Play game
Dark Matter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 3.984 | 3.984 |
Music | #63 | 3.651 | 3.651 |
Art | #120 | 3.698 | 3.698 |
Overall | #126 | 3.640 | 3.640 |
Is the graphics 1 bit? | #182 | 4.603 | 4.603 |
Theme | #291 | 3.063 | 3.063 |
Originality | #310 | 2.841 | 2.841 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
Dithering, lots of dithering
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great use of raylib!
Thanks, this was actually our first time using raylib, so I’m glad it turned out good.
Very nice effects and intuitive gameplay :)
Really liked the effects.
simply but addictive^^ very nice!
amazing game and gameplay!
really fun game, and a cool way to use dithering
I love the "aura as a health bar" concept, that's very cool!
awesome awesome awesome! It feels super crisp. The sound effects work very well with the gameplay. I love the changing colors as well. There are times where the camera shake can feel too intense, especially when paired with some of the smaller Sprites.
Everything about this game just feels great, from hitting shots to getting the laser. Seeing the laser for the first time felt really cool. The color palette cycles through some nice colors too.
After some time I got my score up to 66249 on wave 34 before I got obliterated by a big group of enemies
Great stuff! I feel far too powerful when my pow meter is full *devil emoji*
Finished with a score of 40440! Not too bad, I think.
This was a lot of fun to play. Simple, but effective. My favourite feature by far was the death beam, it felt really good to vaporize the enemies before they even had a chance to shoot.
Thanks for creating!
Love how they fly back when you hit them. Thank god you gave a loudness warning.
Love how they fly back when you hit them. Thank god you gave a loudness warning.
if I had to describe this in a single word... it'd be "Juicy".. the impact feeling is just right, the enemy/bullet pattern (given the color limitation) doesnt overwhelm the player, the overcharged mechanic is a great addition... overall, a great game.
This game is immensely satisfying, the power fantasy/feel and visual/sound effects for the laser can be injected straight into my veins. The color pallet swapping was also very cool aesthetically and kept things fresh. Will play again sometime, thanks for making this.
Neat effects, though it was a bit difficult sometimes to see the enemy bullets. Probably would have liked a few more enemy varieties.
cool game !!
Fun game! The impact the bullets have hitting the enemies is very satisfying. But when the enemy hits you (the player) it's hard to notice. I found myself dying a couple times not even realizing I got hit.
Great point, looking back I have no clue why we didn’t put at least a screen shake effect on the player getting damaged.
I guess this is what happens when you make an effort to really polish a game! A very smooth experience, full of juice. You can really feel the power of the laser weapon! It would have been cool to see some more innovative gameplay as well, but that seems like a small complaint when you've done such a good job at this. Great work!
sweet, I love shmups