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Throw Down The Gauntlet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 3.967 | 3.967 |
Overall | #3 | 3.960 | 3.960 |
Audio | #5 | 3.800 | 3.800 |
Originality | #6 | 3.900 | 3.900 |
Art | #9 | 4.067 | 4.067 |
Theme | #13 | 4.067 | 4.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
No
Did your team create most of/all the audio yourselves?
No
How did you incorporate the theme "COMBINATION"?
Attacks build up combo meter. This combo meter is required to beat later enemies
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Comments
This is a lot of fun to play. I really like the art and the animations are really cool. Nice submission!
I love these kinds of combat systems, where a few small rules make for a very complex encounter. Art and audio fit nicely, even if they weren't custom made. The dialogue at the end was very funny 😂
Very nice work, I'd love to see this combat system used in a larger game.
amazing work
This game just feels awesome to play. Just the gameplay is awesome! I really loved the game. If the movement (not attacking) animations were a bit better I would really consider like buying this game. The whole experience feels polished. I highly suggest you that after the jam ends, continue developing this game. Maybe add randomly generated enemies stats or create a story or maybe make it an rpg game. There are a lot of possibilities. Good luck!
I love the restricted colour palette, it looks great together with this really nice pixel art. The game concept is fun and it looks like you chose a really nice scope that allowed you to get super polished with the game. I feel like the UI is generally nice but has a few little quirks: the horizontal buff/item icon list seems to have varying padding in relation to the health bar; the "Combo" text seems a bit asymmetric. I assume you want to highlight the player by having it be bigger but I wonder if you could do it without asymmetric font sizes.
Thanks for playing! Yeah the Combo text being bigger on the player's side, that's actually just a bug with punching the scale up and it not returning back down to its original size 🙃
Really polished, great work!
The feeling is awesome, there is a lot of potential in your game. Everything was great
Really great all round. Loved the juicy feel when the cards get drawn.
Like the art style and idea.
This is one of those few games where I can't find anything to give feedback or criticism on. I loved everything about it. Seriously, great job on this game!
Really good game. So far this one kept me playing the longest. It'd be good to have more healing options though.
Turned out really well, keep up the good work
Wow I love this. I have always been a sucker for turn based RPGs. I'm really impressed you guys made this in a week. How many GameJams have you done, and how many people did you have on your team. The art and music are really stunning and even though you didn't make either yourselves you still had to find them and implement them which is still awesome in its own right. The use of the theme could be a little better in my opinion. However, combining attacks together to build up a combo meter was still a good incorporation of the theme, and an interesting mechanic. Oh and I forgot to mention, I loved the mechanics. It was the perfect level of difficulty. That was a really fun game and I hope to see you all in the next GameJam (if they have one).
Whoa thank you so much for the kind words! I'm glad you enjoyed this! This is my 6th game jam I've entered, all solo.
God damn ok. That's really impressive. I thought you might have been a veteran at this or something, especially since it was done solo. Nice job man. I hope to see you in the next one.
Once you understand what's happening it's a great take on turn-based combat, forcing strategic decisions with only a few simple mechanics. Has scope to be a full game!
The idea fits the theme so well. Nice job super fun!
I have a lot of fun playing this, really great job! The only thing I would point out is that the beginning of the game is a bit confusing, But it doesn't take too long to understand the game though. Great game!
Really fun game and very polished as well. I beat it with 1 HP left I was clenching the whole time xD This would be even greater with more variety of actions.
I actually really enjoyed this, nicely executed and felt like a cool little puzzle figuring out how to apply the cards I had each turn. It wasn’t completely clear how everything worked in the first instance but after it clicked I had a good time! Nice one :D
I love the jiggle of the buttons here! It took me a few minutes to understand how the game played, but it was really cool! I think it would work really well as a card game too if you wanted to look into something like that! I only had time to play a couple rounds, does anything change as you go deeper into the game? Got here:
Hah you actually got to the final boss! Once you beat Artorias you get the ending screen. I also do think this game could be expanded into a full fledged card game if the feedback is positive enough. Thank you so much for playing and I really appreciate the feedback. Good luck in this jam, your game was so much fun to play!