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A jam submission

TetherlureView game page

They're a little tied up at the moment.
Submitted by PD CGT (@PD_CGT) — 21 hours, 1 minute before the deadline
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Tetherlure's itch.io page

Results

CriteriaRankScore*Raw Score
Art#174.3834.383
Music#343.8173.817
Gameplay#463.8003.800
Overall#633.8693.869
Originality#1003.7833.783
Is the graphics 1 bit?#2024.5504.550
Theme#3102.8832.883

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Write down what effects you used.
Pixellate Masks

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Comments

Viewing comments 17 to 1 of 37 · Previous page · First page
Submitted

Great game. I loved the chara design, simple but effective. The result is very nice, I had fun.

Submitted

Overall I really like this game. The gameplay feels polished, the sound and art is great, but I don't really see how the game fits the theme of the jam.

Submitted

It can be seen that the developers have spared no effort to polish every aspect of this game. The controls are responsive. It's a pleasure to play a game that has been so carefully tuned for a smooth and enjoyable experience.

Submitted

interesting color!

Submitted

The tether/chain mechanics was super interesting and original. Loads of fun.

Submitted

Very original and fun mechanics! Great music and great art! Super polished!
Amazing work

Submitted

Great work, original mechanics and art!  There is abug where you get stuck in the walls, but despite that is awesome

Submitted

Fun gameplay!

Submitted

love the art :)

Submitted

Love the game play loop, especially if it was polished even a bit further, music is a great fit, the art is beautiful. On the growth areas, I can't quite see the link to the jam "light/dark" theme, and I think that the level difficulty could ramp a little slower (i got stuck on the first throw/jump/pull puzzle for quite awhile).

Submitted(+1)

I really love the theme music! To me, there was a bit too much text that couldn't be avoided both before and in-game which detracted from getting into actually gameplay. I would work to be more terse in your writing, and let the player fill in the gaps with their imagination. The thetherlure is an interesting mechanic concept-wise, but I will admit I had a lot of difficulty getting "the hang of it" to the point I could really enjoy the level rather than thinking so hard about it-- but I think I needed more time to get the feel for it. Perhaps some more guidance, or an enticing first few challenges would help cement the controls for me... again I got pretty distracted by all the small text when I wanted to focus on my learning to actually manoeuvre the character.

Submitted(+1)

Really fun game, enjoyed the different ways the platforming mechanics interacted. Psypull mechanic was a lot of fun to play around with. The amount of story broke up the pace of the game a bit but really good job!

Submitted (1 edit) (+1)

Bridget (Guilty Gear) - Wikipedia?

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People Are Saying This

Submitted (1 edit)

i love the art and the gameplay was very fun! I encountered a bug where the knight got stuck in one of the platforms and i couldnt yank them out though. Overall that this is a great submission, nice job!

Submitted

art seems great

Submitted

Very impressive that this experience was made in a week! loved the gameplay, and the art really compliments the world that you built. 

Submitted

The hand drawn art is adorable! Very impressive submission and submitted 1 minute before the deadline? You guys really like playing it dangerously haha.
One of the top contenders in my book.

Submitted

no it is 21 hours 1 min lol

Submitted (1 edit)

Ohh you're right... I didn't see the hours, lol. I take it back then! You like to play it safe, don't you.

Submitted

yea safe is better than rushing. 

Viewing comments 17 to 1 of 37 · Previous page · First page