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Jose Roxas

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A member registered Feb 15, 2020 · View creator page →

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I missed that on the tutorial anyways would you like to try out our game and leave some feedback that would be much appreciated .

Nice game about retrieving items place around the map . I wish there was puzzle mechainc around the idea of moving the boxes around . I noticed the energy level stays to be 100  when roaming around. I don't understand what that is for though

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Nice card game is there way to check out the impact of the cards that you have played. Does that Impact affect the game play/scoring  in any way. 

Would you like to try out our game and give some feedback

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Would you like to try out our game and leave some feedback

Would you like to try out our game?

The other two level were not done yet so that is why they were closed off. But once they are finished you should be able to pick and choose which level to go to in the museum hub. If you press space bar  your character will roll this will  help in   dodging  enemy attacks. 

i understand I am made mistake in the post process , triangle count , and ligthing in the build that  can cause a hitch in performance

Would you like  to check out our game ?

We just uploaded the final version of the game 

https://itch.io/jam/climate-jam-2024/rate/2847314

We just uploaded the final version of the game"https://itch.io/jam/climate-jam-2024/rate/2847314

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i see about optimizing the graphics in the first level.Are you using a laptop to run the game 

I was wondering why the character was still stuck in the t pose why the character had the t pose when walking .The arms should move and not be stuck in a t pose if you retargted . Have you tried use mixamo auto rigger  https://www.mixamo.com Just upload the fbx file there and a rig should be generated then you can use that for retargeting

Nice card strategic card game. i jsut wish there was a tutorial stage that can explain the mechanics a bit more .For some reason I could not put cards on the slots and i  had to draw at three cards to play one kinda strange . Does the alignment affect the game in way or is it like a end game scoring kind of thing

I like the idea of placing trees in tight confined space to increase the score . I could not find the finished>  button to submit the mircoforrest for scoring

I love the character design and the sprite of the trees . I could not get past the first stage since my jump was not high to land on the of final branch.

Really nice game. I like the character design and the sound effect when walking . I did notice tiling issues on your landscape texture . You can  a distance blend with  far  texture that is less detailed and near texture that is more detailed and you plug to the texture sample uv this will help with the tiling .

One tool that i recomend using for langscape is gaea . It is free landscaping tool that can easily generate 3d landscape along with the different layer allowing unreal to blend the texutre really well

I like the 3d art assets that was used  it looked realsitic . I just wish there was ui indicator for the amount of energy that you have . I also could not find a way to advance to next day to replenish energy. Other than that just a bit more polish and gameplay depth on the various levels would be nice  

I like the visual style of the game . But i noticed tiling issues with the ground texture . This could be fixed with distance blend on your landscape material .

I noticed your main character has walk animation so  I presume there is skeletal asset and a skeltal mesh if so you can use unreal retargeting  feature  https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargetin...  and a animation pack to make the main character have the same animation as the animation pack. Another way ( this is one my time used ) is to use adobe mixamo auto rigger feature and have it generate animations for your characters

I love the art style and the game play of place things on island to achieve harmony . I think adding cards that can cause disharmony like a coal plant and fasten sea level rise but give players  more  bonus/resources can add depth to the game design .  I also had a hard time place cards since the controls for placing can quite finicky

I like the research done on the different animals and the narrative about the different animals in India .I couldn;t figure how to use the inventory items to plant the trees for the animal habitat 

Your level design could use a bit more work since I had  a hard time progressing past the tutorial I kept falling in the double jump section.   I think the problem is that the platforms are not properly placed and the jumping does feels rigid  and there is a problem where if the character hits just the edge of the platform when jumping. The character gets stuck . 

UI Assets is from :https://wenrexa.itch.io/uimobile-free

I can't seem to get past the opening dialogue of the robot to the right .i tried jumping over him but a collider was stopping me . When i went to the left i fell down

I could not quite understand what to do in the game . When i pressed restart on the first level the character spawn outside the level and fell to the ground

I don't think so unreal is not very good at providing web based games

E-Light Attack

R-Medium Attack

F-Heavy attackl

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Unreal is an excellent tool for making fighting style games.  The inbuilt architecture and functions makes it easier to implement the fighting game mechanics that we have planned

We are still working on the animations and the rigging.

We have a team of nine people.  Two Artist Two Designer, Two Developer, Two Artist,Two Sound

The controls were hard to get at first. The game also seems to lag all lot in my computer which is pretty powerful .

Nice drawing sim.I couldn't understand how to control the blue sprite and the goal of the game

Nice drawing sim. I just wish you are able to adjust the pixel size of the drawing sqaure thingy

Nice puzzle platformer . I just wish the game explained the game controls a bit more

I don't quite understands the controls of the game and how to get back to the ship once diving

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I don't why that happened. I think it was because the build was set to development. I used Bfxr and its sound presets to create the sound effect

The slime is  from :https://pixelsnorf.itch.io/platformer-slimes by https://pixelsnorf.itch.io/  . I just recolored it and added normal maps via laighter