Really valuable feedback, thank you very much! We're planning on getting an update out very soon (like, soon soon) so I'm not entirely sure if our programmers will be able to look into obstacle spawning for this one, but it's definitely on our radar. From the art side, I can say that many sprites are getting touchups, hopefully for the better!
LateLag
Creator of
Recent community posts
Thanks for the compliments and feedback!
It's not very intuitive but we actually made an end goal for this game,there are 3 levels and you win by reaching 3000ft. We didn't have the time to properly implement difficult scaling though, so it ends up just being a different environment for the same thing. We're already working on fixing this game and expanding it for future updates!
They really are the dumbest, love the concept! Not sure if this is intended, but they move faster if you whistle more than one time, it's the only way I was able to get to the end with all 10, and even then it still took me many attempts. The sound that plays when you grab something is piercingly high pitched on the right ear though.
Fun and chaotic! Needing to talk to the manager multiple times to start the game could be a little more intuitive with some button prompt and sometimes I can't restock a shelf from both sides, but nice and polished otherwise! Would love to see more problems to deal with if the game continues receiving updates after the jam!
I didn't look at the screenshots before playing, so I was really surprised when I let the boss rage. Hilarious concept and well executed, could be turned into a full game with some minor tweaks (sometimes the corridor was so narrow that spawned items couldn't be avoided)
Replayed a few times until I got 3 stars on all levels, was fun!