Nice and fun game :) The main thing I'd change is the camera shifting so quickly when turning which can throw you off on the smaller platforms. Overall though it's fun and a good use of the theme :)
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Lights out!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #19 | 4.210 | 4.210 |
Overall | #20 | 3.935 | 3.935 |
Music/Sound | #32 | 3.839 | 3.839 |
Technical Implementation | #39 | 3.806 | 3.806 |
Fun/Design | #43 | 3.887 | 3.887 |
Graphics/Animation | #46 | 3.935 | 3.935 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player must collect some light bulbs, go to the end of the level and return to the start.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
Probably the best take on the theme I've seen so far - not only does the player have to travel in back and forth, the mechanics enforce a state change that makes the return journey way more interesting. The level design is well paced to reflect this, along with steadily introducing more wrinkles to the formula to keep things interesting. From an audio-visual perspective, the game is very polished - cute pixel art, and neat little bits of animation and sound to make everything pop as it should.
The only issue I ran into is that the platforming can be very unforgiving. I hit a difficulty spike on the third level that I just couldn't overcome. I'm not the best at platformers, so it's entirely possible that my lack of skill was to blame, but I think a bit of coyote time, and having the character slow to stop a bit quicker would take this game from great to perfect.
Probably the best game I've played in the Jam so far, and I'll probably come back to it once the rating period is over, because judging by the screenshots, there's a lot more to see!
Really interesting platformer with a great atmosphere and haunting music. I especially appreciated that you added an option to remap the keys, awesome touch. With regards to feedback, would have been great if there was perhaps a checkpoint at the generator as going back had some difficult sections.
Great job overall!
Beautiful platformer with great use of lighting! I knew I was in for a treat when I saw how polished the main menu and options were. Some suggestions I have if you are interested in working on the game after the jam:
I wanted to know what would happen if I just didn't collect all the unlit lightbulbs since they didn't seem to add any benefit after the first one. Was sad to get back to the beginning only to find I bricked the level and had to restart. Maybe add some indication that ALL bulbs need to be collected or don't allow use of the generator until all bulbs are collected.
Looking left and right quickly is kind of jarring with the quick camera shift.
Great submission! I love platformers and enjoyed playing this one :)
Nice art. I like the gameplay. Good work. Congratulations.
Really cool idea and execution, I had fun trying to beat the levels. Although, in the early levels I had a problem with the colors used, I found it quite difficult differencing which was platform and which not. But overall, very enjoyable. Congratulations!
Nice job on the game! Love the art, and the music!! It gave the game such a creepy cool atmosphere. Jumping was interesting sometimes but it honestly grew on me. I ended up enjoying the difficulty of the platforming . My favorite part is the death explosion, it made dying not so bad.
OMG I REALLY APPRECIATE YOUR AMAZING FEEDBACK
Thanks for playing my game :D and for this amazing video showing off the gameplay and explaining some technical aspects! I'm really looking forward to add the coyote time for jumping, because it's actually too tight so the player can have more grace time to jump, good recommendation! Also, thanks to your gameplay I'll know how ti adjust better the timers of the machines, so it's not as hard as it is.
Thank u again. :D Great feedback and analysis.
There's a lot to like about this game. It's very different from other platformer entries. The music is pretty fitting with the atmosphere around it. The platforming seemed pretty well done (Everything seems plausible and fair). The progression was easy going and fun which didn't drain my motivation to play. One personal issue is that I find myself squinting at the screen to try and avoid touching enemies. I understand it is supposed to be dark and hard to see, but I think something that helps them stand out would be really good (however this is just a personal issue, others may not feel this is needed). Other than that, a good submission!
Hi there, awesome game!
It seems like you and I had the same idea, but very different executions.
I ended up getting stuck on level 7 (not the most skilled player), so I can't give optimal feedback. I guess I can at least say that the difficulty was a little high for a jam game.
Regarding controls, I found it weird that when you turn around the screen moves a lot. I'm guessing it's an engine thing. Very mindful to include other control schemes, something a lot of the other games I played lacked. They felt just right!
I felt like the levels were too long. I would often die early in the level and having to play parts of the level you already know about just feel like a waste of time.
Amazing artwork! It's simple but it fits very well. I like how the player's outline changes in dark to contrast the background.
Amazing job! The best game I played so far.
Awesome Game entry! Everything was very well done, art music, sound effects. Game is really polished and I'm glad I got to play it!
Also you added keyboard settings and I used it because it was hard for me using arrow keys when I'm used to (W A S D ) keys, however for some reason couldn't change the jump key to space bar.
Great work , Congrats on your entry hermano!
Can't play cause im on a Mac. If you upload for browser or mac elsewhere and link here Ill play and rate! It looks really cool.
Really nice!
I like a lot of the game, except the (in my opinion ofc) player sliding when you stop moving. Its maybe a tad to strong. Also, C as the jump key is somewhat weird (and the inability to rebind it to a better key)
Otherwise great game!
Overall good game. (I'm just saying that what could be imroved here)
The game concept is interesting. I don't know why there isn't anything that makes not using the light a viable strategy. The game could be so much more if you would for eg. make 1 lightbulb dissapear if you're using it too much. Then you can use up the next one, but you get lover score at the end of the level. The level layouts could be remembered and you can see most of the terrain without pressing the 'V' button. I think this could give your game much much more depth.
The audio stoping when the lights go out fits the theme of no power, yes, but I think it just puts you outside the game. When the music stopped I no longer felt like I was part of the world, but I remembered that I was just playing a game. I was put out bfrom the zone.
The controls could be much better. The jumnp is the same height regardless how much time do I push the button, there is no coyote time ect. I recon' you watch this videos: (Please watch them it's for your own good, and I can't recommend these enough)
- Video by JONAS TYROLLER:
- Video by GMTK:
Thanks a lot for checking out my game :D I'm happy you saw potential in it!
The light bulb's use seems simple in the first 10 levels, but after that other light bulbs gives you different abilities, so holding them or not makes a big difference, that's why from start I teach players they need to hold them.
Your recommendations are really good. I need to work more on the player movement, the coyote time is really something that it needs! I didn't know it was called like that ahahaha, and also the jumping. Thanks for the video recommendation, I already saw yesterday the GMTK one, I'll see the other one :)
Thanks again for the feedback, I really appreciate it!
I'm happy that you listened to my feedback. Honestly I have a bit of a short attentionspan so I hadn't made it to level 10. Plus I felt like that was all there is tó the game. That is a lot of levels for a gamejam. I've heard Vimlark saying that usually for a gamejam about 15 minutes of gameplay is ideal. So I'll go back and play it again.
Nice little game! Well polished and it looks really nice. I wish i was able to use space to jump and maybe some other button for interacting with things as i'm not used to keyboard only games, i keep forgetting what the button was, but that's just me :p Good job!
Very polished fun game.Can be easily expanded more .Great work :D (Also i loved the violin)
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