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Workaholic Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
gHosts' Choice | #1 | n/a | n/a |
Horror | #7 | 4.048 | 4.048 |
Enjoyment (Best Game) | #16 | 4.048 | 4.048 |
Sound Design | #21 | 3.857 | 3.857 |
Story | #37 | 3.690 | 3.690 |
Aesthetics | #71 | 3.952 | 3.952 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ah the scary reality of having to work haha
What a cool game this is, I really liked the way you portrayed this daily activity in something mega deep. I liked the setting, I liked the visuals, the sound effects, the minigames. The fact that the scare is not exaggerated, but rather the tension of the stealth that shines.
Very well done, congratulations!
Thank you so much! We indeed chose not to go for jumpscares (except for the intro haha) and make the player expect them through creating tension. We wanted this game to be accessible and a feedback we had sometimes is that it lacks a real screamer and since the progression is not impacted by getting caught, the stakes are quite lower than they would be otherwise.
Anyway, thanks for playing!
I better be getting paid overtime for this...
I don't think anyone here is paid for what we're doing :(
Thanks for playing!
This was a really well designed game! I like the atmosphere and the level design a lot! I really like the journey it takes you through! I had a hard time a couple of times, so the checkpoint system was appreciated! Some story elements would be nice, Like some more cutscenes/ notes
Hey !
We're glad you managed to finish the game. Maybe we will add more story elements if another version comes up in the future.
Thank you for you feedback :)
Holy moly, I have no words to describe how good the level design and the sound design are for this game, amazing storytelling and very good transitions. The puzzles were easy to solve which is fine and the game didn't feel frustrating at all, the only downsize it's that the tension is lost when the enemy catches you the first time since there is only one animation and that vanishes all the build up. Anyways this game is awesome, super good atmosphere and level art, totally recommended!!
Hey,
Thanks a lot. What you're saying about the tension that is lost is very interesting. We will probably add more animations if we decide to work on the game in the future.
Thanks for the feedback :)
I can recommend everyon to try this game, its so good. And i think there is so much meaning behind it aswell, totally dig that.
Hi !
Thank you for playing and thank you for your kind words :)
I really liked this one! The gameplay was a little slow for my tastes but the vibes are immaculate, like you really used Godots lighting engine well and it was very moody, and communicated themes very well. Visual design wise it was good too, I could understand exactly what I needed to do to get through sections without any direct instructions, which is always good. The start of the nightmare sequence really fucked with me as well, made me think a little of the nightmare sequence from the first Max Payne game. Good job!
Thanks a lot ! glad you liked it.
Yes, Max Payne's nightmare was clearly an inspiration !
interesting! Enjoyed playing) Play my game also, its fun halloween chasing)
I tryied your game! It's pretty funny haha! Thanks for playing ^^
Thanks!)
The game was great but the fps was quite low for me, around 15-20.
Thanks for playing, and sorry it was slow. I think the fog and lights might be heavy for some PCs. We should have provided some options for this case.
Could you please tell us what your config is ? So we may know on what kind of hardware it starts running slow
intel core i5-10210U , 4 GB ram
Thanks a lot!
You don't have a GPU ?
I have , but it doesnt shows in the about section.
This is by far my favourite game for this jam. The atmosphere kept me on the edge the entire time, the lighting aswell as the sounds were really good and the controller felt clean.
I had to restart the game because I got stuck in the elevator first (could be me smacking the door panel too many times). The second playthrough went well, though I got trapped in the third room until I had luck with the enemy spawn. Here you could implement something to hide or dodge as it is right now there are (in my opinion) too many dead ends (which could well be intended).
Anyways, I'm amazed about how much you accomplished within one week. I'm flabbergasted :)
P.S. The last credit job was another great idea.
Hey,
Thank you very much for your feedback ! It will certainly help if we decide to work on the game in the future.
Happy to know that you had a good time !
Sorry you got stuck though.
Bye !
My brother got stuck in the elevator by crouching while in it ^^' We didn't experience this during the testing, and I'm not sure of why this happens. Sorry this happened to you!
Thanks for the feedback!
Loved this! very tense and the walking felt very realistic which added to it!!
HI ! Thank you for playing :)
Glad you enjoyed the game !
Excellent work has been done with sound and environment! Separately, I praise the game design, everything is very competently done.
Also, I separately put a big plus for AI - he can find ways to overtake the player himself, and not just chase after him.
but still there was one problem - after I got out from under the table, my character didn't want to get up on his feet XD
Ah damn this had never happened yet! I'll try to reproduce it ^^
Thanks for the feedback!
It was the scariest game I've played here. The atmosphere and sound design are very scary, but the scariest thing is that this is a workaholic simulator! I'm thrilled, great job!
Great game, love the use of the mini game to continue the text on the PCs.
Game is very pleasing to look at. Its pretty scary game and i like its uneasy and trippy feeling. Very well polished game.
Not too scary I hope :)
Thank you for taking the time to play our game !
Really great work guys. Its a good mix of horror and satire that I enjoyed. Graphics and presentation were also excellent.
Hi ! Thank you Chris :)
Great game! Amazing atmosphere. It has a nice message about a workaholic's life. Type keys on your computer in the office, finish, and go straight to your bed. Get up the next day, go back to the office, and type keys on your computer all over again till you finish and come straight back to your bed. This game really captured the essence of being enslaved to the system. All the while had a good horror game mechanic. A good jump scare in the beginning too. I think this game deserves a win!
Thank you so much for playing and for this heart warming review :D
We are glad you enjoyed it so much. :)
Really well made environment and smooth controls, great job!
Thank you for playing our game !
Nice work with your game :)
One of my favourites so far! The player controller felt really good and the UI was very responsive. Felt really polished for only 7 days, really great job!
Thank you so much ! It was really fun doing it in 7 days, we're glad that you had a good time :)
Wow, I really liked the atmosphere! The fog, ambience, lighting, everything works super well together. I like the concept a lot too, and the little detail on the quit button is funny. Really nice job!
Forgot to mention I really liked the first person controller; it felt super clean. A sensitivity adjustment option would be nice, but it was still totally fine without it.
Love it, the environments were really well done and I thought you did a great job of slowly building tension and fleshing out the horror aspect. Had a great time!