Hey! Just wanted to say that I was interested in this jam and did some work for it, but couldn't complete my project in time due to school and work. I loved the "sketch" theme! Sorry that I couldn't end up participating this time.
noodle!
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The title, loading, and death screens were all super cute and impressive! Loved the mock achievement upon the first death. Your dev team logo/name is lovely as well! A lot of personality shined through :)
I'd say the main issue for me was that aiming was super difficult. It seemed like it hitting the right target was a careful balance between placing Frankie & clicking the mouse, and I couldn't always get it quite right. Nonetheless, loved the adorable pixel art, and the background track during the game added an ominous feeling (the bg music on the title screen felt a bit off, but maybe it was meant to add levity/humor). I'm never a huge fan of scream sound effects because they can be loud and jarring, but you did a good job keeping the volume on them reasonable.
Really solid entry!
The art style is just wonderful, a beautiful blend of pixel art + illustrations like you'd find in a book. How did you create the non-pixel art? (If you're comfortable sharing!) The portrait style for the enemies was truly charming and even humorous. Had to choose the wizard because of his hat's swagger and presence.
Music/sounds would've added a lot to the game! I can understand if you wanted to make your own but didn't have the time. Those are often the last things I add, so I usually turn toward free resources, especially in a time crunch.
I had no idea what to do at first, then I figured out I had to click the monster portrait to send them at the enemy. Maybe some direction in a tutorial screen would've been helpful for that!
Nice work creating platforming mechanics, enemy movement, and cute art in the time frame. I like the little visual trail that follows the player's movements. The setting was cool and the music was appropriate. Having only a little burst of light around the player made it challenging, along with the ghost being so close and following the player. The paintings on the walls were a very nice touch! Enjoyed the backstory that gave depth to the game. I didn't stick with it very long because the gameplay was a bit confusing, but that doesn't detract from the positive feedback I have about the art/idea in general.
Wow what gorgeous and stylized art! The background music was also stellar and went well with the art style. The punching sound effect was a bit too loud for me, so being able to adjust that would've been nice. Also, I had to look at the game page to know F was punch, so having directions displayed somewhere, even just briefly on the screen, would've been useful! I think the jumping could be higher (which was a critique for my game too, haha) in order to make the game a little less difficult. Wonderful work overall :)
Also! You probably already know this, but uploading your game to be web-playable (which should be doable with Unity, last I knew) would be a strong choice for more engagement. Regardless, the game size was small, so downloading it was no big deal.
Loved the 3D environment, and it was very unsettling to find the bodies! Great work for what you accomplished in the time frame. For a full game, I think the bodies reveal would be super effective after some gameplay through the tunnels/world, similar to how the events in Amnesia: The Dark Descent become clearer as the protagonist continues and it's revealed that they were a monster all along.
As others mentioned, the large download size is a deterrent. Unfortunately, the motion blur/jerky camera movements risked making me motion sick, so I could not continue without being able to adjust those. Still! The voice acted lines were a fun and surprising touch! With more time, subtitles at the bottom of the screen would've been another much needed feature :-) The personality/vision was definitely there, and from what I saw, the foggy setting was effective in creating an uncertain environment. The opening title page looked very polished! I liked the fonts.
The art is wonderful! The main character moves a bit too slowly for my taste and the gameplay was confusing. I think less controls would make the game simpler and therefore easier to understand :-) I also would've liked being able to control the camera with my mouse, the view from directly behind/in front of the main character is a bit difficult to see around since the rock monster is so big. When I tried to attack someone, nothing happened.
I like the title card with a way to change the settings, that's always nice, though the settings were a bit too small to read. The glowing eyes on the monster & the spooky trees against the greyish sky pair really well together. The graphic for the person looked a bit visually incohesive with the rest of the game. I was recommended to use a color palette to help my graphics work well together.
You did wonderful work with the visuals. I love 3D graphics like this that look thematic and spooky. The thumbnail for the game is really cute also. The sound effects are also very immersive! Maybe a white noise background track would've been nice? Something like the hum of laboratory equipment, perhaps :) love the idea and think the gameplay could be even more fun with more time in a larger project! The mouse sensitivity was a bit too high for me, so an option to adjust that would've been helpful.
a very polished little game! The pulsating skull icon is nice and the pumpkin monsters are fun-looking. works as intended and easy to understand! it was really easy for me to die & it's also not my favorite genre of game to play so that meant I wasn't motivated to spend more time with it after my first couple of deaths, but that's just personal preference!
Very cool! Reminds me of a monster from Spooky's Jumpscare Mansions, one of my favorite horror games :) great art and sound design. Intro was very polished! Asking the user which keyboard setup they have was a nice touch. Since it's short, the gameplay became repetitive, so with more time, more varied environmental elements would make it even more fun :)
An excellent game!! The art is incredible, especially considering it was all made in 12 hours! I love a good visual novel, and I also loved the use of different colors to distinguish the players (blue, pink). Gave the game a stylized feel! The dust animation playing on the screen is a really nice touch. Trivia was fun and unexpected, and the mood shift from "you're in a gameshow!!!" to the dank, dark table setting the players are actually at was really well done.
Nice platforming!! I like the use of checkpoints, I would just suggest making them a bit more frequent (maybe on every screen change) for easy playing and rating :-) The art and UI are great! The vibrating skulls in the environment are cool. I like having left click for jumps and how the music/sounds all come in at the rage point.
Wow, what an incredible game, especially given the short time frame. Love how you interpreted the theme, and the art is wonderful. It's also very in depth, which I'm sure must've taken hours of hard work to get done in time. Well done! I could easily see this being one of the winners :-) the repeated use of the word "hoe" felt a bit out of place to me-- as in, it felt immersion breaking --but that's my only critique. I think it would be great if you expanded this concept into a larger game.
What a fun idea! Is there progression after you snap a few inciteful pics? The art is gorgeous and the camera viewfinder is a fun mechanic. EDIT: I kept forgetting to add, but AI voiceovers are super off-putting for me. Maybe just personal preference, but I'd rather hear amateur voice work than something that sounds more like text-to-speech. Just adding that feedback in case it's insightful!