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I have a 3d model with a lot of animations. How can I add a "default" key for a track to every animation? Here's why I n...
started by hjk321 Jan 08, 2024
2 replies
126 views
Hi, I need to know how to make this work. I want to make edits of the pokemon sprites animations and when I loaded (just...
started by lilmooonie Dec 06, 2023
1 reply
170 views
Is there a way to lock certain timelines/objects to make them unselectable, it would be super helpful to be able to do.
started by lilmooonie Nov 26, 2023
2 replies
125 views
Hi there, I HATE saying this, but I bought this software ages ago and despite all efforts, I can't get the application t...
started by Nicole Ham Nov 18, 2023
4 replies
195 views
Hello, is it possible to animate non-pixel art in Pixel over? I have some handpainted pngs that I would like to animate.
started by kescoe Nov 13, 2023
2 replies
223 views
question32 bit?
Is there a 32 bit version of PixelOver, if there is please give me the link.
started by vony01023 Nov 06, 2023
1 reply
129 views
I want to make an animation by making a chain of bones with an orb sprite attached to it. The problem is that the image...
started by Hexioum Oct 18, 2023
1 reply
119 views
All in the post title, unless I'm overlooking something, I'm not sure how to export it so my frames of animation go from...
started by adroberts91 Sep 15, 2023
2 replies
192 views
Ive imported an animated rig/model but the joint scaling doesnt seem to work in PixelOver. Has anybody else encountered...
started by mathiastakacs Sep 11, 2023
3 replies
165 views
You can't interpolate rotations correctly if it wraps it when it goes over 360 or under 0(or whatever vaules it wrapos a...
started by VikingDan Aug 12, 2023
2 replies
169 views
Thank you
started by watercolor Jun 07, 2023
3 replies
295 views
Is this software only available through steam? Is there anywhere to purchase it outside of the steam network? This produ...
started by Pixel Mush Jun 13, 2023
3 replies
249 views
As title. I appreciate that 3d models require directional lighting, but I wonder if there is a way to make it more unifo...
started by Dark_Ansem Jun 14, 2023
4 replies
205 views
i'm having a difficult time understanding how IK works in pixelover. I've watched the brief tutorials from the official...
started by merry.pink May 29, 2023
3 replies
242 views
Let's see, I have a shader, have a bone under shader, have an image under bone. have 10 animations(e.g. walk/runing/idle...
started by DOD Games May 06, 2023
2 replies
147 views
I'm using the Deform tool to stretch some dungeon walls/door sprites to give a sense of perspective (these are for use i...
started by Tengu_Yamabushi May 22, 2023
13 replies
274 views
Considering a model with flat shading: In PixelOver I tried: Disabled the Directional light Set ambient light to 1 and W...
started by Alfred Reinold Baudisch (Pardall) Apr 20, 2023
2 replies
337 views
I'm sorry, is it a wanted feature that imported 3d models lose their level of detail when imported and get pre-pixelated...
started by Dark_Ansem Apr 10, 2023
10 replies
230 views
I hardly tried to import fbx from mixamo to blender and then export it to pixelover, but it not makes any sense when i t...
started by devokius Apr 12, 2023
2 replies
240 views
questionimport bones
hi, would it be possible to import bones rather than make in the software?
started by zoe_1000 Apr 10, 2023
2 replies
147 views