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Mistrust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #25 | 4.324 | 4.324 |
Horror | #31 | 3.595 | 3.595 |
Sound Design | #54 | 3.568 | 3.568 |
Story | #57 | 3.514 | 3.514 |
Enjoyment (Best Game) | #81 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, absolutely great aesthetically, the intro sequence was super strong and the transitions between the panels were absolutely well done.
An amazing submission!
thank you for playing! <3
Oh I adore the look in this! Like the parallax backgrounds, the light effects and the pixel art just goes perfectly together here. I mean I was already taken by the beginning cutscene, but the rest kept up nicely. Love it.
Not to diminish other aspects of the game too. The controls are smooth and nice, the atmosphere was really fitting and the story setup in the cutscene was well executed, genuinely good body horror is always a plus! I played the web version, so if the downloadable is longer do tell, but I really hope you continue developing this further ^^ The game play loop is good and with some twist and variations you could continue the sneak mechanics a long way. Also the story was intriguing of course.
But nevertheless, great work! :D
Thanks for your comment! :)
Glad you enjoyed it! The Windows version is not available since a display problem was detected when we tested it for some reason.
The desktop builds have exactly the same content as the web version but they are probably more optimized in terms of performance.
Since some content couldn't be put in the game I think we might at least add it!
Love the graphics and sounds, The backstory was fun as well, really nice game
We're glad you enjoyed it! Thank you! <3
Well done!
Thank you very much! <3
The graphics are superb, and the gameplay works really well! I like the tense background music, even though it may seem like a detail. Well done for your work!
Thank you for playing! I like your hat! :D
The mechanics and graphics are great. It was very nice to play. Well done to the team
A stealth horror game? How nice. Love the graphics, too.
The graphics were awesome and I loved the hiding mechanic!
Fun and addictive horror platformer. Like the use of color’s to help with hiding and the feeling of worry as things passed nearby. Really fun game thanks Mistrust team!
Thanks for your comment! :)
the aesthetics give this wicked City/ghost in a shell vibe in the cut scenes, the game graphics remind me of the mini games in five nights at Freddie's where your the princess trying to solve puzzles. the game play feels like trying to survive the war of the worlds movie with Tom Cruise. overall its a good game and props to whoever made some of this pixel art because it is truly haunting.
nice! The intro animation was super cool, but the actual game was a little bland - would have been nice to see more story and/or horror elements in the gameplay section. Nice music!
Thank you for playing! <3
Fantastic game! The animation is phenomenal :)
The intro is gold! Really sets up the mood for the game! The gameplay works well, simple, right to the point.
However, it feels weird having the camera show so much of the sky and not seeing where ladders will take me ^^' Also it's been said, but while displaying tutorials in game is clever, it's not quite readable.
I like it overall, especially the intro which is awesome! Nice job =)
The intro is gold! Really sets up the mood for the game! The gameplay works well, simple, right to the point.
However, it feels weird having the camera show so much of the sky and not seeing where ladders will take me ^^' Also it's been said, but while displaying tutorials in game is clever, it's not quite readable.
I like it overall, especially the intro which is awesome! Nice job =)
Visuals are god-tier. Definitely a must-play
Sound design and music is really strong. The comic book style cutscene at the start is really cool I love the concept. Gameplay felt good and the platforming mechanics were interesting! Enjoyed it :)
I found the game to be quite entertaining and cute. I found the theme quite curious and I would like to try to play it well at all. Everything very well adjusted, commands etc.
I really liked the creature design in the game's opening cutscene but it was a bit tough to see in the game itself because it was quite small. I think having limited visibility helps the game though. It was very difficult to read the instructions/hints however without running back and forth because they were underneath the darkness. Maybe they could be moved to sit on top?
The gameplay reminded me a bit of Oddworld on the PS1
The creature you saw in the opening wasn't implemented in the game even though it was supposed to. Since it was shown in the cutscene it's quite expected to encounter it in game.
The creature on the ground is actually a "normal" enemy and since he stands out from the others I guess that's why it leads some people to believe it was maybe the creature from the intro.
The tutorial was placed very quickly at the last minute and I didn't expect the text to be affected by light so that's why there is this strange behavior but it shouldn't be hard to fix I'm sure!
Didn't play that one!
Great work! The mood here is great, and the premise is kind of fucking terrifying. Love it <3.
Feedback:
QA and playtesting stuff. I fell into a hole after a few minutes, and restarting the game because you got stuck feels kind of meh. Overall the gameplay was not very interesting. However, the visuals for the intro, and the audio overall was really good, and I think more focus could have been put on that, and the sidescroller part could have been skipped entirely to give way to a story and visually focused game. Because again, this team is very good at visuals and audio, and would have been able to create something even more beautiful if time was put in where their strengths are. Overall, there is a lot of skill here, it all just needs to be put together. Keep at it!
Thanks for your honest, constructive feedback and your time! :)
The gameplay is very basic indeed because we wanted to make sure we can finish the game in time. If we had spare time, only then would we have add more features on top of the basics.
The art team did a very good job but as the lead dev I have to confess I personally think I didn't take the best decisions for this particular project.
We knew making a sidescroller with basic game mechanics and turning it into a fun game would be challenging because of the limitations tied to the perspective.
Technically I had to work in my weakest areas like AI (which is not really an AI as you can tell, no decision making) for example.
The technical challenges went wrong and took too long to be implemented. As a result, many things had to be dropped or rushed on my end like the level for example which explains the problem you encountered.
We thought about making a visual novel or a point and click at first and I think that would've been much more doable since making a story is way easier than having strong enough game / level design IMO. I agree this kind of project would've make the artists shine a lot more.
With that being said the game is what it is, it is out there and with more time and work it can be much better for sure! :)
A very good way to look on things, it sounds like you have learnt a lot and you'll make something even better in the future. Congrats on submitting despite all the chaos :3
Yeah I learned a lot for sure, that's the virtue of game jams! I think we have to start somewhere and work our way up in our skillsets (not only technical!) to make something people can truly enjoy so comments like yours help master our craft!
Thanks! :)
This game looks fire! I will play it once i get home.
I hope you have a great time and be sure to leave us a comment how it went! <3 Thank you and we appreciate you!