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A jam submission

[JAM] TOUGH BATTLE CHOICESView game page

Submitted by plāblə (@1hrkt3u) — 15 minutes, 38 seconds before the deadline
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[JAM] TOUGH BATTLE CHOICES's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.9333.933
Judge's Choice#5n/an/a
Innovation#63.4673.467
Overall#63.5473.547
Audio#83.3333.333
Theme#93.5333.533
Visuals#153.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please share with us the connection your game has with the theme "Tough Choice"?
The player must make decisions only from two options. The rest will be decided by chance.

Did you use any third party assets like art or music? If so, which ones?
Art: Location background; Loot icons. Some sounds

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Comments

Submitted(+1)

You somehow managed to strip down the autobattler mechanics to a simple, yet super engaging and fun experience, which is super impressive, especially for a jam! Hopefully you’ll keep working on the game after the jam, as with some minor improvements and polishing, it could be something great. As for feedback—I disagree with what others said about balancing. At first, I wouldn’t care too much about tweaking the numbers, as I believe that it’s better to gather A LOT of feedback before doing so. Focusing on the gameplay mechanics, UI and replayability elements (such as meta-progression, a high score page or leaderboards) would be more productive for this sort of game at the early stages of design and development. Congrats!

Submitted (1 edit) (+2)

Nice game, I wish there was a bit of more controls on characters, but it's a game jam game so I can't complain.

It would be nice to have between battles the time to check your characters, maybe clicking or hovering above them to see their stats. Level, Attack, Damage, HP and so on, so you can take better choices when those pops out.

I have no much understanding about mana. How does it works? In the rage of the fight I can't keep an eye to see how it's handled. Is it a collective thing or individual? I felt that having 1or 2 Clerics doesn't change much between them and the chances to use their ability.

I got stuck at Day 41, I had a grid of 4x4 heroes and a summoned mushroom. I think that mushroom was from the last battle and once I summoned a new one at the end of the battle, when the new battle started the game hanged. Probably it's a matter of limiting summoning when there is no grid space or increase the grid where to slot heroes + summoned creatures.


Overall a nice game for the auto-battler fans :-)

You need to bring your wife to the hairdresser more often to get new nice ideas :-D

Submitted(+1)

Loved it!

It's so good to see all the little characters fight togheter, and the AI of the warriors seems actually pretty solid!

Great job, pretty sure I'll play a bit more later :))

Submitted(+1)

Super fun, love the character and classes and abilities. On day 33, enemies stopped spawning.

Submitted(+1)

Good fun! Love the gameplay of making interesting choices. The visuals go all over the place though. My tip is to make it more consistent. Great entry! Congrats.

Submitted(+1)

So much fun! This is my favourite game of the jam so far. I played it until it broke. I would've kept playing too. The balance felt off for sure. Some time you can't make it past day 5, but sometimes you get the right roll and you can't lose. 

Still, a little tweaking in the future and this is a solid game. I would love a mobile version of it.

Cheers!

D


Developer

Thanks for the feedback! I'm really glad that someone liked my game ❤️ (usually it happens rarely :D).
It's painful to see players facing softlock in the late stages of the game. Subscribe to updates, the first patch is coming soon!

Submitted(+1)

I had a lot of fun until I was taken away by a strong team, and it would have been better if I could have arranged the positions of the soldiers as I had wanted.

(1 edit) (+1)

I really like the auto-battle mechanics—they play out nicely, and the choices feel well-designed (though sometimes they repeat, which might just be me being nitpicky). The theme is solid. I made it to Day 45 but there were no new enemies spawning, so I stopped—otherwise, I would have kept going. Also, if you pick the Druid at the beginning, it seems impossible to win!

Developer

GJ! Only 5 battles left to finish, it’s a shame that a softlock happened.
As for the druid — I agree, he’s just a good support for a ranged team. :)

Submitted(+1)

played this for a long time until no more enemies seemed to spawn:
I really love that there are a ton of different heroes and upgrades. I don't completely see the theme, but still had a lot of fun playing!

Developer

Thanks for your feedback I'll fix this after the game jam is over.

Submitted (1 edit) (+1)

Honestly, I kind of love this game (I played for a long time).  I especially loved making choices and then just watching the combat unfold.  I guess I wish it was a little more difficult as I never lost a battle, but I think with some small tweaking this could be awesome!

Developer(+1)

Balance is a big issue with this prototype. It's either too easy or too hard. Thanks for your feedback!

Submitted(+1)

A very beautiful and exciting game, the concept is really interesting, this is the game that deserves to win!

Submitted(+2)

man this just give me new ideas to game. damn so good and easy to play with but also the choice I just really wish it gives me priest all the time. it's so OP. love this Game!