Love those procedural animations :)
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Aqua Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #73 | 3.471 | 3.471 |
Overall | #75 | 3.471 | 3.471 |
Visual | #85 | 3.647 | 3.647 |
Audio | #131 | 3.059 | 3.059 |
Theme | #181 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Yes, I used Cainos tileset (https://cainos.itch.io/pixel-art-top-down-basic)
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
Waterbending!!!! The water whip felt pretty fun to use and it was quite strong when paired with the ice wall. I was impressed with how many abilities you managed to pack into the game! Overall it was not too challenging, but I think there is potential for something really unique with some more time and polishing. Great job!
Really nice idea and I like the concept. And water bending is always cool!
Hello! 👋
Overall: ✨ I got to play as Katara the water bender, and it was really neat how the water could stretch to hit targets. The game had a great feel overall, similar to Vampyre Survivors. It was a fun experience!
Fun: 🎉 The gameplay was enjoyable, but it felt a bit unbalanced. The water attack didn’t take any mana, while the other attacks used up a lot of mana, which regenerated very slowly. This made the water attack the only viable option most of the time.
Visual: 🎨 The animations and overall art were great. The visual style added a lot to the game’s appeal.
Audio: 🎶 The audio was decent for the most part. However, the water splashing sound was very loud and seemed to play multiple times at once, which was a bit overwhelming.
Theme: 📚 I wasn't sure where the theme of "consequences" was implemented in the game.
Great job on the game! 👏
Solid graphics, audio, and the game felt good to play! I feel like the enemies need to be turned up in strength and variety so that it feels more fun to try the different powers. Good work!
The visuals are always an awesome sight (since I love pixel art). The whip mechanics is the strongest suit here. I think with more time this can become a potential released indie title. Nice job!
Ice Wall was so OP not only did it stop enemies from doing anything, but also me! Oh, and it eventually crashed the game ;p
The water whip was great, there wasn't much of a reason to use the other weapons because it took too long to switch. drinking the regeneration potion decreased you health
The whip weapon is perfect, I definitely think that mechanic has potential for future games releases. I think the only improvement would've been to have more of a focus on consequences.
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