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MazeWays's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #37 | 3.803 | 3.803 |
Music/Sound | #41 | 3.760 | 3.760 |
Technical Implementation | #43 | 3.760 | 3.760 |
Graphics/Animation | #47 | 3.933 | 3.933 |
Fun/Design | #48 | 3.853 | 3.853 |
Theme/Limitation | #89 | 3.707 | 3.707 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
you collect items for NPCs, you go to get them and back to give them
What was your team size?
3-4
You and 2-3 other jammers
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Great job!
I love the art, Controls AND music!
Great game!
Well done.
Love the art and aesthetic.
The controls are tight.
The trap and enemy variety keep it interesting.
This game is awesome! As you saw, this is exactly the kind of game I tried to make as well in my solo effort Cave Bandits (https://itch.io/jam/vimjam/rate/768146), but much more polished. Nice job! We should team up and release a procedurally generated, BoI-like game :) Well done!
I really liked turning the traps against the monsters! The random generation is interesting and the game has potential.
Really Great Game!
This is a really fun game! I really like the art and character designs, and collecting all the items for the npcs were fun. There were just a couple issues I noticed. I think it'd be a good idea to have the traps reset when you leave the room. I lost on one of my playthroughs because I accidentally tanked my way through a room of spikes, and then when I came back the spikes were still up and blocking the pressure plate so I had no choice but to die. I think the boss could also use some work. When it dashed across the pressure plates it would only trigger them sometimes, and halfway through the fight it accidentally went through the wall and couldn't move making it really easy to defeat. Overall though, this was a great and game with a little polish it could be perfect!
Wow, really great game. The first one that got full stars in all categories for me. Its amazing how you created a random map, a boss figth and errand missions in just 7 days, also the graphics and music are incredible. The team really has a lot of potencial. Where you from?
thank you very much! We really appreciate it!💞
Nice game, gave me some Binding of Isaac feels. Great artwork and music!
Great fun really enjoyed it! The theme matches very well keep it up! :D
So much fun!
I liked the graphics and the game style, that reminded me of the first zelda games.
The theme is very well used and the game is well polished.
I really enjoyed it. Thank you.
Really enjoyed this game! Definitely a great entry
This is definitly in my top 5 so far :D really well polished, fit the theme, a lot of enemies, and a lot of different random rooms and a cool boss fight, really well done.
The only things I would improve upon are maybe the soundtrack, and a more distinct main character, but those are minor things if you look at all the stuff you got there, really well done!
Beautiful game! I thought it looked very clean and well made and fit with the theme well. It was also kind of addicting and made me want to keep trying again after I died. The randomness of the labyrinth was very cool!
The game is unique and charming with visuals. The gameplay is solid and simple to understand and master. The gameplay is unique on every run due to a randomizer.
The game itself is great! I can't name anything wrong
I have a suggestion position and the movement for the character in the thumbnail.
The character in the thumbnail looks rather stiff. To make a character not appear stiff, make a figure drawing: draw the character as basic lines to capture the movement effectively, then add upon that figure drawing with other features such as basic shapes.
Great job!
I like how is the map generated, you can play it again and it's different every time :)
I think you should somehow show, what have you already collected and what should you look for.
Wow what a game.Reminds me of binding of isacc wich i love :D.Amazing visuals and gameplay also random map generation is a selling point.My only issue is personaly i would like to attack without slowing my player down.Other then this small issue amazing work well done :D
Awesome work guys! Great visuals, great music and the gameplay felt very smooth. Really enjoyed playing this game.
Good visuals and fitting music, I enjoyed the music :D I like the cello and xylophone solo part.
The roguelike elements are polished and well generated, I mean the random world the generation is well done!
Other than the good technical stuff, the game was fun too :) !
Great job!
Phew just beat this after being at the edge of my seat on the boss fight! Super cool mechanic with how he interacts with the traps had me watching my every step. I liked the general room style you had and variation of monsters. Reminded me of the first Zelda.
I'm not sure how you generated what will be in what room, but on my winning run I had 3-4 rooms with the same layout. Would be nice if there was some exclusion to a room being selected if it's already chosen.
I also found if I hit multiple arrow keys at once the attack would go out in all selected directions. It was useful, but something to keep in mind if not intended.
Great jam submission, had a lot of fun playing!
I like everything about this game 😄 The music got a little repetitive at some point but other than that, its a solid experience! The random room generation and the items every NPC needs and the traps and how using the traps against enemies works too! Great job! 😄