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AsboZapp

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A member registered Mar 31, 2021 · View creator page →

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The red-haired one had the cutest cut but I liked Mammon's vibe best.

Loved the mechanic and the various ways you found to use it, especially the library puzzle. This did a great job of communicating objectives with minimal direction. I also really enjoyed each of the boss fights.

The art is so amazing, particularly on the cards. The card game itself is a lot of fun, with Melanie's decree being a cool twist.

These characters are so delightful! Really cool UI and a great environment to explore and find the doodles in. Agreeing with everyone saying the grappling hook is especially fun.

This is an impressively polished entry, especially considering the amount of time given and its ambition. The spritework and music were particular standouts.

In agreement with everyone who said the atmosphere was top notch, especially graphics and music. Some very sweet (and creepy) versions of these characters.

A really neat gameplay idea that made me feel attached to these characters as I tried to figure them out. Very nice character designs and the ending made me laugh.

The visuals, music and level design are all such a perfect vibe for this era and this type of game. The boss fights in particular were very fun.

Big George's animations are so fun, especially his jump. The use of changing sizes was very clever and the environments were great to explore and figure out what I needed to do.

The gameplay mechanic was very easy to pick up on and made for some fun puzzles. That would have been more than enough but the red ghosts added a whole other shocking and surprising  layer. Very fun.

So many bears... Really impressed at how well the game holds up to all the upgrades. Some nice secrets as well, especially the DSD lore.

The way you interpreted looming technique into gameplay was very interesting and it genuinely sad as it was taken away. Overall, one of the most unique entries this year.

Loved seeing the buildup on mechanics with a nice culmination at the end. The artwork was really charming, especially the colors.

This was a very charming game with a delightful DSD. Congrats to the lead programmer. They did an impressive job. "Ya woke up" is now a permanent part of chat's lexicon.

The endings were completely delightful and were some of the hardest I laughed during the jam. Also, really impressive models and animations. It was fun to see how you communicated these characters in a fighting game context.

This was a mind bender in both gameplay and story. It was very clever but also very touching. This one stuck with me for a while.

I feel redundant telling you how cozy and good vibes this is but it's the truth. Very nice sprite work as well.

It's always fun to see what you come up with as both a physical game and then it's digital interpretation. As usual, it was unique and the designs were great. I really enjoyed the music as well.

I can't even imagine what it takes program the mechanics and AI for this, so well done there. The story was also really nice. I really wanted to take The Champ down. (I did not. Lol)

Making a rhythm game for The Champ is a great idea to start with. Having things change depending on the successfully rhyme while also having to keep their power secret were genius additions.

I think this ending has stuck with me the longest, so... thanks? Really charming character design.

Loved the way you built the mechanics and how they were incorporated into the level design. A nice, tight, satisfying experience overall.

Add me as another one who is absolutely charmed by the maids. Exploration was fun, particularly finding DSD. 

That was a fun and wild adventure. I really enjoyed spending time with these weirdos.

I found the visual effects and the sounds of the echolocation very soothing. (You know, except when I'm being chased by an invisible beast.) It was a fun and unique way of exploring and I was pleasantly surprised to find I didn't get lost as much as I expected to.

I liked the level of detail both in the room and in the dialogue, and the way they interact. It's also been really fun seeing how each dev approaches how the 3 friends rule works in a practical way.

It's a very cool entry. I liked your use of echolocation for both exploration and combat.

As with the other people commenting, I'm not sure I understand this. But I can feel its intent. You have a unique vision and talent and this community is so lucky to have you creating art for us.

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Thank you! Thinking up puzzles without any visuals was challenging but ultimately my favorite part of making it.

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Oh, wow. The way the battles are set up are that as you raise defense, your attack decreases. I'm guessing that the attack stat went into the negatives and that's what created the bug. I'll see if there's a way to limit that. Thanks for letting me know. And especially thanks for being willing to start again! I'm glad you like it!

Thank you!

This was beautifully written. I'm very glad that you decided to upload the fixed version.

Really glad you were able to get this streamed. This is great.

Really great battle system and a really solid RPG systems all around. Very nice!

The art and animations are so good! It's also hilarious. 

Really nice art and writing, especially the cutscenes. The mechanics of each dungeon were really neat, especially the lighting one.

Absolutely loved the credit card mechanic. The tone of everything was pitch perfect.

Really impressive visuals and gameplay plus a very sweet story. Well done!

Really cool idea + fun writing + amazing artwork. Well done!

This game will haunt me, so...yay!? EdeWind already used the perfect word for this: vibes.