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This is the Hero's Story After All (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #136 | 3.839 | 3.839 |
Creativity | #142 | 3.817 | 3.817 |
WOWIE! | #300 | 3.204 | 3.204 |
Sound | #334 | 3.108 | 3.108 |
Fun | #400 | 3.118 | 3.118 |
Visuals | #402 | 3.194 | 3.194 |
Simplicity | #586 | 3.172 | 3.172 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://wingless-seraph.net/en/
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Comments
Nice game and nice idea.
thank you and thank you for playing. :)
Good job! The dialogue was really well done! I got stuck on the third level for a while but I'm glad i struggled through so I could play the boss level!
haha, double post? lol
Good job! The dialogue was really well done! I got stuck on the third level for a while but I'm glad i struggled through so I could play the boss level!
very nice. Thank you for playing. :)
This game has an interesting visual style that gives it a lot of charm. As stated in the description, the last level is too hard, but overall it's a nice game with a fun concept
Thank you for playing. :) yeah, I'll probably upload a non jam version with fixes for the last level
Well done, the idea looks good, but I think this kind of mechanic would work better on zoomed out levels (and/or smaller ones) where you could see all the minions at the same time so you know exactly what is happening at all times.
Yeah. A similar concept has been suggested already and in future iterations I'll probably have a way to do that.
Good one here, i like it even if it's somewhat hard for me
good music and i liked the story LOL
Thank you for playing. and for the feedback. :)
Really fun concept! Best boss fight lol
Man the music is stellar! Really great ambience in the world you created. Easy controls and some funny dialogue! Killing the enemy felt a little confusing and when I did it wasn't totally clear what to do next but I eventually progressed. Thanks for sharing your work I enjoyed!
-Played the downloaded version, as it would not work for me in Chrome or Edge.
Thank you for the feedback, and for playing my game. :)
I can't play the html version for some reason
Does it not load?
it's just a black screen maybe because i have potato laptop
I recomend trying the downloadable version then. I know WebGL can be finicky.
i'm going to do that but i don't have much time right now i will play it tomorrow :)
i played it nice game it's a bit hard and very polish good work :)
I found this game to be very enjoyable. It looked great and had some great music. My one suggestion would be to fix up the controls as I struggled with them a little bit.
Could you tell me more about how you struggled with the controls, so I can work and address them next time? I'd appreciate it, I cant really improve them id I dont know, you know? lol. but thank you for the feedback, and for playing. :)
Really fun take on the theme! I loved the story as well lol, fit together perfectly with the visuals. The controls and camera are a bit difficult at times, maybe having a view of the entire screen at once and clicking on which minon to control would fit the mechanics better? It could be a great concept for a bigger game, keep on working on it :)
Thank you for the feedback, and for playing my game. If I continue to develop this, that is certainly a good mechanic to implement.
Cool game, awersome visuals, very challenging and fun. I had some trouble at the 3 rd level but overall it is very fun!
Thank you for playing. :)
Hey the last level has a lot of glitches - maybe it could be my Mac but the switch on the minions is not very responsive. I kept pressing E between my minion jumps but it wouldn't switch, gave up in the end. I'm guessing the collider issue on the first minion is on purpose? it needs more sound and the music is a bit out of place (I quit and turned it down lol). That being said, I completely understand and you have done a great job as a one man army!! Kudos. Great job on capturing the theme.
PS: Don't hesitate to shoot me a message on discord if you ever need sound or music for your game jams, I'll help you gladly.
Thanks for the feedback. Yeah, I didn't have time to fine tune the last level that much, I knew there were some uneven floors, and I did make it to where you cant switch if your current minion wasn't "grounded" so if you get stuck on the edge of something that's probably why you couldn't switch. there were also in game options menu to turn all that stuff down, I make sure that's in all my games bc I know its annoying when the music is too loud.
But thank you for playing, and for the feedback. :)
A pretty fun game, I really liked the art style and the idea fits well with the topic. The second to last level was pretty hard but it was pretty fun once you got past the first 3 enemies, although you could get stuck on the edge of a wall sometimes. I kind of cheesed the last level though because it was kind of tough lol. I really liked the dialogue overall, I think it needed a better ending though. Overall challenging fun game, the animation and dialogue is what really makes it cool in my opinion.
Thank you for the feedback. And I agree, the ending could be better, I wanted a way to use a continuation of the story if I was gonna do another jam. but I agree, the ending could be better. thank you for playing though. :)
I always like playing the villain in games. But i never wanted to lose while doing that :D This makes it fun and creative for me. Fits the topic very well and reverts the concepts of winning/losing nicely. Mechanics easy to pick up but also fun to try to master. It would be even cooler to see this develop in a full game with procedurally generated levels, where the player doesn' t get to "learn" what he has to do. Very well done!
I agree, that definitely would be fun, but trying to fit that kind of scope into a game jam would have definitely been hard. Thank you for the feedback and for playing. :)
Cool
Thank you :)
Fun game, kind of hard but liked the concept.
Thank you for the feedback. and thank you for playing. :)
haha, the story was really funny, and the gameplay was pretty nice,il say that maybe the last level is a bit too hard, but overall it was good.
well done.
Yeah, I struggled with leaving the last level that hard. and really its only the one spot thats difficult, maybe it was the better choice to just leave one minion there. I'll take that knowledge into the next jam I do though. Thanks for the feedback, and for playing. :)
Really good use of the theme!
Thank you. :)
the success text definitely tricked me into thinking the game was only 5 seconds long lol
ultimately got stuck on level 4 as the two minions in a row were dead shot snipers every time
the real problem i had though was it was unclear what would cause a minion to shoot or not shoot, so it frequently felt random whether i'd succeed or not
Thank you for the feedback. thats actually the hardest part of the whole game and Is really about spacing and timing, I struggled with whether I should remove one or not. I tried to give indicators as the time frame the were going to shoot or turn, like the particle that come off the top of the head, Maybe they weren't prominent enough, a Lesson ill take into the next one for sure.