Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Julian Vos

17
Posts
5
Followers
A member registered Jan 27, 2021 · View creator page →

Creator of

Recent community posts

(2 edits)

Lovely concept / theme interpretation, nice art and UI, moving around is difficult but fun! Gameplay-wise it felt a bit too unclear what to do... what ingredients can be picked up and to what effect (how to lower a flavor)? R.i.p. unused player model :( Nice work!

I really like the setting, the scroll unroll animation, the sun/shadows and the wall jumping! I might be missing something though, because I've tried everything with the obelisks and I still can't find the Rosetta Stone :P Also the obelisk movement label says "obeslik" haha. Well done!

Cute art and the dash (attack) feels great to use! I found the audio and the gameplay a bit jarring though, like the sudden transitions, being able to walk up sometimes, being able to jump out of the game world, and still hearing footsteps when jumping. But nice work!

I love the concept of warm and UV light, the cute atmospheric vibe, the art and the controls (solo/co-op)! Although I did find the levels to be solvable without using the glow mechanics at all, except for the ghost and maybe the southward path :)

(1 edit)

Level 3 has invisible stairs to the right. Those mirror the visible stairs to the left, so you have to jump upwards in the same pattern. When you reach the top platform, go right :)

Such a complete game, had a lot of fun playing it! Nice ambience, story, secret passageways, level design, difficulty. I thought the "jumpscares" were hidden achievements that you had to find haha. Flawless spelling as well, until the end credits ("desing") haha.

New record!!

I like the story, the concept and the dissolve shader! But gameplay-wise I feel like I played this before, and as the only way to progress seemed to be systematically trying everything, I stopped at 7/28.

(1 edit)

Wow, there is so much in this game, even if it wasn't fully finished! Favourite theme interpretation I've played so far. As a fellow React developer I'm impressed by the multi-window gameplay. Great vibes, good difficulty level (for me, although I couldn't find in the wifi manual how to reboot it remotely, thanks for the INSTANT SUCCESS button!) and I kept clicking the emergency shutdown button whenever the threat level reached 90% haha.

Wooo I finished the game! Really cute. Nice that you made it together with your dad! I loved the innovative combination of isometric and text-based. Thanks for giving me some HELP crossing the spikes. Also, going back "This doesn't seem like a good time being human" whahaha :)

So cute! I really liked the vibe, the story and the rhymes! Maybe the camera was a bit jarring when moving left immediately after moving right, but I had a great time playing this :D

(1 edit)

Frunking awesome! Loved the setting, the story and the art style <3 Got all secrets. Only downside I can think of are a couple of typos. Glad to hear you are continuing development, would love to play the extended version.

Loved the art and lighting (shader) and the theme interpretation! There were plenty of hidden gems to be found, but the game was also barely explained which left a nice amount of figuring stuff out. It seems that the room with 4 switches can just be skipped, as another portal brings you to the right of it? And at some point I didn't dare look for more gems as I had only one heart left, but maybe I should have used dream mode for that haha.

Unfortunately I'm on macOS but I love your soundtrack!

8 minutes 4 seconds for the easy one! I really liked the simple design, the controls and above all the generation of a solvable 3D sudoku. Did you use vanilla JavaScript for this? Nice!

Loved the puzzle design ^^ There were quite many of them and I already got a bit stuck on the second one, but I managed to finish the game in the end. Music is great as well, especially the menu track. It's nice to see other Godot developers!

Thanks! The nights get gradually more difficult, so at some point it becomes impossible to survive.