the since of urgency by seeing the lava come get me.  I got  up to 685 I think.  

Developer(+1)

I totally agree with you and the comments, I was having a hard time finding a balanced way to do that, so thats the first thing im fixing as soon as the jam ends, thanks 

Submitted(+1)

I have about five thousand things I want to fix too on my game lol -

Submitted

Very Fun, reminds me of doodle jump, a good way to pass the time

Submitted

Cool game! Would be cool if the acid pool was more often in sight so you get the feeling of just narrowly escaping it. But it's fun as is! Sadly I died just before 1000... maybe I'll give it another go some other time.

Developer

Yeah i was trying to balance it but was only able to make a simple system where the higher you were the faster was the acid

Submitted

Very nice animations and overall polish. Loved the lighting and "fish eye" effect!

What's on top of the tower remains a mystery..

Submitted(+1)

Scored 341! Great game!

Viewing comments 20 to 1 of 25 · Previous page · First page