Overall I think this was really well made! Great use of the theme, and the visuals and sound worked together nicely. My biggest complaint though is that both of the camera movement axis are inverted, which made it very frustrating to play. Either this was an error, or you really need to add an option to invert the controls back, because I was unable to complete the game due to it being too frustrating to control as the platforming became more demanding
the_monotonist
Recent community posts
This was fun! My only complaint is that I thought I had to first find the gun, so I spent 5 minutes searching all of the homes only to learn that I already had it, and just had to scroll the mouse wheel. There doesn't seem to be any reason to use your hands, so why not just start with the gun out? The game also locked up for a few seconds when I got to the town square, so I thought it crashed, but it recovered. Overall it was a nice little experience though!
Fantastic job on the visuals! It was a little disappointing that there wasn't anything to do besides look around the rooms, but your team did a very nice job grabbing people's attention and making them want to see more. I hope your team continues working together, because you're off to a great start!
Overall I really enjoyed this! Great original visuals, theme relevancy, and sense of humor. My only complaint is that the tile based movement system felt like a hinderance, especially since everything is happening in real-time. My hands became so tired from spamming the forward button to move, and having to weave around just to line up a shot against an enemy. I also was unable to get out of the secret area, so I had to let the game fail me to start over
I liked your concept and sense of humor, but the very slow pacing made it hard to play. I think the alien AI wasn't working properly, because it would stare at me but not move at all. I also had the game crash my browser when trying to use the web version. I suggest renaming your game files too because the zip was called New Folder, and the game was shroomjam24.exe so I had no idea what game it was at a glance. I think this could be a fun little experience if you greatly increased the movement speed, and make sure the AI is capable of chasing the player
Great job with the graphics, and making the game relevant to the jam theme! I felt that the pacing was a bit slow because of how spread out everything is, and it would have been nice to have some kind of sound effect when key things happen like collecting an item and getting hurt. Otherwise this is a great start to a little game. I hope you keep working on it after the jam!
I enjoyed the visuals and the concept behind it, but was a little confused about the gameplay. I think I won by accident just by clicking random things. There wasn't really any time to sit and read all the descriptions since the game started right away. I couldn't really tell what was going on, but maybe that's the point? Overall, it was a funny little experience that fits the theme and vibe of the jam.
Good:
- Great framework for a little survival game! I enjoyed the idea of having to fight off a continuous corruption as the days go on. It helped make things feel more urgent
Bad:
- The instructions were a bit unclear, so I ended up learning most of how to play just through playing the game instead
- The grass being a solid color made it a bit disorienting since I couldn't tell if I was moving or not. I feel like it could use a simple pattern to give a better sense of movement
- No option to pause the game with an ESC menu, or option to reset
Good:
- One of the most unusual interpretations of the theme I've seen so far
- A level of depth to the gameplay
Bad:
- I was very confused about how to play, and what my goal was. I read the instructions multiple times and still was unsure what sort of strategy I was supposed to use to find tiles that would harm the enemy. It felt like everything was completely random, so I couldn't actually gain an advantage through learning the mechanics
Overall it's great to see that you went with a gameplay centric approach to the jam, but I personally feel like people will have a hard time figuring out how to play
Good
- Overall a very creative, fun, theme-relevant game. One of the best games I've played so far!
- Best death sound in the jam
- Original art, story, and music
- Great sense of humor
- Creative interpretation of the Corruption theme
Bad
- The barrier of requiring people to download an external application (EasyRPG Player) to play the game will lose a lot of potential players
- Using WASD combined with Z and X was a bit uncomfortable to my fingers. I feel like using keys such as space bar and ctrl or shift would have felt more natural
- It was a bit awkward to be pressing 9 and 2 for other mechanics. Seems more appropriate that restart button would be in a menu after pressing ESC or something like that
Great job!
Good:
- Once I figured out how to play, which took me a long time to figure out, it actually ended up being fun
- Clever RTS / clicker hybrid style game
- There was at least an attempt to make it theme relevant, with how you 'corrupt' the units to fight for you
Bad:
- It was very unclear what type of game this was supposed to be. I tried clicking and pressing every keyboard key, but couldn't organically figure out how to play. I was about to give up, but after reading the readme I went back in and gave it a second try
- I understand that this is a clicker style game, but the amount of clicking I had to do to win became a bit excessive and now my fingers hurt. This was after all the technology upgrades too
Good:
- Great sense of humor
- Original art assets
- Very theme-relevant
- Decent challenge even if a bit janky to control
Bad:
- I had some pretty bad performance hitches on both the browser and desktop versions (Windows 10, Chrome). Game would freeze for a full second every once in awhile
- Game doesn't automatically restart after losing, had to restart the whole app to play again
- There wasn't much gameplay feedback. I knew that I was supposed to shoot the big RTC guy, but I found myself squinting while looking at the corruption bar unsure of if I was actually doing damage
- Corruption meter very difficult to see on top of the wild color palette of the game
Good:
- Cool use of the theme with how the game becomes more corrupted looking as you play, so the challenge becomes seeing through all the glitches
- No issues downloading and playing, window defaulted to a comfortable size
- Nice, simple pixel art
Bad
- Gamepad didn't seem to work despite it being described as a twin stick shooter
- Game immediately starts without warning
- The goal seems to be to collect 'bits', but the counter wasn't working, so I don't believe there is a way to win the game as of the time of posting this
This was a very simple little 2D platforming game. I enjoyed the sprite work and the music, but there wasn't a whole lot going on gameplay wise, unless I missed something? I think there was only jumping and swinging the sword. I couldn't interact with any items other than enemies that hurt me. The variety in the level structure was nice, lots of changes in direction, climbing, descending. The ending was very abrupt, I assume you were short on time putting this together. There didn't seem to be any references to the jam theme other than a variety of mushrooms.
edit: I couldn't figure out how to get this game into full screen, so in the future I think it would be important to integrate a full screen toggle or resize function, because most people won't have the patience to play in a tiny little window.
A very intriguing style that I can't say I've seen anywhere else...a combination of a sad, decrepit old knight with broken modern concrete buildings and rebar, rusty fences, low poly art with photographs. A very unique experience. I had a few issues listed below
I play it starting at 05:04:17
My only complaints are that the sound was extremely loud when I first loaded the game. I had to lower my mixer down to around 10% for it to be tolerable. I also encountered a bug (seen in my video) at the end. Right after completing the first phase of the final boss fight, my mouse movement became locked so I couldn't turn the camera to properly focus on the boss. I managed to finish the fight still, but it really took me 'out of it' and I missed some of the sequences. Overall this was a very unique and memorable experience! I look forward to more
KIRA's games are some of the best weird little retro inspired games itch.io has to offer. I'm always intrigued by the stories, and never really know what's going to happen next. The Undying Beast was over all great, but the default mouse sensitivity on desktop is unplayably low. A controller isn't just recommended, it's actually required to be able to play.
game starts at 04:11:46, because itch doesn't like timestamped links for some reason
I enjoyed the visuals and the concept of a little christmas celebration for animals in a big city. I have to admit that I didn't understand what was going on in the plot, such as the animals using scientific names for various chemicals, and my possum mother apparently taking blood thinners at the end? No idea what that was about hah. Fun little experience though, I look forward to seeing more!
The game starts at 3:44:37, itch doesn't like timestamped links for some reason
This was a cool way to show off your music, which was very enjoyable by the way. When I streamed this, it inspired us to talk about music and a whole lot of other things.
I played it starting at 01:43:16, itch doesn't like timestamped links
I do have to mention that it was a lot of work to get this running properly, due to the .pck files being separate from the game. I use the itch.io app to download games, and it won't properly download a .pck file by itself. I had to navigate through a bunch of weird windows directories. I think it would have been better to keep everything together in one file.
The controls being really unconventional things like Shfit+Enter would make this hard for people to play. I had to refer back to your itch page here to know how to jump around. Maybe just use arrow keys or WASD?
Other than those things, this was a great little experience!
I loved the look and feel of this game. I'm always a fan of silhouettes of utility lines for some reason. You just feel cool and satisfied connecting things together, watching it transform. Great work! I'm looking forward to whatever else you come up with
(It starts at 01:02:20, itch doesn't like posting timestamped links for some reason)
I'm a big fan of analog radio systems, especially use of morse code, and this game is easily the most fun portrayal of it that I've come across! Here's a video of my experience with it:
I appreciate how you took the time to program in a realistic press and release transmitting system, it adds so much more to the experience that most games never even attemptThe concept is simple, but I would love to see this expanded on in the future. Maybe in later stages, things become more complex, and you do more than just repeat words that you come across. A situation where a frequency is requesting help, and you respond to it with instructions, or coordinates for artillery fire. There's a lot of possibilities!
My only minor complaint:
- It should be more intuitive to sit down at the desk. I like how standing up has a prompt that tells you to click to stand up, so I think sitting should also show a prompt to sit down when standing near and looking at the station
I LOVED the look and feel of this game, and hope to see more in this kind of setting. My only complaints are just that some of the text doesn't stay on the screen long enough to read, and the ending wasn't very satisfying. I felt like there should have been some sort of unexpected thing, or twist to the story, especially considering where the story was going
You nailed the look at feel of this type of horror game, but the gameplay and controls were a bit of a struggle for me
I chose to use a controller, and found it frustrating how slow the turning speed was. My objectives were quite confusing too. I came across a locked door at the beginning, so I spent a good part of my time looking for a key, only to learn that I'm supposed to get hit by the train to progress. I wasn't even aware that I could leave the platform. The keys that were needed to leave the office later were very tough to find, especially with the VHS filters. I thought the light was illuminating the door, not the soap dispenser. I'm guessing that the 'hide in a locker' mechanic comes into play later, because I don't recall using it at all later
Overall, the game felt unsettling though, which is good
Approaches was surprisingly well made! I was worried this was going to end up being some kind of siren head thing, but it managed to do its own unique thing. Great style, perfect length, created a lot of intrigue. I actually have no complaints, this was a great little spooky experience!
I enjoyed the visuals and the little bits of story I managed to come across, but I was very confused about how to progress beyond the hotel at the beginning. I admittedly was very tired after playing 10 other games before this one, so I might not have given this a fair chance. I wandered around for about 15 minutes unable to progress before I finally quit. It would have been nice to have some kind of objective indicator
The visuals and audio were delightfully abstract. The concept is innovative, though realistically I don't think people are going to come back and play each real life day. For the long term, I think letting players endlessly generate new trips would be a lot more fun
I appreciate the trippy visuals that the mirrored effect gave, but it became very hard to appreciate what was happening after awhile, so I think having that be optional would help a lot of people
Flying around was fun, but easily broke the game. Within seconds of flying I managed to clip through the ground and fell infinitely until the day ended because I couldn't recover from it