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GitHub repository URL
https://github.com/Parrishoot/github-game-off-2024
Game description
A short open world 3D platformer where you help deliver secret packages for island inhabitants
Theme interpretation
We utilized the secret theme to make a stealth-esque game where you have to discretely deliver packages while avoiding getting caught by your customers' enemies!
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Comments
A great entry that is dripping with charm. It's fun, short and sweet, and it packs in a lot of humorous moments that genuinely had me laughing (loved the chef).
Really glad I stumbled into this one as it's right up my ally. Additionally, there's genuinely scope here for a full-blown complete videogame with loads of different missions. I would encourage the dev to keep going with this one after the jam is done.
If I had one bit of constructive feedback, it would be that I feel like the guards should reset their walk cycle when you get caught, as being caught by one of them causes that guard to become out-of-sync with the rest of them, which can make the challenge of getting past them feel a bit unreasonably difficult without deliberately re-synchronising them. However, the quick respawn time made that a very minor issue as I could quickly try again and again until they were back in sync.
Great job dev!! :)
Cool entry with a lot of personality!! I love a well made main menu and you nailed yours, super clean presentation and the spinning package is a great touch. The world is pretty neat and the little NPCs have a surprising amount of character. The dialogue for each character was amusing and always felt worthwhile to speak to each person. The platforming felt nice to control and I enjoyed the feeling of exploring the world.
I wish there had been some sort of tutorial section as I had no idea how to deliver packages and couldn't figure out how to make any progress.I enjoyed my time hopping around the map and talking to new NPCs but unfortunatelycouldn't figure out the main gameplay loop at allgot stuck on the second package. I was able to successfully throw it to the magic man on the castle roof but then it would restart me on that delivery again, even though there was no mustachio'd man near me. I think there's a fun game in herebut the lack of direction made it difficult for me to find it, butand I really did enjoy the world feel and dialogue text. Keep up the good work!edit: somehow I completely missed the intro NPC my first time...changed some things in my review.
Gameplay is not easy but it's interesting game
I really like this game. The movements us responsive and the gameplay in itself is engaging. I also quite like the overall idea and interpretation of the theme. The funny dialogues are the cherry on top of it all. Great job!
Very charming game, I like it! Personally, i feel like the camera sensitivity should be a little lower by default but it's not that big a deal. I also think the game should start with the first guy (who explains the game) already talking to you. Players might get a little lost at first when they open the game, as they'll want to explore but not know where to go. The icon definitely helps, but doesn't pop as much as I think it should.
Overall, very solid game!
Great concept and very well done! I liked that the camera didn't allow you to move vertically, as it made me focus on just what was around me. The first two packages were a breeze, but the third one I actually had to think about it a little bit to get around the guards. The dialogue was fun and the sounds were whimsical and fitting. Great work!
It was a very enjoyable experience, I found the air controls a bit janky and encountered a small issue where you could not pick up a package after losing it because it spawned to close to the NPC so the speaking input would show instead of the picking-up. One small improvement would be to make it easier to find the packages before delivery. I found it kind of hard to see where the customers were.
Other than that, it was really fun, cute little game :D Keep it up!
lots of fun to play! the camera is a little janky, but still very creative! if this was a little less open world then i think it could be even better.
Fun little cute game! The art style, music choice, and sfx goes well together. Also interesting take on using package delivery for the theme interpretation. Well done!
Nice little game. Not sure if this was the intended way to do it, but the last delivery, since you could jump and throw, made it too easy. Really liked the soldiers one.
Really cute game ! I love the simplistic art style and the classic dialog SFX. The dialogs themselves are funny too and really shows the vibes of the game. One minor thing that I think could be added is a pointer to the clients, or maybe make the parcel indicator bigger so you don't get lost while looking for packages.
"It Certainly isn't because the programmers ran out of time..." Man I feel that one haha. The game is short, but it's fun to blast through it. The movement feels a little floaty, but that could be tightened up with some time. I like the fact that the acronym is just USPS too. The menus and voices are competently done, and it all feels right despite your want for more assets. Keep up the good work man!
Fun simple platformer,
Fun little game! Thought the dialogue was very amusing - great job!
Great music, funny dialogue, super solid mechanics, what's not to like? Good shit man, would love to help with SFX or music in the future should you need it. Kojima is proud of you wherever he is
Short and sweet, solid gameplay and a fun take on the theme. Good job!
A very nice small fun game, with honestly one of the smoothest controls I have ever played with. No stuttering or any annoyances, felt like floating. Only issue I had with it was that it's quite difficult to realise depth when trying to land on the platforms due to the lack of camera control.
The art and audio was really clean and matched with the overall tone of the whole game.
Other than that,the fun humour and small gameplay loop was really enjoyable. Props to you.