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Post your progress!

A topic by Impy created Feb 08, 2024 Views: 1,639 Replies: 57
Viewing posts 1 to 25
Submitted(+7)

It's been a week, so a it's time to start sharing some early progress! I know that a lot of the participants are active on Discord this year, but community threads are a bit more browsable and are a good way to preserve development history. I always love seeing the evolution that games undergo, so if you're not feeling too shy or too secretive, please share your plans, sketches, and screenshots in this thread!

My own project is a puzzle exploration game with shop management elements between expeditions.


My game has already undergone some big visual changes in just the first week. I decided to make the characters smaller for a bigger play area. I'm planning to add big sprites with closeups of the action in the bottom right of the menu.

Sketches for the main cast of my game. I'm not entirely sure if the fairy and goblin will appear in the release version, but the other four are already added.

Now it's your turn! Share your progress, or at least give us a tantalizing clue of what you're up to this year!

Host(+6)

huhuahuhrgh i am doing rpg battle from scratch and i need to go to bed but

Submitted(+1)

I really like the arcade atmosphere that your color choices create! The flow of RPG actions already feels very solid. Unique name sprites for each character are a really neat touch to highlight their quirks!

Submitted(+3)

Alright, good to be back in Strawberry action. Hope every one is doing good and not getting over stressed or anything like that.  Certainly this year I wish not to repeat my last year's mistake of not having a clear goal in mind and wasting time on some aspects of the game.

So this year I wanna work on something I'm more familiar with, that being monster girls fighting each other. I'll see how many encounters I'm able to add, but I'm not trying to over-complicate my project too much. I wanna just enjoy making a game and perhaps learn some new tricks.

Anyways, here's two forest critters that might attack you once my game is released. Live of a birb sure is dangerous...

Submitted(+2)

I love the art, and you've got real variety of opponents and attack patterns, this should be a fun action game! There's a lot of fun gameplay possibilities when you're focusing on double-jumping. The jumps do look a bit small in the animation, so be careful not to give players too many things to keep pressing. You're making really good progress, even the one week version already looks like a fully functioning game with multiple levels. I'm looking forward to seeing more of it!

Submitted(+2)

I'm very interested to see your game as well. There's so many possibilities with that idea, I'm sure it'll be great fun. Your games are quite fun. As for my game's controls... Heh, I've learned from the past.  You can just hold the jump button and the bird flaps her wings automatically, same goes for attacking with the attack button. You just need to recharge you flaps by landing and feathers by not attacking for a while.

Submitted(+1)

I was worried over nothing then, those controls sound perfect! The flaps are so synchronized with the motion that I thought you were pressing down buttons to trigger them, I didn't expect that you've matched the animations with game physics!

I've got a lot of plans for my own game. I want items, companion assistance, spells, gods, an overworld map, and shop management. However, I think that it will be really important to slow down with adding features after the second week and focus on the sexy stuff.

(+5)

my 1st week was all about coding, so I don't have anything much to show off yet!

but I did figure out a fast + fun way to draw sprites for it

Submitted(+2)

Focusing on coding is usually a better way to start, I usually go for a simplified look for my games in the first weeks but couldn't hold back this year. 

Very nice character art! I think I prefer the high definition version a little more, the pixelart conversion hides some of the pretty color ramps that your brush strokes create. You could try adding the colors to the palette manually  before converting to force it to include the shades used in anti-aliasing.

(+2)

hey thanks for the feedback!! it's worth gold this early on :3

(+4)

I've been working heavily on a model and learning to animate it. So far I found out that I need to use steped animation.
but slow as it might be it IS progess. and something i've never done before.

Submitted(+1)

3D stuff is hard, but you're doing great for a first model rig! Having all of the body elements separate with pixelated textures should give the game a neat old-school aesthetic. If that's something you're aiming for, you could reduce the amount of polygons in some areas and define their shapes using pixelated textures instead. Nice work, I hope that animations and gameplay construction will go smoothly too!

Submitted(+3)

Oh nice! Thanks for doing this post, it's so nice to see what people are working on. I keep meaning to join the discord but I've just been hyperfocusing on my game pretty hard in my free time. But in an excited way, not an anxious one! I love the look of your game so far and that goblin will live in my heart even if not actually in the game lol.

I'm trying to make a sort of mashup old school adventure and RPG with character creation, some basic puzzles, and an encounter system, set at a sex party at a mansion in a fantasy world. It's, um, kind of a lot. But it's going really well so far! Mostly focusing on function still so not much pretty to show yet except some custom theme stuff I feel good about so far.

The last thing I added today was a passive skill you can choose during character creation called Salivating that removes the requirement of a lube item for anal during encounters thanks to the potency of your spit, so that's an idea of the vibe here. Excited to get to more art, and looking forward to seeing more of everyone's work!


Submitted(+2)

It looks like there will be plenty of ways to interact with the world that you're making! It will be fun to experiment with custom characters to see how different starting attributes impact the gameplay. Good luck with the art, the menu color choices alone already do plenty to create a good RPG atmosphere!

Submitted(+2)

Aww, thanks! A little behind the scenes on the menu colors: the hex code for the pink highlight text is #ff69ff because I am a dork.

(+5)

Okay took a bit to decide on which way to go but I finally settled on something while watching one of my favorite movies. So going with a side scrolling adventure full of sexy dungeon crawling fun. Gonna take that and build from there, I've designed the main character so now the fun begins.



 So working out sprites for Debbie and a few npcs then I can start building this adventure. I'll keep ya posted and may stream some progress this weekend.

Submitted(+1)

An action adventure game sounds like a good fit for Debbie. Nice animations, they capture a good bit of her energetic personality!

(+1)

Thanks, kind of jazzed about this, so many good  looking projects can't wait to see 'em all.

Submitted(+6)

Got most of the usable overworld done!!

User interface is pretty too, and after about a week of mulling over it made good progress on how to handle save files.


Submitted(+1)

I saw a bit of your game on Discord, I really like the cute sprite animations and how lively the world feels! The Y/N protagonist has a very fun and memorable design.

Submitted(+4)

Hello to everyone who's joined, the progress you're all posting looks great. I'm new to the Strawberry Jam, been meaning to join for a while now and finally am. So far I've followed a bunch of tutorials on setting up a standard RPG game with dialogue.

(+2)

Welcome to the Jam !! That's a great start there looking forward to it♪

Submitted(+2)

I like the sprites and the character personalities are already starting to show themselves in the portraits! A snowy setting is refreshing to see, RPG games are often set in Spring or Summer months.

Submitted(+3)

Is it considered progress when you are mentally stuck on a problem and are trying to un-stuck yourself by organizing your thoughts in a note taking app like Joplyn?


Submitted(+1)

Getting stuck and reworking large parts of your plans are all part of the process here. Last year I rebuilt my combat system 5 times before I ended up with something I liked. You seem to have a good approach of sorting out your code issues, so I'm sure you'll get your tentacles to do a variety of slithery things soon enough!

(+2)

i would say so. i think progress can mean thinking about the architecture/design even when not writing code or creating assets. i have a big Obsidian document, a draw.io diagram, a TLdraw page, a physical notebook . . . and i refer to them when i can't think of what to do in Godot or vscode

Submitted (1 edit) (+5)

Everyone's progress looks awesome! Sad to say I haven't done too too much to show myself, but I wanted to share nonetheless.

My game is centered around taking pictures to show off online for praise and profit, working title is camera crush!

On the engineering side, I'm using Godot since it's an engine that I both have very basic knowledge of and want to explore further. So far a very rudimentary camera and photo system is implemented with a mockup of the scenerey and a stand-in for the character being photographed. The photos show up in the corners but will later be shown in a results screen.

The main character is a doe who agrees to model for the photos, and she is in the sculpting stage right now, I hope to have her done and rigged quite soon, though animations will take more time.

There's still a lot of work to do beyond just that! The logic for most of the game's system is still missing, as is the finalized art for menus, UI and the scenery.

Best of luck to everyone!

Submitted(+2)

Making a photo-shooting game in an unfamiliar engine will give you plenty of experience with what Godot has to offer! Players are bound to pick weird angels and closeups for their photos, so I'm sure that a model as detailed as yours will be well appreciated in this type of game!

Submitted (1 edit) (+2)

It's definitely taught me some new stuff with viewport capturing so far, it feels like this kind of project can push me just enough past my comfort zone to learn and have some fun doing it, making sure the camera is limited to avoid clipping it out of bounds is definitely gonna be a fun challenge to tackle, hahaha!

And thanks! I do hope the model shines in the game, as it's what players will look at most of the time, I hope to have it functional by the delivery date :D

Submitted (1 edit) (+4)

Heyo! Honestly, I wasn’t really expecting to get a lot done this past week and a half. But somehow, I managed to get a decent amount of sprites/scenes completed for my interactive VN. Here’s a preview of some scenes I’ve finished up so far :D

Submitted(+2)

Your contrast-focused and form-oriented art has a very distinct look! I like how dynamic your stories are, I can already see that you've got a lot of different scenes in mind for this year's game too.

Submitted (2 edits) (+7)

Tentacle management is coming along nicely:


Now if I can just find some way to get the IK solver for the tentacles to stop switching back and forth between two very different solutions for slight variations in the target position...

Submitted(+1)

This can be done with a "look at" invisible bone, you often see them in leg rigging to prevent them from bending backwards at the kneecap. I haven't touched Unity's rigging systems in many years, so I'm not sure how it's done there specifically.

Your controls are coming along nicely, the transitions look pretty smooth.

Submitted(+7)

Putting  the right details in the right places 😈

Going for a vampire/demon hunter game~ 

Submitted(+3)

Very grabable booty.

Submitted(+2)

I really like how it looks with the toon-style shading, nice work!

(+2)

Really loving the character design ♪

Submitted(+1)

That's so cute!  I really admire all you who can do 3D work. I always get scared off by all the dimensions of freedom. :3

Submitted (1 edit) (+6)

Yes, deep-throat that tentacle:


Submitted (4 edits) (+6)

Hi everyone, I'm working on a pixel-art action-platformer about a snake-themed warrior.  It features more metaphorical than literal sexuality, but does enough nudity to be considered NSFW.

Submitted

The sandy color palette really sets the atmosphere and makes the character stand out!

Submitted(+4)

Great to see so many interesting and exciting looking horny projects been made here. Hope you all are doing good.

I feel that the second week of the jam for me has been slower. But I'm still glad I've been making progress. Often times I just end up going with the first idea that comes to mind, can't use up too much of my time for planning and thinking. Anyways, here's two more curvaous creatures I've managed to work on.

Submitted (1 edit) (+2)

They're so squishy! I like the variety of arenas, they'll make each fight feel unique.

Going with your first good idea is often right for game jams, making too many plans only causes trouble when they can't be realized in time. My own game is already turning out very differently from how I imagined and many of the ideas I've written down are no longer applicable. It's just easier to add and adjust things as you go.

Submitted(+2)

Whoa, these sprites are amazing.  The little touches like the cheeks puffing up before they shoot is so cool

Submitted(+4)

Two weeks in, another update!
This time I got some basic additional screens working, as well as early stages of the results screen.

Most of the work was on the doe character again, this time she is integrated to the game!

Some stuff in the works includes the final bedroom, but mainly the base clothes pieces for the doe, which will be available in game with different designs! so far only a few clothing types have been made but at least a couple more will be made.

Submitted (1 edit) (+4)

Added a cave environment and the ability to rotate the camera so the player can get a better look at the action.


Submitted (1 edit) (+7)


Lots of  stuff polished up, techincal stuff is mostly ironed out, and I'm almost done with the art I planned~

(+1)

pretty cool arts, really wanna play it already:)

Submitted(+2)

i am making jelly
Submitted

Definitely not an easy sort of thing to make, I wouldn't know where to start! Controllable chaos is lots of fun, and your physics look like they look like they've got just the right balance of silliness and functionality. 

Submitted(+1)

Thanks, it was definitely a challenge to get all this working fine enough for the jam. There's still a few bugs with collision, and one bug where if you rotate a piece constantly for long enough it just starts expanding and then explodes into a mess of collision nonsense which I never got around to fixing, but those are rare enough that I'm happy to call it "just part of the jank" lmao. I'm still overall pretty happy with how it plays and I learnt a lot while making this.

Submitted(+2)

Cutting it close, as always, but my silly kleptophiliac platformer is just about coming together

Submitted

The style and presentation are excellent, you've done a really good job of setting the atmosphere! It looks like a stealth platformer, which is a combination I've very rarely seen.

Submitted(+2)

Almost finished. Just fixing all those bugs and issues you only tend to recognize the moment you think the game is finished, create the final build, put it on itch, play it, and... damn, forgot something.

Submitted(+1)

Well my brain is soup because I smashed out all the game art in one day. Yikes. But encounters aren't just UI anymore! Everyone's projects are looking great! Can't wait to finish up working on mine and get to try them out!


Submitted

Huge progress for a single day of work, very nicely done! Game jams can really push everyone's limits to make even the impossible somewhat probable.

Submitted (1 edit) (+2)

Hey everyone, I’m Disposable Devin, known as Dev (he/she/they). I haven’t posted in the community tab because I’ve too busy making my game!

I made a puzzle game / novelette titled There Is Love In Me, which is about furry robots having genderfluid cuddle sessions, taking place as a series of ARG-like challenges in a file browser.

I have been working on this for three straight weeks, and I got a lot of encouragement from my friends who have similar fetishistic interests as me (especially plushies). I especially hope that people find the puzzles suitably challenging without being frustrating.

I’ll write a “postmortem” once the jam is done and I get to play everyone else’s games :)

Check it out: https://disposabledev.itch.io/there-is-love-in-me

Submitted (1 edit) (+1)

Super old post, but if you’re viewing this awaiting my postmortem, here it is! https://disposablearts.neocities.org/articles/2024-03/there-is-love-in-me-postmortem-part-1-devs-furry-porno-story

Edit: Part 2 is live. https://disposablearts.neocities.org/articles/2024-03/there-is-love-in-me-postmortem-part-2-devs-kind-of-furry-porno-game