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A jam submission

Hungry OutcastView game page

Hunger can really blind someone. Will you trust what you see?
Submitted by LapoLinguini — 4 hours, 25 minutes before the deadline
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Hungry Outcast's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#494.1644.164
Originality#524.3104.310
Presentation#714.4374.437
Gameplay#943.7463.746

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
This game put me to the test. I loved that I was able (I hope) to convey the creepy/confusing/disturbing atmosphere, main feature of any psychological horror, without resulting into a pure scary horror. I can say that I feel quite proud (and exhausted) of all my work. Also Acerola's videos motivated me to dive deeper into shaders, so I wrote a custom one that was very helpful in order to setup all the environment correctly. Good luck to everyone! :3

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Comments

Viewing comments 31 to 12 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

Very nice game. I wonder why cashier girl calls player a monster, is it a reference to A Clockwork Orange?  After beating the second stage I can see why,  only monster can beat the game;) Felt so hungry after play, need to buy some milk now.

Developer

Hahahahaha, it is indeed really difficult to beat the game, I will make sure to make it easier and more enjoyable in the future. I didn't even notice the similarities to A Clockwork Orange until now that you make me think about it, really cool, it fits a lot.

I'm glad you enjoyed it and thanks for the insights. 

Good luck with the jam <333333

Submitted(+1)

The moral of the story is: "Always keep the track of food in the fridge, while working from home" :D

Cool game. SFX and animations is on level, but I personally missed some sound feedback from text. But I guess, I'm also got that part wrong in my game :\

Developer(+1)

Hi, thank you so much for your feedback, I was planning on adding some text display/skip sound, but I ran out of time and couldn't really implement it. I'm glad you enjoyed it anyways! Thanks for playing and letting me know your thoughts on it <333

Submitted(+1)

This game is really interesting! The story was quite intriguing, and the atmosphere was cool! When I got to the velocity ball section, I had an issue: It was too easy to kill all of my velocity from slightly mistiming it. I think it would be nice if there was a bit more leeway to it :) The graphics are well done, especially with how everything looks like it's in a spotlight. Overall, this game, being a short experience, has well-done graphics and atmosphere, with a story properly tying it together, although it can be a bit punishing in one section. Nice Work!

Developer (2 edits) (+1)

Hi, I'm glad you enjoyed it. During development, I was working on a game mechanic where the ball would receive a speed boost if it collided with the slope within a certain angle range, making it much easier to reach the top. I had to scrap it out tho as I didn't have much time. I will make sure to retouch that part in order to make it much more enjoyable!

Thank you so much for your feedback, it means a lot to me. Good luck and keep it up <33333

Submitted

You're welcome! That sounds like a good idea, if you are planning on continuing this game, that would be a useful feature :) Thanks for responding!

Submitted(+2)

I like how I can admire fridge from afar!



Amazing work on this! Really liked how you used the effects at your disposal to make it all feel progressively weird! I also failed victim to the mini game... I guess you click or press space to change direction of the ball? Managed a few nice jumps but then got in the valleys that took 30-40 seconds to build momentum.
Developer(+2)

Yep, when you press space/left click you apply a down force to the ball. I'm glad you enjoyed it, for more tips on the minigame check the game's page. Thank you so much for the kind words, the fridge looks very nice from the distance hahahaha.

Thank you again and good luck with your game mate <3333

Submitted

thanks for a great game!

(+1)

an amazing game. Intuitive in use and that maintains the player's interest until the end.

Developer(+2)

Thank you for you feedback, I appreciate it so much! I'm glad you enjoyed the game <3

Submitted(+1)

An easy and enjoyable piece of game you have here. it's complacent because it doesn't expect much of the player else than following the hints.  But the turnaround that happens at the end, is a great twist,  a nice aberrative ending to an aberrant game! i loved the minigame for following the flow. it's well made. and it perfectly conveys I think your idea. I enjoyed it!

Developer(+1)

Thank you so much for your feedback! I'm glad you enjoyed my game and the final twist. I had time to play your game and rate it, but not to give some concrete feedback, as I'm currently busy (I shouldn't be replying here now). Later I will leave you a comment on your game.

(Spoiler: I loved it) <333

Submitted(+1)

Made me want to play Minecraft again haha, It has a lot of charm, i enjoyed the animations, sounds, and story telling a great game.

The only issue I had was the minigame that you need to do to breath in and out it ended up making me get annoyed, cause I couldn't finish it. but after I finished the minigame it a was fun game, maybe work on the minigame to make abut more fun or even not as long. but overall a great fun little cube-style game. I enjoyed everything in it, story dialog, animations the walking animations and sound we NOICE :D

great job :D

Developer

Yeah, I had very limited time to balance and polish the gameplay, so it resulted a little bit on the harder wide, without giving that much of a clue to the player. I'm glad you still enjoyed the rest of the game :33333.

Thank you for your feedback and your kind words. Good luck with yours fellow minecraft player <33333

(+1)

First of all I want to congratulate you, it is absolutely a good product that is quick to enjoy, which perfectly succeeds in the intention of creating discomfort but at the same time wanting to understand the story and where it wants to go. The game works very well from a narrative point of view and I think that by expanding it a little and better exploring some of its features, a good project could emerge.

The only negative note is the actual "gameplay" part, this gameplay which is reminiscent of Tiny Wings needs to be revised a bit, in itself it works, but the absence of feedback makes it all a bit frustrating in the long run, especially given that It's a part you have to get through, and it might take a little too long.

For the rest, I highly recommend the product, it is very beautiful, looks good and has excellent potential.

Developer

Thank you so much for your feedback! I will definitely look forward to adjusting and polishing the gameplay section in order to make it more "user-friendly" and less frustrating. I'm glad you enjoyed the overall story and that it got you engaged! 

Thank you so much again :3333

Submitted(+1)

I like the animations and art you made in the earlier half. Not sure if it was just me, but I had no sound, and I feel sound would've done wonders here. As others have mentioned, the ball game wasn't as intuitive as it should've been, but very nice job overall.

Developer(+1)

Hi, it's strange you didn't hear any audio. You checked the volume slider in the options panel? If it doesn't work try to download it again if it's not a problem for you. I'd love if you could play it with sounds, as they really help to engage the player A LOT. I'm sorry and let me know if you manage to get it working! I'm glad you liked the rest tho <333333

Submitted(+1)

Ah I gave it another try and I must've had the volume too low! I heard it clearer when the music/sfx were max and my volume was also max haha. In perspective, my ears get blasted at this vol listening to music XD.  So it could be that they are relatively more quiet. The SFX are great , however, and I like the details you put in there. Imo they could all use a raise in volume so others don't miss it as well haha.

Developer (1 edit) (+1)

Thanks for the feedbacks, it seems that my earphones are too loud and had to lower down the default volume by a lot when developing it. I'm glad you enjoyed it <333333

Submitted(+1)

I feel like the art style is not fit for this game but it is very original!

Developer

Hi, I'm glad you found the game original, I appreciate it so much! I went for a more low poly style in order to speed up the developing process of the game, as all the assets are self-made. 

Thank you so much for your feedback and good luck, I will check your game as well in a moment <33333

Submitted(+1)

I really like the analogy to schizophrenia/depression/low self-esteem that you gave to the game, and the truth is that the ball minigame is very satisfying once you master it.

Developer(+1)

Hi, thank you so much you pointed out the analogy of the whole story, it is actually a mix of schizophrenia and depression that the main character is going through. I'm glad you enjoyed the minigame in the end. Thank you so much for this review, I'm really happy about it <33333

Submitted(+1)

How i play the ball game ?

Developer

Hi, when you press space or left mouse click, a down force is applied to the ball, also a small force to the right is constantly applied to it as well regardless. You have to press down when the ball is about to go down a slope. If you get stuck in the middle of a wave, don't keep pressing down, do little presses so the ball has time to oscillate. If you keep pressing it will just get stuck in the middle. 

If you still have problems with it don't hesitate to ask! Hope you get it to work <3333

Submitted(+1)

it works ty

Developer

np <3

(+1)

This game is awesome!

Developer

Thank you so much, I'm glad you enjoyed it <333

Submitted(+1)

I liked the "going with the flow" wave ball thing, felt satisfying to hit those waves at the right angles. At the same time, it kinda lulled me into a sense of security so when that reveal hit I was like "omg nooo", very cleverly executed. The atmosphere was well done as well, I liked the spotlights in particular. Good job!

Developer

Thank you so much, the whole concept behind the wave ball game was to calm down, so it makes sense that it broke some of your tension and brought you some security. Thank you for your kind words, I will check out your game as well and give you some feedback.

Good luck with it! <3333

Submitted(+1)

Very clever way of presenting things -- I really liked the use of the spotlight effect to convey scene changes. This felt super polished. The audio was a bit sparse (and I the volume was really low -- I think it might be worth sending the sound effects through a limiter so you can make sure the volume is evened out for everything), but other than that it was great. Nice work! :)

Developer (1 edit)

Thank you so much, I appreciate the feedback on the audio. I will look forward to it, as I didn't have much time to work on it. Thank you for playing it and giving me some tips, I will check yours as soon as possible!<333

Submitted(+1)

A creative and quick experience that puts its few assets to good, efficient use. I find it really smart to put the gameplay in these lit little areas surrounded by darkness. Without detracting anything from the experience, it saves you the need to make a surrounding environment that would risk feeling empty if you didn't spend a lot of time populating it. The ball minigame and its physics were fun, though as some others pointed out, it was hard to know what to do until coincidentally hitting the blue line, and the long pause from the story (since the minigame is actually fairly difficult) harms the pacing of the game. The heartbeat in the background does a good job in actually making you feel tense, which was great. Overall, with the interesting story and tension, it gets a solid 8/10 in my book.

Developer (3 edits)

Thank you so much for playing the game and pointing out the design of the spot light areas. You actually nailed it, I designed my game like that in order to cut the amount of assets I should have done otherwise, without losing any experience, so I could concentrate more on polishing the rest of the game. I agree with the ball gameplay critiques. I will definitely adjust it in the future. 

Thank you so much for your feedback, I will check your game as soon as possible too! <333

Submitted(+1)

Very very good! I really like how minimalist the game is when it comes to assets in general. You have just a couple of models, very few SFX and no music and I'm pretty sure the game doesn't need more, in fact, it might have been worse! The darkness and silence really added to the experience, I can tell you polished to a high degree those little things, which is probably the right thing to go for in a game jam of this length. The only critique I would have is the lack of interactivity. There is very little gameplay, although I can tell this is by design I still think having some gameplay, maybe some exploration or choices usually makes these experiences stick more with the player. But hey, this is game jam and I can't  expect a high level of polish and also having more content. Great job overall!!

Developer(+1)

Hi, thank you so much for your feedback <333

I agree with you on the lack of interactivity, in the future I will implement some choice guided narrative so the player feels more engaged!

I had to cut a lot of stuff I wanted to make in order to achieve a much shorter but polished result.

Thank you so much and good luck with your game! I will try it and give you some feedback as soon as possible. <333

Submitted(+1)

Really liked the look and atmosphere of the game - I enjoyed the story parts too (although, they could do with being a bit snappier). 

The ball game did take a while to get used to, wasn't sure what the input was for it at that point, but worked out space bar did push the ball, so eventually got it - would've helped to have some instruction at that point...

All in all, great job - really enjoyed it :)

Developer(+1)

Hi, thank you for your feedback! I definitely agree with you on the ball minigame, I will make sure to include some instructions in my future games. I played your game and I can say it is fantastic! 

Good luck with it man <3333

Submitted(+1)

Bro That Game Soo cool 

Developer (1 edit) (+1)

Thank you so much! <333

Submitted

no problem

Submitted(+1)

Wow! I liked how you transition from one scene to another, seamless. This helps immersion as loading screens are also moments in which we invite the mind to disconnect for a while.

The art is great, you conveyed a lot of meaning with just a few polygons, and they are aesthetically pleasing. Did you use a color palette? Your minimalistic stage play looks very well balanced in terms of color, composition and proportions.

One thing that made me a bit mad was the sinusoid wave/ball phase. It works smoothly once you get the ball to get forwards, but I feel that it is too long, too much time without rewarding the player, so in spite is very good looking, it gets frustrating.

About the text, the cashier telling me to GTFO was a great surprise to stablish the theme. Although I would take care of hoy many dots (.) I used. More than three provoke too much noise. As Bukowski said, when you write is has to read "bang, bang, bang"; do not be afraid of using short, strong sentences that start with no dots and end with a single one ;)

Overall, quite a beautiful piece of art! You should develop it further. As I said, transitions made it really cool!

Developer(+1)

I appreciate you liked the transition choices. I my self find very important not to interrupt the immersion of the player splashing a big LOADING text icon directly into it's face. I did not use a color palette and went all in with gut feeling on this :).

I understand the frustration of the wave minigame, I really didn't have much time to balance it properly, I hope it didn't ruin that much the overall experience for you.

For the dots.............well...................you know..................(intended)

Yeah, I used them a little too much. I used them a lot in order to kind of guide the pace of the dialogue as I didn't have the time to implement a dialogue system with a customized text speed. I will definitely adjust those in the future!

Thank you so much for your constructive feedback, I will look forward to keep developing it! 

I will check your game too as soon as possible <333

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