Nice, simple, fun. I would've enjoyed it if there were more things to do beyond beating the game, harder difficulties, unlockable stuff, etc. Still very nice.
Hey gabemcarvalho! This is an amazing game. I love the feedback on everything! The audio feedback for picking up a glass, putting it back down empty, putting it down full, filling up, visual feedback on filling the glass and putting it down; the voices on breaking the jar and dropping the glass add plenty to the experience. So many subtle details that often go unnoticed but make the whole experience more immersive and lively. Such a simple premise but amazingly well polished. This is a really good example of using feedback to make a simple action such as filling a glass with water thrilling and enjoyable. I also like that you can choose a higher difficulty by picking a particular glass at the start. The change in the jug movement towards the end is also a good idea as it adds to the tension and reduces monotony. A suggestion I'd offer is to add audio for glass breaking when you drop the glass. Overall it is a wonderful game and I love it. Congrats on making it and I wish you the best of luck in your future endeavours!
I played this a while ago and it was good! With the changes that have been made since then, it is shockingly good fun for such a simple premise. Chapeau.
The visual design, music, sfx and gameplay work together very well. The twenty second limitation is complemented very well by the tension that comes from the music and the action of the pouring water.
I especially like that the game cleverly avoids using menus by putting player choices into the game. The game starts by picking up the cup. Hard mode is activated by the choice of cup. Good feedback on player performance is also appreciated.
Very well implemented! I enjoyed that you can lose not only by failing to fill all glasses, but also by breaking the jar and dropping a glass. Smart concept and sounds fit in well. After a dozen of attempts, I managed to pass hard level with 0.83 seconds left, it was tense! Good work :D
The music fits the gameplay and adds a sense of urgency.
The click-and-drag controls for the glasses are a fun touch!
I loved the use of particles for water and confetti.
This was a simple idea, executed with a lot of polish and proficiency. It's a unique idea, and it's immediately fun to play! And I'm very impressed that you took on a new engine for this jam!
Comments
This is a great entry! Nice idea that fits well in the 20 second theme. Music, graphics, and mechanics all work well.
Nice, simple, fun. I would've enjoyed it if there were more things to do beyond beating the game, harder difficulties, unlockable stuff, etc. Still very nice.
Hey gabemcarvalho! This is an amazing game. I love the feedback on everything! The audio feedback for picking up a glass, putting it back down empty, putting it down full, filling up, visual feedback on filling the glass and putting it down; the voices on breaking the jar and dropping the glass add plenty to the experience. So many subtle details that often go unnoticed but make the whole experience more immersive and lively. Such a simple premise but amazingly well polished. This is a really good example of using feedback to make a simple action such as filling a glass with water thrilling and enjoyable. I also like that you can choose a higher difficulty by picking a particular glass at the start. The change in the jug movement towards the end is also a good idea as it adds to the tension and reduces monotony. A suggestion I'd offer is to add audio for glass breaking when you drop the glass. Overall it is a wonderful game and I love it. Congrats on making it and I wish you the best of luck in your future endeavours!
nice 20 Second concept and well executed. play is fluid and fun (see what i did there?).
80% on my second try. if i can beat that, i may have to change professions!
everything works well in the WIN version; not so much in the web version under Edge, but you knew that.
thanks for sharing!
Very fun idea and great execution. The music fits like a glove and enhances the franticness of the game. The sound effects are also nice.
I played this a while ago and it was good! With the changes that have been made since then, it is shockingly good fun for such a simple premise. Chapeau.
The visual design, music, sfx and gameplay work together very well. The twenty second limitation is complemented very well by the tension that comes from the music and the action of the pouring water.
I especially like that the game cleverly avoids using menus by putting player choices into the game. The game starts by picking up the cup. Hard mode is activated by the choice of cup. Good feedback on player performance is also appreciated.
Bravo.
Very well implemented! I enjoyed that you can lose not only by failing to fill all glasses, but also by breaking the jar and dropping a glass. Smart concept and sounds fit in well. After a dozen of attempts, I managed to pass hard level with 0.83 seconds left, it was tense! Good work :D
Very fun game! I really liked how the jug of water starts to move differently at the end. It surprised me. I just can't complete the hard mode :(
Very fun, and tense!
Nice art and very nice mechanic!
great little game!
This reminds me of a WarioWare minigame. Nice challenge.
Very good game!
Love the attention to detail. Well done.
I'll remember to stay hydrated thanks to this game :)
Love this entry!
The music fits the gameplay and adds a sense of urgency.
The click-and-drag controls for the glasses are a fun touch!
I loved the use of particles for water and confetti.
This was a simple idea, executed with a lot of polish and proficiency. It's a unique idea, and it's immediately fun to play! And I'm very impressed that you took on a new engine for this jam!
I enjoyed this a lot! Such a simple idea, yet so juicy!
This is great! Just the right amount of trickiness. Nice use of particles, too
This seems like such a simple game, but there’s a ton of neat little details and polish. Well done!