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A jam submission

Midnight HeistView game page

You're a thief who is afraid of darkness and you must stay on the edge of darkness to not pass out
Submitted by ItsGeppy (@ItsGeppy) — 19 hours, 37 minutes before the deadline
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Midnight Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#164.3564.356
Overall#293.7933.793
Technical Implementation#313.6953.695
Music/Sound#383.7123.712
Theme/Limitation#393.6953.695
Fun/Design#683.5083.508

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You're a thief who is afraid of darkness and your boss tells you to go thieving in the middle of the night so you must stay on the edge of darkness to not pass out

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Viewing comments 25 to 6 of 45 · Next page · Previous page · First page · Last page
Submitted(+1)

Just the game's presentation is already great, the moment i saw a rope on the floor that could be grabbed from any point and seemed to collide with stuff I thought "now that's a flex"

I'm not that good at stealth gameplay, kinda wished the guards had a more clearly defined cone of vision but being that the game is about being in the light makes sense that you would get easily found. 

Keep it up!

Developer

Thank you so much :)) The guard vision thing is a common thing people would like and i completely understand it, just didn't have time to implement something that looked decent. Thought of an outline but it didn't look good at all. Thank you again! Will definitely be checking out your game when i have some time!

Submitted(+1)

your game is an great example how a good selection of colours with mood is enought to create a great experience, even if the graphics are small the ambiente makes all the exeperience nice entry man.

cheers

Developer

Thank you so much :) Will be checking out your game as well when i have some time

Submitted(+1)

Nice Game. Cool Game. Like The Art. The Enemy Are A Bit Too Hard. The Game Has A Good Tutorial. GOOD JOB. Hope Ya Keep Making Games And Havin' Fun!

Developer

Thank you so much! :) I was trying to balance the guards, but they could definitely use some more work. Thank you for playing and thanks for your feedback!

Submitted(+1)

Nicely done!  Pixel art looks super crisp and the color palette is amazing.  Gameplay was unique and fun and your implementation of the "on the edge" theme is the best I have seen yet. Also really like the way the opening sequence was done.  I am surprised you were able to get that much polish on a game in a game jam. Good job!

Developer

Thank you so much for playing and for your kind words :) Really made me smile. I'm glad you enjoyed it

Submitted(+1)

I love the art style of this game, great work!

Developer

Thank yoou! :)

Submitted(+1)

So much fun, everything looks amazing for a 10 day Jam. Gameplay's really fun finding the crates. Good job

Developer

Thank you so much! :)

Submitted(+1)

that pitch is adorable ♥ and your cute little guy embrace the mood, well done!

Developer

Thank you so much :)

Submitted

It took an embarrassingly long time for me to get to the main menu. Music, graphics, polish, all amazing. Very impressive entry.

Submitted(+1)

Short, sweet, and stylish.

Found bugs: time stops randomly a health doesn't reduce in the dark.
Yes, interaction with crates wasn't exactly clear, so you just finish the game pushing them :)

Developer

Thank you :)

First time i've heard of these bugs. Do you know how to replicate them? I'm curious

Submitted(+1)

I haven't tried in the mission 1 and mission 2, but mission 3: 1. approach the van BEFORE finishing with the objectives; 2. Press F; 3. I assume code registers it as signal to stop counters from moving (including health bar.)
Let me know if you need a video, I still got it.

Developer

Ohh no ofc it was the last minute change that broke it haha.. I knew i shouldn't mess with the code :D Literally just forgot to move a variable into the if statement that checks if the objectives are completed and that breaks everything. Thanks for letting me know!! :)

Submitted(+1)

I love the art, it's fun but finding the crates can be confusing sometimes.

Developer

Thank you! :) I made the last level intentionally a little harder cause i ran out of time to make levels, so it's understandable :) You're not the first haha

Submitted(+1)

Great game! I love the mechanic and how you interpreted the theme. The art looks really cool, I like the color palette. It would be nice if the objectives stayed on screen a bit longer or the whole time or if you could display them again with a button, so you know what you have to do better.

But all in all great game, I really enjoyed it!

Developer

Thank you! You can see the objectives again from the pause menu (escape). I thought about having it on screen the entire time, but i felt it was taking up too much space on the screen, so i hid it in the pause menu. But you're right i should probably mention that somewhere.

Thank you again for playing and i'm glad you enjoyed it :)

Submitted

Ah yes keeping it in the pause menu is perfect, I just didn't find it :D

Submitted(+1)

Amazing game both visuals and concept! I love the integration of the theme, I found it very unique. Just had a bit of trouble getting started but still had a wonderful experience! Great Job!

Developer

Thank you so much :) Will definitely try make it more clear if i ever work on this again

Submitted (1 edit) (+1)

Looks great. I like the art, the concept. There is an INTRO ! The polish is good, like how the music change when you're about to pass out. I think the music does not fit the game, something calm and suspenseful  would had been more appropriate.

Overall great game.

PS: I also use some light system like you, but game is totally different.

Developer

Thank you! I spent too much time trying to make music i wanted and that would fit, but cause i don't know anything about music and time was running low, i decided to use this one to at least have something :)

Thank you again for playing! Will be checking out your game as well when i got some time

Submitted(+1)

Favourite implemenatation of the theme tied in with the lighting/shader or what ever you did visualy for the lights. Beuatiful color pallet. Only isse I had was the guards detection range wasnt all that clear and got a little lost on the third level trying to find the lighswitch. Good job tho.

Developer (1 edit)

Thank you! :) I was told the same about the guard detection area by one of my testers and i tried to add something that would look decent, but it just kinda ruined the look so i left it out. Not the best choice i know, but i couldn't come up with a good solution in time.

Thank you again for playing :) Hope you found the light switch hehe

Submitted(+1)

Oh don't worry I did finish it haha. But yeah, I couldn't think of a solution to that problem either. So it's just a nitpick. Good stuff. 

(+1)

Interesting, kinda unique. I just can't pass the first level because time stops after i transfer the box to the car, but then nothing happens, even with interactions.

I like how you can deliver the box with many ways. I like the title song, but the game play music would be less intensive; more like a quiet calm night-level song. The box would be smaller though, and buildings borders understandable. 

Story telling in here is interesting and fun. I like how to jump right in the story in the video games; the way you did this is perfect.

I like the idea, very good indeed. But i though the robber want to avoid the lights; this is like the opposite. Graphical theme is well made and though. I would like to be able to drive that car too and cruise in the darkness...

Developer(+1)

Thank you! :) In the first level you have to also turn off the light, otherwise you can't leave. It's mentioned in the objective list, but i understand that a lot of people missed it and don't know that you can open the pause menu to see the objectives again. Should probably be more clear about that in the future or write something in the description.

You're also right about the music, doesn't fit the game that well, but i don't know anything about music and i was running low on time so i just picked that one cause i thought it was good to at least have something.

And about the robbers avoiding light, you're correct :) In this game you're afraid of the dark, but you're also a thief and thieves usually wanna stay in the dark, so to make the game fit the theme, you must stay on the edge of darkness for those reasons. Would've also loved to implement driving to this, but 10 days isn't quite enough :)

Thank you again for playing and great feedback!

Submitted(+1)

This is really great considering you did it alone!

I loved the colour palette and the graphics, I was a bit confused at the start because I didn't read to turn on the lights with the switch (if it was written anywhere 🤣), on the third mission I had the same problem because I didn't read the mission (I was dragging the wrong crates), I think that you could have left the mission visible all the time!

Another thing I didn't understand is the rope, can you grab it or is it just a collider? I tried to pick it up smashing all keys on the keyboard (and I killed me several times with R)

Developer(+1)

Thank you! :) It is written on the screen when you load in, pass out or restart, so i figured just let the player run around, pass out a few times, and they'll probably notice it if they didn't already. I thought about keeping the objectives list on the screen, but it was taking too much space in my opinion and wanted to keep the UI clearish. Making it smaller was not an option because of how i set up resizing to get that pixely look for the rope for example.

You can grab the rope with the same button as you grab onto anything (space), however it's not needed to complete the game at all and it's just there in case you wanna pull the crates from the dark or from another light source to another light source. There are not many uses for it other than that. I planned on making puzzles where you have to use the rope or you'll pass out, but didn't get around to it. Maybe it's still useful for some people thought i don't know :)

Thank you again for playing and great feedback :)

Submitted(+1)

That's a great idea! I get a little struggle at the beginning, before the menu. But I really had fun.
Loved the stealth mechanics. 

Developer

Thank you! Glad you enjoyed it :)

Submitted(+1)

I like the pixel art , the colours this game is wow. Very Impressive!

Developer(+1)

Thank you so much! :)

Submitted(+1)

No problem!

Submitted(+1)

This game rocked. I’m so impressed with how much you got done, in this amount of time. I couldn’t help but smile while I was playing it because of how fun the concept was, and how great the execution was.

Developer(+1)

Thank you so much! :) Glad you enjoyed it

Submitted(+1)

I really loved the design of this game; the color palette, art style, and music were all superb. They certainly all had great style!

My biggest criticism is probably the difficulty that comes with juggling so many mechanics simultaneously. Pushing a crate, sneaking around guards, and watching your "light meter" all at once was a little bit overwhelming. It may be helpful to have some kind of auditory indicator whenever a guard is close or your meter is low, that way the player doesn't have to rely only on their eyes for each of these mechanics.

That being said, the challenge that came with these mechanics was really engaging and unique (in a good way lol). I loved the little gameplay discoveries I made during the run, like learning that running away from the guards while keeping close to them kept your meter filled, or that you could lead the guards outside so you could run back inside and gain more time to push as they walked back in. That's a sign of great game design, allowing different strategies to be forged as you play.

All in all, it was an awesome game, and I can tell you put a lot of care into it. Great job!

Developer

Oh wow reading this made me smile :D Thank you! There is actually an auditory indicator when your meter's getting low. You can kinda hear a slight reverb effect going on when it's under 70%, the lower the more noticeable. As for the guard's flashlight keeping your meter full, there's a secret location in the 3rd level that uses that exact mechanic. You can't run anywhere with the guards cause the navigation area is sort of limited, but there's a path they can take that leads you there :) It's nothing special but it exists.

Thank you again for playing and making my night! Definitely checking out your game when i got some time! :)

Viewing comments 25 to 6 of 45 · Next page · Previous page · First page · Last page