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James Helliwell

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A member registered Aug 21, 2022 · View creator page →

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Thanks a lot Alex! I'm so glad you had a good time with it. There are definitely plans for this project.

Really nice work! Plays really well and looks and sounds pretty great.


- A few sounds end a little suddenly for me but I doubt it would matter to most people.
- I think I cheesed the final puzzle. The drill didn't extend far enough for me to not squeeze past with the magnet from the left. Didn't feel like that was the correct solution, but an easy fix.
- There's an element to the song that sounds like a doorbell and it made me double take every time!

No bugs in my experience.

That's intended, thank you for playing! 

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Thanks so much for playing! You had just the reactions we wanted. 

Can't wait to see it! Really glad to hear you're planning on developing it further! 

That SUCKS I wish I knew how to fix that! I really appreciate your kind words though!

I dont think its something on your end, its just windows failing to unzip and giving an unknown error. If you'd be happy to do that that would be great! 

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This was GREAT! My favourite game from the jam by far, I just love this genre of super enclosed, tense puzzle/ system games, and this was genuinely a really good one!
The presentation outside of the screen could be improved, just more detail and consistency in style could add a bit to the experience, and the creature wasn't exactly scary, but overall this game worked so well that I'd just love to see more of this from you guys.

PS. I only got the tooth problem by trying every number. Why is it 9, what did I miss? 

There's always something! I could tell it wasn't intentional, it's a real shame, but looking past that its a really good little game! 

Cool little resource game. Super charming audio and visuals and really unique in this jam! 

This is another one that I'm un bable to unzip for some reason, which is really disappointing because it looks so good! The visuals are some of the best this jam has to offer imo. 

This is fun and challenging, really well made little platformer! Feel like the connection to the theme is strenuous at best, but I had a good time with it and it's some really nice work. 

I really like this! The visuals are so charming I love how it looks. I HATED people taking my fruit, but in a kinda funny way. I really like the design of the big guy and how the camera zooms out when he's near. Gameplay is fine, could be made to be more interesting with variety but the visuals and charm carried my engagement. 

I love the visuals! Its a bit slow but it held my attention. Good work! 

Not very clear direction, but I think this is a fun little game and concept! 

I really enjoyed this! Really unique and interesting, effectively eerie through simple means. Really good. 

The camera bob was really bad, it pulled me right out of the experience. Other than that though, I really enjoyed this little narrative! The tape recorded dialogue was really nice. The scares where you see the aliens should be snappier. 

This was a fun little idea, but I think a variety of challenges to reach each key would elevate it. Even just a different pattern to avoid. 

This is a super simple but effective concept, I really enjoyed it! I think more time could be spent on visuals to elevate the atmosphere, but it was generally creepy and that jumpscare genuinely got me. Good work! 

The ending was so funny, I liked it a lot! I think visually it showed promise, and I enjoyed my time with the game over all. However, effects when shooting, taking damage and dealing damage would add SO much, without those elements it felt flat and weak. 

I had fun with this, the game beats are solid and varied and the theme is great. The game fell down a bit because the gun lacked any punch at all and the movement speed was way too low. With more focus on feel this game could have been GREAT! I really hope to see more of this, you could have a chop goblins on your hands with a bit more time. 

My only real problem is how short it was, I'd 100% play a full length version of this with this as it's opening. Really great work! 

The writing and atmosphere was solid and I really liked the visuals, I think that pushed it up a level for me. Though I wish there was more to it at the beginning, more to interact with and more to gather than descriptions.

I like the colours of the environment and the setting overall. I had fun with the game but I feel it lacked direction, once the cows were saved I just kinda guessed what to do next. 

I love how this looks and sounds, but for me the gameplay sections were lacking. However, I think the narrative and atmosphere carried my interest enough to counter that. 

I think this is a good attempt! I like the variety in gameplay and settings, good work

Really nicely put together, some awesome ideas and lots of potential! Not very on theme for me but I'd like to see more from this project

I think a general understanding of why the player is doing what they're doing is good, even if it starts as a mystery there could be an element of understanding. I had no clue what I was picking up, what I was putting it on, or why, so there wasn't much motive for me. I honestly think that's the only thing it needed, 

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Oh I hope that didn't come off meaner than I intended it to! I just think that investing the player in that task/ having some kind of penalty when NOT engaging with it, would elevate the project as a whole. I should have said this in the first place

I always like a Daniel Mullins esc experience so I appreciated this. Would have liked to see more horror and less grating noises but I generally enjoyed my time with the game.

I love the monster, and the guy getting caught by it was great, but it the motive to keep playing past a few deaths wasn't really there for me.

I liked the dialogue for the most part, and visually I think it's pretty unique. Not a huge fan of the comedy lean so overall the project just wasn't for me

I'm unsure what this could be but a few people have experienced it. Thank you for playing anyway, If I can figure it out and you still want to play I will let you know :) 

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Cool idea, and some really nice technical work too! I think the game suffers because it just isn't that engaging to actually cut the sunflowers down. I think with more polish and focus on the feel of interacting with the sunflowers would make this really great. 

Cool idea and I like the controls, the TV moment was really nice. I think its sequence breakable because I interacted with the fuse box too early and then couldn't move on when I actually needed to use it, but other than that, nice work! 

I wish I could offer more feedback but text based isn't really my thing.  Though It's a well written and solid little project and I enjoyed my time with it! 

Visually good, I like the design of the aliens and the cutscene scares. My favourite part, the objects floating around when the Alien is near is a REALLY cool idea. However the loop felt unrewarding and tiresome because I was just so limited on what I could do, the aliens hover through walls and I only get one use of my weapons, so I couldn't escape and make any meaningful progress. 

It overall lacked polish and impact for me, but the atmosphere and concept were really really good! More time in the oven to make this feel better would make it great! 

I didn't get the chance to play this because for some reason I couldn't unzip it. But, i watched videos, and I generally liked what I saw! I love the repetitive loop, but a little variety in days would add spice, and the visuals and narrative were interesting to me. I think you shot yourselves in the foot by making a good slow burn of a game with such a sudden ending that for me didn't pay off. But the creature looked great so I that's a big plus, love seeing aliens beyond our comprehension. 

My one real gripe is the mini game at its core is uninteresting and the sound is grating, but I love the multicam style and I think you executed it really well.