I missed that on the tutorial anyways would you like to try out our game and leave some feedback that would be much appreciated .
Jose Roxas
Creator of
Recent community posts
We just uploaded the final version of the game"https://itch.io/jam/climate-jam-2024/rate/2847314
I was wondering why the character was still stuck in the t pose why the character had the t pose when walking .The arms should move and not be stuck in a t pose if you retargted . Have you tried use mixamo auto rigger https://www.mixamo.com Just upload the fbx file there and a rig should be generated then you can use that for retargeting
Nice card strategic card game. i jsut wish there was a tutorial stage that can explain the mechanics a bit more .For some reason I could not put cards on the slots and i had to draw at three cards to play one kinda strange . Does the alignment affect the game in way or is it like a end game scoring kind of thing
Really nice game. I like the character design and the sound effect when walking . I did notice tiling issues on your landscape texture . You can a distance blend with far texture that is less detailed and near texture that is more detailed and you plug to the texture sample uv this will help with the tiling .
One tool that i recomend using for langscape is gaea . It is free landscaping tool that can easily generate 3d landscape along with the different layer allowing unreal to blend the texutre really wellI like the 3d art assets that was used it looked realsitic . I just wish there was ui indicator for the amount of energy that you have . I also could not find a way to advance to next day to replenish energy. Other than that just a bit more polish and gameplay depth on the various levels would be nice
I like the visual style of the game . But i noticed tiling issues with the ground texture . This could be fixed with distance blend on your landscape material .
I noticed your main character has walk animation so I presume there is skeletal asset and a skeltal mesh if so you can use unreal retargeting feature https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargetin... and a animation pack to make the main character have the same animation as the animation pack. Another way ( this is one my time used ) is to use adobe mixamo auto rigger feature and have it generate animations for your charactersI love the art style and the game play of place things on island to achieve harmony . I think adding cards that can cause disharmony like a coal plant and fasten sea level rise but give players more bonus/resources can add depth to the game design . I also had a hard time place cards since the controls for placing can quite finicky
Your level design could use a bit more work since I had a hard time progressing past the tutorial I kept falling in the double jump section. I think the problem is that the platforms are not properly placed and the jumping does feels rigid and there is a problem where if the character hits just the edge of the platform when jumping. The character gets stuck .
The slime is from :https://pixelsnorf.itch.io/platformer-slimes by https://pixelsnorf.itch.io/ . I just recolored it and added normal maps via laighter