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Game's Take on the Theme
One of the main mechanics is parrying bullets which causes the player to SPEEEEN, there's also a roulette after each boss battle that SPEEEENs what upgrade you get next
Did your team make the majority of the art and music during the jam?
yes
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Comments
This game is really juicy. The parry mechanic feels amazing but the movment is super slippery and feels way too loose so i just did not move at all and just parried attacks, besides the movment feeling so slippery, everything else feels great!
The boss designs are nice and the music is quite adrenaline rushing!
I just love how much you are able to convey with very minimal style. I think you possess a real light touch on the effects that result in super satisfying responsiveness and feeling of power. The music is a banger too. I'd like to see more varieties of bosses and more dynamic movement from them. Excellent stuff!
I dream of having this much juice and responsiveness in my own games, very good job
The sound of bullets hitting feels very satisfying, and the design of tying bullets to health is really interesting. Itβs a very fun game—great job!
hhmm, not bad concept, interesting for me, i am from North Carolina, and i like when u ask me about old womens! thanks for game, try again next time!
Great concept and addictive game-play. To spice things up you can reduce the parry window of bubblegum.