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A jam submission

Team 19: Light of Pelor- The Mystical Adventures of Sapphire, The NaïveView game page

Traverse the town of Burley to get the towns milk back from the big bad dragon
Submitted by Sadie Read (@sadieread4), pickyclone1066, Tom Barnes, overdose2468, Sam Robinson (up2010354), GRutherfordUP2010541 — 13 hours, 4 minutes before the deadline
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Team 19: Light of Pelor- The Mystical Adventures of Sapphire, The Naïve's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#43.5003.500
Most Innovative#63.3133.313
Overall#63.4063.406

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the concept of this game and I think that the music fits the game well.

Submitted

I really enjoyed the game and the artstyle overall, the gameplay felt fun but I thought the jump was slightly too floaty at times when trying to make jumps between other platforms. The music added to the atmosphere of the game especially the boss fight. Overall the game was great.

Submitted

I love the voice acting which was a nice surprise. The music was cute, although seemed a bit loud. Nice character designs and art. Controls are generally good but jumping and felling felt a bit slow and floaty which was mostly an issue with the enemies who could catch up to you and I would land on them and reset lol.

I didn't fully understand the health system. I assumed that once I get hit by an enemy I would lose a heart but I didn't. Instead I would just reset. I would only lose a heart if I fell down, and not all the time either, only sometimes.

Great work overall!

Submitted

A really well made game everything works. I love the design of the character and the little intro at the start. I think a way to aim down or at the direction your mouse points would help to deal with some of the goblins.

This was really well put together, the jump controls work really nicely and that's not always the easiest thing to do! Whatever system you used for ground checks and wall jumps worked really well.

Pleasantly surprised you managed to include a boss fight too, great work!

Submitted

art is solid and the animations are good. the jumps too floaty for my taste but the wall jumping is done well. i think you die way too fast when next to a enemy. the enemy attack should have a long delay. 

the level seams big so well done for making a big level 

Submitted

I really like the concept you implemented of having a mix of 2D. However I would probably still make any of the 3D object more cartoony just so they don't stand out from the 2D art. However I liked the amount of animation that you added for both the player and the goblins. And having the dragon fire blast as a way of attacking was fun. Another thing I would try and fix though is some of the images have are low res and it might be a case that you have to mess around with unity to get it clearer. 

Submitted

Gameplay feels a bit slow and clunky however everything else in this game is good and the fact you have added wall jumping (hoping its intentional and not a bug) is awesome. Music, Animations, Art are all good and was fun to play GJ.

Submitted

Nice narration and cool music. Sprites were good, controls were nice.

I think that the enemies moving the same speed as you do creates an issue where the enemies are able to catch you if you're trying to land to the side of them. Being able to shoot downwards, or having the enemies move slower would fix this issue.

Overall, good concept! Seriously, I think the narration was a nice touch.

Submitted

Really good mechanics but the assets didn't go well together as the 3d blocks didn't match the aesthetic and the trees were just floating in mid air.  Very fun and challenging game overall

Submitted

I really enjoyed play your game, the jumping mechanic could be a bit finiky at point especially if you went under a platform then tryed jumping after leaving. 

All in all the game was enjoyable and apart from some graphical changes, placing a floor under the background assets so they dont float in the air, I rather enjoyed it.

Submitted

A nice blend of 2D and 3D and i enjoyed the enemy's to fight and the boss battle.

Overall a nice game!

Submitted

animations on the player would have worked better if you had done teh same thign as the enemies and I noticed that you had the projectile get destroyed upon colidiong with anything including antoher projectile and your jump seems to funciton of OnCollsionEnter2D alowing you to jump on the undersides of platforms and just slide up the sides of them if you are touching them but dont change direction models and 2d looks a bit wierd when the models are just floating on nothing and health pickup is something you can jump off appart from those things its a nice little platformer

Submitted

I like the story that comes with the game, and the wall running/climbing is a feature that was added nicely.

My biggest problem comes with the boss fight, if there is a health bar that indicates how many hits are needed in order to defeat it, then progress would be possible to check on that level.

I also managed to fly somehow in the first level, only to land on a goblin when i stopped jumping, which was quite funny, and I could only make it happen once.

Overall though, good game :)

Submitted

Very cute music & art style, the controls, animations and movement flow very well with the level design, too.

Only a couple of minor issues, such as losing the ability to shoot after a certain amount of resets, and occasionally being unable to jump backwards?

A nice mix of 2D and 3D art & animation, amazing work!