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A jam submission

Kamikaze: The Safest PlatformerView game page

Welcome to the safest/easiest platformer ever! Or... Is it?
Submitted by Mr Genie (@MrGenie151) — 15 hours, 9 minutes before the deadline
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Kamikaze: The Safest Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#684.1884.188
Fun#2303.4693.469
Creativity#2933.4383.438
Topic#3063.4063.406
WOWIE!#3413.1253.125
Sound#3613.0633.063
Visuals#5202.9062.906

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
https://freemusicarchive.org/genre/Ambient

Credits
Mr Genie

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Controls felt good. Nice simple platformer. Good job! :)

Submitted

well done, the controls feel smooth and the platforming is fun, the graphics could be better

Submitted

The idea was interesting and the notes on the wall were intriguing. The platforming controls were really nice. I liked the music as well. There are some pretty frustrating moments at times that I think this could do without. It works well enough just with exploratory puzzles.

Submitted

I really liked the game for it's genuinity. I game some live feedback if you wanna check that out!

Submitted

Congrats on first game published! Fun little game, that level 4 start was mean :(

Submitted

overall good game, especially if it is your first. a quick reset button would have been nice because i fell into a hole and couldn't get out so had to shut the program down and reload it. interesting idea with the left is right and doing the opposite of what it tells you to do

Submitted

I didn't expect this to be so fun! It has simple game play and it is also very creative. Good job on publishing your first game (: I do think level 4 was a bit too hard though so I just skipped it.

Nice job! :D

Submitted

This was actually kind of fun, there could have been more level variety though. Also I'm not sure if it's a bug but in level zero there is a pit you can't jump out of and in Level 2 you fall to infinity. Had to restart a couple times because of that.

Submitted

I enjoyed playing your game, the way the cube moved felt spot on and I found myself looking in every nook and cranny to find the hidden paths, Good job :)

Submitted

Fun game!  I liked the background music and the controls felt nice. Also I liked reading the little text blocks they were funny! I don't know for sure about this (maybe you want finding the hidden paths to be trial and error and I don't wanna mess with your design goals/vision), but I thought it would be cool to add some kind of sound effect or something that lets you know when you are close to a hidden no-collision tile. That way the player has an idea of the general area of the hidden path, but not the exact location so they still have to search a bit. 

P.S. Fellow Godot user here who also has the default Label text in their Jam game haha. 

Developer

lol

Submitted

I played and finished your game, nice work! :) I very much like the controls and movement, although I'm not a platformer-expert it feels really responsive and smooth to me. A trail behind the player was a great nice detail :)

Level design was really cool, there was a challenge, both on the side of finding the way/solution and also the execution, meaning actually performing the planned sequences.

I feel like the game could benefit from having at least a few sound effects, as a response for player actions :) 

The two sided history was interesting and fun to follow :D The jam's topic couldn't be feel in gameplay that much, but it is clearly visible in this little-psychotic story ^^ It definitely kept pushing me forward :)

Overall, a simple but very nicely done game, I really enjoyed playing it :) Good job!

Submitted

Fun platformer, there are some intriguing concepts here. I know you've been saying you wanna show what Godot can do, but in my opinion; Godot, Construct, Unity, etc.. they're all just tools, I think you can accomplish amazing things in any of them. but congratulations on finishing your game, its a nice solid platformer. :)

Submitted

The controls feel really nice and you made some really fun platform sequences to conquer! It was super satisfying figuring out that i needed to go left after the white end point killed me. I wish there was some more going on in the backgrounds and perhaps some texture thrown in here or there. Great fit for the jam overall!

Submitted

Nice game, some parts were a bit too hard for me, but controls/visuals/overall feel are put together very nicely!

Our game is also in godot, so drop by!

Developer(+1)

i rated

Submitted

Level 3 I jumped into the void and got softlock

Looking at the other comments, I feel good about having found all the hidden paths

Developer

i am fellow godot user. its kinda hard to find them honestly

that makes me sad ='(

Submitted

Fun! Couldn't make the 1st level, but fun. 

Developer

ppl keep having this issue. KEEP LOOKING!!!

Submitted

I like the chill vibe in this game. To be honest I couldn't figure out how to properly pass the first level and kept getting stuck in pits that I had to reset the game to get out of. I like the idea of having two different tutorial guides with different fonts who are directing you to do different things. Great job finishing your game!

Submitted

I feel like I just entered a new Dimension.

Developer(+1)

coool. pls send this to friends and have them rate it!

Submitted

Its a bit hard but i really like it, good job.

Developer(+1)

Thank you for rating!

Submitted

It's very good for a first game. The game plays well, music is a solid choice and the meta-commentary was really good.

There is an area in the tutorial where you can get stuck in a pit that is too deep to jump out of it which forced me to restart so I wouldn't call it the safest platformer. And the precise jumping on level 4 and the pit full of 1 long 'objective' kind of went against the relative safety of the previous levels. Level 4 in general kind of goes against the theme as there's only one real route which is the right one.

It's a cool idea that the obvious and telegraphed route isn't at first the win condition. For improvements probably look into coyote-time to make your platforming a bit better. 

Viewing comments 24 to 5 of 24 · Next page · Last page