I'm sorry you couldn't get it to work, I did not build the game to be tested on Mac, only on PC like the instructions mentioned.
nzender
Creator of
Recent community posts
Really well fleshed out game, animations, attacking, and movement all felt really nice. I think this would be a really enjoyable game to keep playing for a while. A couple problems that I noticed was that for one, the enemies would never completely die and stay in a loop if you keep hitting them, and then second and MOST importantly, I could not actually get to the teleport of the third area even after killing all of the enemies. The enemies also had the issue of being WAY too tall, there were multiple times were they were way out of reach of my character and still hit me. Besides these issue I think it is really cool!
First off, the intro with the snake sliding in was really cool! Secondly, I found this game to be very fun, just being able to go around and discover a bunch of different things was cool. Also not really sure if it was intentional or not, but you can spam e on the lizard outside and monkey inside and can get MASSIVE which is hilarious. Overall really good!
A maze was a cool idea, although I am glad that you can just walk straight to the finish almost immediately. The walls all look the exact same, so its less of a maze and more about trying to see where you are going more than anything. A second problem that I saw was that the minotaur just gets stuck on any wall and then you can just walk around him.
It was fun to shoot the gun at the original spider and watch it flip over, also was fun to just run around and see all of the assets used. I thought the idea of the tracers of the bullets was cool and was fun to move back and forth and watch the trajectory change. There were many problems that I encountered, like after the initial spider, every single spider would immediately die when spawning and I would not even see them I would definitely recommend fixing that.
Very fun game! Controls felt really good and the sprint control definitely was cool to play around with. I was able to escape after figuring out to high jump you have to hold shift. My only criticism would be to add something that tells you that in game. Overall, I think this could be a great game to continue on and have different sections for.
I understand the idea this game was going for, just a basic temple run type game. Some simple improvements could definitely be made to help the player like zooming the camera out so you can see the next platform, or informing the player that double jump exists. Like others have noted, there is a section of the game towards the end where your character will just tip over and fall off, I was only able to get past it after multiple attempts by finding that specific spot and jumping over it. I wish there was something at the end as well to help finish it off. Good attempt though!
I think that this could be a good off direction game that's similar to QWOP but not exactly the same. I'm assuming this was supposed to be a QWOP version of a fighting sim but didn't quite get there in the end. Honestly I did find the movement of the models quite interesting and funny to interact with, just wish the objective was implemented better and the movement was quicker. Side note, not really sure how this was supposed to follow the theme at all.