It’s amazing how much you accomplished with such a simple, straightforward mechanic. The sprites are amazing, and the mood and vibe are super pleasant, which is great for Idle RPGs. Adding meta-progression in a post-jam version would fit this one like a charm. I hope you keep working on it. Great work!
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Brave and SlimeMAZE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 4.071 | 4.071 |
Overall | #14 | 3.114 | 3.114 |
Theme | #15 | 3.000 | 3.000 |
Audio | #15 | 3.000 | 3.000 |
Innovation | #17 | 2.786 | 2.786 |
Gameplay | #18 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please share with us the connection your game has with the theme "Tough Choice"?
It's a GB style game that can be operated using a keyboard or clicking. All you have to do at the end of each level is choose a solution, and you don't need to have any other skills. Of course, not all options are correct or wrong, make a choice and defeat the final boss to win.
Did you use any third party assets like art or music? If so, which ones?
No, except for a couple of sound effects gifts offered by the C3
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