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Idea Help (Read if you're struggling to find an idea) Sticky

A topic by Jonas Tyroller created Aug 12, 2022 Views: 3,667 Replies: 54
Viewing posts 1 to 22
HostSubmitted (3 edits) (+13)

Still don't have any ideas for your game? I got you covered.

Keep in mind that the following is only my own interpretation of the theme and what I personally can come up with. It's by no means a complete list. You are free to interpret the theme in whatever way you want, so don't let the following ideas limit what you can or cannot do. These are just meant as some examples or starting points to get your mind going.


Co-Pilot

I think there is a lot of potential in co-pilot like games where you collaborate with the AI to control a vehicle or a character or a spaceship or anything really. Maybe you do the jumping in a platformer and the AI does the walking. Or you do the walking and the AI does the attacking. Or both you and the AI do the walking and the input is averaged between where you want to go and where the AI wants to go. Controlling a single entity together is a cool challenge. How does it feel when you do it with an AI?


Auto-Pilot

These are games where an AI basically plays the game for you and you can only indirectly impact what's happening either by helping the AI or by giving it instructions. Maybe a platformer where the player character is entirely AI controlled and you have to protect it from falling. Or maybe a strategy game where the AI builds a base and defends it from attacks and all you do is give it some high level commands like "focus on economy" or "focus on defense" etc. Or there could be some sort of AI controlled system like a mail delivery system and you have to help the AI to make it more efficient. Or a topdown shooter game that plays itself and all you can do it buy upgrades on a skill tree. How about a racing game where you don't control the cars, but the racing track? There is a lot that can be done with systems that "play themselves". Go wild!


NPC Co-Op

Any multiplayer game that can be played with other players can probably also be played wih an AI as a team mate. You could make a puzzle game where your team mate can only mimic what you already did before, you could make a co-op topdown shooter or tower defense game where you fight side to side with an npc companion, or a cooperative platformer where you can swap bodies with your npc partner. Basically anything you can play with other players is something you can also play with an AI. It's different when you play it with an AI and I'd love for you to explore in which ways it is different and in which ways it might even be more interesting that playing with a real human? What if you can give your AI teammate instructions? What if you can teach it? What if their AI is intentionally bad and they're almost more of a nuisance than an assistance? Lots of interesting stuff to explore here.


Sandbox

Games do not always need goals. Just building or creating stuff together can be a great joy. Maybe make some kind of creative sandbox game where an AI either helps you to build something or even directly builds something with you. Maybe a sandbox city builder where the AI places buildings with you. Or a little music beat maker game where you and the AI take turns with placing notes? Or an abstract art maker where you and the AI take turns with placing shapes on a canvas? Or maybe a Minecraft like game where the AI tries to figure out what you wanna build and helps you out? Sandbox games can either be super minimalist and simple or super complicated and huge. As sandbox games are so scaleable they can make for a great jam game.


Communication

Communication based co-op games are usually my favorites when playing with real humans. Keep Talking And Nobody Explodes or We Were Here Together are examples of such games. Everybody has information the other has not and the only way to succeed is to share information with each other efficiently. How could such communication based games look like when playing with an AI? Maybe the AI has a map and gives you directions? Or maybe you have the map and have to give the AI directions? Maybe the communication channel between you and the AI could be limited? Or there could be another weird restriction like you and the AI are only allowed to communicate using emojis? What other kinds of communication could there be? What other kinds of puzzles and challenges are there that require a lot of communication? Making a game about communicating with an AI is a touch challenge, but if you do it right you definitely have a great chance of making a true gem of a game. Do it!


Coopetition

Coopetitions are games where you collaborate and compete at the same time. For example you are both fighting against the same opponent and trying to keep each other alive, while at the same tine trying to score more points than your partner. This can make for some really interesting games. Think a topdown shooter where you collaborate with two or three npcs to protect a tower in the middle of the map. If the tower is destroyed, you all lose, but only the player or AI with the most amount of health wins when the game is over. There are tons of other coopetitions in all kinds of game genres. Maybe a horror game, where you and 10 other AI character need to escape a maze inhabited by monsters. You need to cooperate but only a few of you can make it out. Coopetitions make for really interesting "social dynamics". It could be very interesting to see how that works when AI characters are involved.


Narrative

If you can't figure out how to make AI fit into the gameplay of your game, you can surely figure out how to fit it into the narrative or the story of your game. This is an easy way out if you just want to create something specific, give it a story or setting that involves AI and you're more than good. ;)


Workflow

Instead of applying the game idea to your game you can also just apply it to how you make the game. You could use AI image generators like MidJourney or Artbreeder to create some art for your game. You could use AI text generators like Smodin to write some texts for your game or even to come up with a game idea. You can use AI tools like Musenet to make your music. Or you can use one of many AI based plugins from the Unity Asset store. There is stuff that just uses AI to make something cool e.g. this real time water simulation and then there also your very classical AI plugins like ML Agents that allow you to teach and  train your own neural networks (might be a bit rough to get into for a 3 day game jam, though). So just by playing in experimenting with some new AI tools, you basically get a free card to make whatever game you want. Take it as a learning opportunity, cause AI based tools are here to stay! :)


Simplicity

If you're specifically looking for something small or simple, worry not. You can totally make a one button platformer where you jump and the AI places platforms to catch you when you're about to fall. Or a match three game where your goal is to guess how many turns it's gonna take an Ai to win the level. Or a one button flappy bird like game where the AI can move the "doorways" in the level up and down to help you out. Maybe a simple match 4 or chess like strategy game where the AI suggests three moves for you and you have to pick one of them. There are lots of options to keep even this difficult theme super imaginable and small. Keep it zimple. Do only one thing and do one thing well.


What ideas do you have? If you have any leftover ideas you're not gonna use, make sure to post them in the comments below! :)

Submitted(+4)

some specific ideas I had:

- investigate a mystery, but have to use AI translation (read: the google translate API https://cloud.google.com/translate) to figure out clues 
- dungeon crawler, but have to figure out what route your dumb AI companion is trying to guide you on
- farming sim, but have to tell your AI the most optimal farming patterns- run around and shoot things, but you get bonuses when your ai companion is nearby
- dating sim, but have AI giving you helpful hints by massively invading their privacy by looking through phone records and facebook posts
- racing sim, but you're the AI companion and you have to clear debris from the track while your "player" drives the car

HostSubmitted(+2)

Great ideas. Thanks a lot for sharing!

Submitted(+1)

Can I Use Free Assets

Submitted

yes

Submitted(+1)

or not...? *insert vsauce music *

Submitted

Micheal here.

Submitted

Today I'm going to discuss, free assets. And why you shouldn't use them.

Submitted(+1)
  • - dating sim, but have AI giving you helpful hints by massively invading their privacy by looking through phone records and facebook posts

Holy cow, this is so good.  Am I allowed to use this idea of yours, or have you already claimed it?

HostSubmitted

For what it's worth my post says "If you have any leftover ideas you're not gonna use, make sure to post them in the comments below" at the bottom.

Submitted(+1)

Oh I missed that part.  This is why I should sleep more. ^^;

Submitted(+1)

feel free! I'd love to see that game made, ping me in the server (@theChief#0001) when you've got a version for me to try 馃榿

Submitted

I really wanted to say an idea buuuuuuuuuuuuuut, yeah, I think im using it lol

(+1)

Yes

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HostSubmitted(+1)

Hmmmmmm. I like it! Nice.

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Submitted

What about you are the A.I yourself or something like that IDK.

Submitted

seems cool :)

Submitted

I'm gonna break the fourth wall so much in my game lol :D

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Submitted

Same here. Good luck!

Submitted

sus

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Submitted

amogsus

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Submitted

bakaro

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Submitted

gus

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Submitted

what the sus

Submitted

what the sus

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Submitted

I initially wanted to do something with boid like from Coding Adventure: Boids - YouTube but I couldn't think of anything to do with them. Maybe somebody more creative than me could think of something.

Submitted

i'd never seen this before - it's sick, thanks for sharing

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Submitted

Hey! I like the theme "Collaborate with AI" ...I think it would be a little challenging topic to do on but I got an idea which can go with the theme! I hope I will sfinish equal with the deadline.. yeah Thanks

Submitted

Had something like 3 or 4 ideas. Picked the simplest :D

(2 edits)

What about an incredibly hard platformer where na ai tries to help you by predicting where will you go and removing traps and placing platforms.(or the opposite)

Kinda like a reverse Will you Snail, I like that.

Submitted

yup, pretty cool

Submitted

A couple ideas I had but I couldnt think of a way to make them fun.

  • You work in a factory, you have to monitor the machines that frequently break
  • There's an AI trying to navigate a maze, you can manipulate the maze to help them get through
  • a security guard allowing Robots (AI) into the building, disabling traps, alarms, etc. 
Submitted

I think it's a bit too late for this jam but if anyone has the motivation, what about a pokemon battle simulator, except every battle is a tag battle (doubles but you control a pokemon and an AI controls the other in your team)

i have exactly one idea for this theme and its too complex for this timeframe.

its basically this: a fighting game where the ai decides what weapons you should use for the upcoming enemies. however the ai isnt very good so you start to reprogramm it to make the analysis more accurate and give better suggestions.  the ai too will make changes to itself so thats interesting. planned it for vr where you like open the back of the robot and use a scratch like programming to make the changes to the ai

Submitted

Sounds complicated o-o

Submitted

billy bob!!!

Submitted

I am already working on game, but I got another idea. Basically a point and click adventure, but the player can't click directly on the items. The main character would turn to the screen and ask "Do you see X somewhere?" (similarly to Dora the Explorer). The player would need to shout "X is on your left!" or similar. In reality it wouldn't have a voice recognition, it would only check the loudness. If the player isn't enough loud, the main character would say "I can't hear you!", otherwise it would point to another location and ask "Here?" and the player is expected to shout "No, there!". The player would need to repeat 2 or 3 times, until he finally finds the item and can move on.

Submitted

Game  where you play as an AI helping a real person

Submitted

My first idea was rather obvious, a reversal of will you snail where you are the AI trying to help the snail through the level, hence why I titled my project won't you unsnail. I thought it would be funny and likely to get in the video but then I didn't know how to make the snail

Submitted

Game where you crunch to make a game in the last 2 hours of the jam

Submitted

check my game for the game jam https://itch.io/jam/wowie-jam-4/rate/1659593