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A jam submission

Ascension ChessView game page

Lose your demons to go to heaven..
Submitted by GoedWare (@goedware) — 2 hours, 4 minutes before the deadline
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Ascension Chess's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#863.9513.951
Topic#1283.8543.854
Sound#1423.5373.537
WOWIE!#1773.5123.512
Fun#2693.3903.390
Visuals#3473.3413.341
Simplicity#6593.0003.000

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
It came from Assets from the Asset Store like Total Music Collection

Credits
GoedWare

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

Good Game
Developer

Thank you :)

Submitted(+1)

Interesting concept. I didn't understand at first that you had to lose your pieces in order to win, so I thinks it's something that could be conveyed a little better in the intro. Also, it looks like the AI sometimes gets stuck and you're forced to restart the game then, which is kinda annoying.

Otherwise, really interesting entry! Good job :)

Developer

Thanks :)!

Top that you liked it!

Good tip for the intro. Could be explained better.

And the AI sometimes get stuck indeed..it is a bug..AI needs a big update...

Submitted(+1)

Dang, this was really entertaining! I feel like the strategy genre makes the best candidates for games that are difficult to purposefully fail, especially when attacking is compulsory.

Developer

Thank you for the compliments :D!

I am happy that you enjoyed playing the game. That is always one of the goals of course to entertain the user :)!

Submitted(+1)

This was very interesting and puzzling to play! I loved various pieces types, non-passable cells, the backstory, the demon voice lines and especially the enemy AI

The only issue I had was sometimes it would get stuck on the enemy turn and I'd have to restart, but it's understandable that these things can happen in a jam game

Great game!

Developer

Nice to read that you liked it and also the AI :)!

Even if the AI needs an update indeed.. ;) 

Thanks again for your nice words!

(+1)

This game was a lot of fun to play! I like the mix between the mandatory captures of checker and the variety of movements of chess. I thought the AI would just make random moves, but it actually proved to be quite a challenge! 

The theme of the jam was followed quite nicely. I think the way you framed it (having to lose all your demons before ascending to heaven) was the perfect way to tie it in. This meant the gameplay made sense, instead of just being generic "die to win" instructions.

The music is a good choice and is played at an appropriate volume relative to the sound effects. I love that each type of demon has a unique sound when you click on them.

I like the visual design of the pieces and the board, with one exception. The texture used for the bottom half (rocks?) looks strange when repeated on every square.

Overall, you did a great job! I enjoyed playing your game :)

Developer

Thank you for your thorough review. I appreciate that :)!

And I am happy that you liked the game and had fun!

Yes, the AI is not the smartest and no Skynet ;), but it does know when to move so you must take it. It only calculates 1 move ahead though.. In future it would be nice to make it a bit smarter for an even better challenge.

I indeed tried to make it a bit of a story why you should lose. Nice that it came across.

The texture should be rocks indeed and you are totally right it does look a bit odd if you repeat it in the rows. Should have invested a bit more time it that one, but oh those damn short Game Jams haha ;)!

Submitted(+1)

Interesting game, good job! It was kind of weird that you were forced to attack. This would have been cool with an isometric camera angle.

Developer

Thank you :D

Isometric could be cool indeed. I shall keep it in mind :)!

Glad you enjoyed it!

Submitted(+1)

Fun! The mechanics were interesting. I have played losing chess gamemodes before, but not with my ascension on the line!

Developer

Glad you have enjoyed it :D!

Submitted(+1)

This was a very interesting take on chess. At first, I played like it was chess, and I failed (obviously). This made me have to change my mindset about the game, which was challenging but a lot of fun! I had to think in different ways than I usually do to get myself to die without having to attack the AI. Great work!

Developer

Thanks :)

I am  happy that you enjoyed playing. That is an important goal of any game of course :)!

Submitted(+1)

I love the sound effects in this. It's hard to evaluate fairly because it would probably be a lot more fun with two players. Regardless, this was really ambitious and I think you did an amazing job given time constraints. It might be worth uploading a version (later) with the option to turn off the ai and let the player control both sides to allow for local multiplayer.

Developer(+1)

Thanks for the kind words :)!

Local multiplayer is a good idea indeed. Crossed my mind during the jam, but the jam was so damned short ;)! But I think it could indeed be a lot of fun trying to lose against your friends. Nice tip!

And thanks for playing and reviewing and glad you liked it!

Submitted(+1)

the enemy kept locking up for to where I had to relaunch a couple times, I dunno if anyone had that. the demons were a little hard to see on their background. I could play was fun though. :)

Developer

Thank :). 

I am happy that you had fun, that was one of the goals.

Yes, the game and AI is not bug free unfortunately because of the time constraint. That is why I am glad you still had fun :)!

Submitted(+1)

I love the concept but the ai is way to suicidal. It was doing everything it could to lose.

Developer

Thanks :)!
Yes, the AI definitely could be better, if only I had more time ;)! 

Submitted(+1)

same haha

Submitted(+1)

This is a cool idea! However, there is no real reason to progress the pieces forward - it seemed to work fine to just bring the same piece forwards and backward and wait for the AI to do something crazy. One way I would combat this would be to make pawns work as they do in normal chess - they only move forward, and they promote at the end. But nonetheless, this is very impressive for the jam (especially the AI) and it was nice to see another chess entry :D

Developer(+1)

Thank you for the nice words :)!

Yes, the AI needs an update :). I will call it the Skynet update ;).

But moving only forward and promote would be a good option indeed. Or a maximum number of turn so you have to go to your opponent to win. And the AI needs to be smarter indeed. And do some less random moves :)

But glad you liked it, especially because you made a chess game also. I will check that one out later today. I am curious on your approach.

Thanks again!

Submitted(+1)

Pretty cool game! I like the idea and the sounds. First I tried to play it like a normal chess and I was quite confused. Then I realized it has its own rules. The AI was also playing in strange ways that I didn't fully understand. 

Developer

Thanks :)!

The AI is not as smart as I would have want it to be.. that is why it plays a bit strange unfortunately. 

But I am glad you still liked it :)!

Viewing comments 33 to 21 of 33 · Next page · Last page