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Tetherlure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #17 | 4.383 | 4.383 |
Music | #34 | 3.817 | 3.817 |
Gameplay | #46 | 3.800 | 3.800 |
Overall | #63 | 3.869 | 3.869 |
Originality | #100 | 3.783 | 3.783 |
Is the graphics 1 bit? | #202 | 4.550 | 4.550 |
Theme | #310 | 2.883 | 2.883 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game. I loved the chara design, simple but effective. The result is very nice, I had fun.
Overall I really like this game. The gameplay feels polished, the sound and art is great, but I don't really see how the game fits the theme of the jam.
It can be seen that the developers have spared no effort to polish every aspect of this game. The controls are responsive. It's a pleasure to play a game that has been so carefully tuned for a smooth and enjoyable experience.
interesting color!
The tether/chain mechanics was super interesting and original. Loads of fun.
Very original and fun mechanics! Great music and great art! Super polished!
Amazing work
Great work, original mechanics and art! There is abug where you get stuck in the walls, but despite that is awesome
Fun gameplay!
love the art :)
Love the game play loop, especially if it was polished even a bit further, music is a great fit, the art is beautiful. On the growth areas, I can't quite see the link to the jam "light/dark" theme, and I think that the level difficulty could ramp a little slower (i got stuck on the first throw/jump/pull puzzle for quite awhile).
I really love the theme music! To me, there was a bit too much text that couldn't be avoided both before and in-game which detracted from getting into actually gameplay. I would work to be more terse in your writing, and let the player fill in the gaps with their imagination. The thetherlure is an interesting mechanic concept-wise, but I will admit I had a lot of difficulty getting "the hang of it" to the point I could really enjoy the level rather than thinking so hard about it-- but I think I needed more time to get the feel for it. Perhaps some more guidance, or an enticing first few challenges would help cement the controls for me... again I got pretty distracted by all the small text when I wanted to focus on my learning to actually manoeuvre the character.
Really fun game, enjoyed the different ways the platforming mechanics interacted. Psypull mechanic was a lot of fun to play around with. The amount of story broke up the pace of the game a bit but really good job!
People Are Saying This
i love the art and the gameplay was very fun! I encountered a bug where the knight got stuck in one of the platforms and i couldnt yank them out though. Overall that this is a great submission, nice job!
art seems great
Very impressive that this experience was made in a week! loved the gameplay, and the art really compliments the world that you built.
The hand drawn art is adorable! Very impressive submission and submitted 1 minute before the deadline? You guys really like playing it dangerously haha.
One of the top contenders in my book.
no it is 21 hours 1 min lol
Ohh you're right... I didn't see the hours, lol. I take it back then! You like to play it safe, don't you.
yea safe is better than rushing.