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Neon of the dark Realm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 4.070 | 4.070 |
Fun | #36 | 3.648 | 3.648 |
Visuals | #54 | 3.732 | 3.732 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent use of the neon theme. It got a little scary going that deep, and I like how the colors changed. Great mood for the music too. Excellent work!
Thanks for your kind words! glad you enjoyed the mood :)
subnautica is amazing! and yes! we were planning to add some action bits but it was hard because of the time constrains, thanks a lot for all the feedback we will continue to work on this game we had so much fun doing it and we love the concept!
about the patters we realize that some of the patterns were making the puzzles harder than expected also the speed of the puzzles need adjustment, thank you for playing our game and taking the time to write a review!
thanks a lot for the feedback we are glad that you like it! about your comments
1. Yeah we decided to block the fullscreen because the UI implementation were part of the last bits of the jam and we didnt have chance to test it fully, we were afraid of messing up the ui controls with change of resolution or screen size, but of course we want to implement full screen
2-4. It has an ending is not a boss, but when you catch all the creatures an open the species catalogue you could see the endgame credits, of course that we wanted to add more stuff like bosses enemies and other stuff, but the time constrains limited us, the original plan for the jam was 20+ creatures, a big boss reveal at the end, and of course we will consider more minigames too, thanks a lot for the feedback!
Qué perron!! 🤟❤️
Thanks a lot for the perronas words Eli!
Nice artistic vein & realization !!! Cute concept! Go on!
(also answered your question on my page)
Thanks for the kind words! I will try again your game I was having fun when I got stuck
This was an interesting game. It had a surprising amount of depth into it (haha). I like the sense of exploration in a way that you don't know what's ahead of you as you venture further down. The gameplay was fine but could've used some refinement.
Some tips:
All in all great job for a game jam. I see you ended up submitting 4 minutes before the deadline haha. So maybe you just didn't have time to refine some of the things.
Wow we love this kind of feedback thank you very much for all of this, this exactly the kind of stuff that makes you keep developing the games, about your recomendations:
First: yeah that screen was added post jam, I didnt wanted to affect to much the original build it felt unfair to update the game, we added because a lot of the comments where about we didnt have any tutorial or something, the change between the 2 miningames is rushed you are right we need to add more visual feedback and a little to let the player notice that is another stage
Second: yeah we noticed the O symbols was a mistake we are going to rework the patter to make them fit more in general with the memory idea and make them different enough
Third: you are totally right about this we didnt added anything in the game to know what to do, we added some info to the game pange an a trailer of how to catch creatures, but you are totally right about this
Forth: yeah it was another minigame when you need to use press the highlighted arrows to get "closer" to the fish and collect it
Yeah we were on stresss in the last minute, it was a miracle that we were able to upload a playable build, thanks alot for all the feedback is very helpful and we will keep working o this game we really like the process of making it and we see potential in the idea!
Passed. Cool, calm, meditative game! I really enjoyed diving, searching, I love these games.
The only thing I had (at some point when fishing) "broke" the driving part near the bathyscaphe, it worked the other way around (it closed for collection, opened for swimming). And I would like to be able to "look around", ie move the camera back to see more space.
I hope the project will develop, with me subscription and expectation. Good luck with development =)
Glad you enjoyed the experience, yeah we detected a bug with the capsule, it doesnt affect the mechanics just the animation, thanks for the feedback and yeah we are really happy with the idea and I think we are going to keep developing adding more content and polishing all the systems!
The theme, visuals and music are good, rewards are missing, there is no sense of fulfillment while catching the creatures. It's hard to play for a long time due that. Overall is a good concept for a game.
thanks a lot for your feedback helpfulnerd we will work on future updates to add more rewards, creatures and things to do :D
Aw, really cute graphics!
Thanks!! We're glad you've liked the graphics!
It took me a second to realize there was a 'lure creature' button at the top when I got close to the underwater life! haha. I kept chasing them like "WTF!?". Really fun! I enjoyed exploring. At first it seemed overwhelming like I might get lost, but I just stuck to the sand and was fine. Great stuff! Awesome work!! :D
Glad you had a good time with our game is really heartwaming reading comments like this! and yeah we need to explain our mechanics better!
I must say, the strange sounds, unique style of graphics and disappearing anglerfish (?) all made this a strangely creepy experience. That's not bad, but probably not your intention. Either way, the gameplay appears to be just swimming deeper and deeper, and I wasn't able to capture any fish at all because they were too fast. Is there something I'm missing? I feel like you could explain the controls and the goal of the game better. Aside from that, I'll probably be the first to admit that slowly moving downwards by holding down a button isn't exactly riveting gameplay. I know I'm not supposed to be negative or discouraging, but seriosuly, fighting off my boredom was hard. The concept of a game is far less important than its execution and the fun you have with it. If you made the ship move faster, make it less floaty, increase the abundance of fish, make more gameplay, I expect people would give it higher ratings.
You are totally right, we are missing an ingame tutorial, we added a video to the game page of how to catch a jellyfish to explain the mechanics you can see it here
thanks for all your feedback is not discoraging at all, I think the most important thing missing for us was a good tutorial and more variety of creatures, the catching minigames are the things that breaks the etherna boredome of just swimming around, we plan to keep working on the game adding content and more mechanics, thanks a lot for all the feedback is really appreciated!
It has always been fun to play games where you have to explore something. It is a pity that there are not many varieties of creatures.
Also when I tried to catch the last mob (worm) I failed (my memorizing skill isn't so good at far ^^) and when I came back I couldn't control the submarine and there was no light at all.
Nice work anyway!
the worm is pretty hard to catch we also had a hard time remembering the patterns ourself, is pretty nice to see that someone get that far, we were aiming for +20 creatures but the time constrains of the jam were too much, and we just wanted to have most of the system working, about the dissapering light we have been reported some bugs when you come back after the minigames, you were probably to close to the "land" thats were this bug happens, thanks a lot of for the feedback, we will iron all those bugs and of course we are going to add more creatures!
I have a deep sea fascination, so this was pretty neat!!
glad you like it!
''Neon of the Dark Realm''... Sounds like a Synth Wave / Black Metal cross-over band :) But joking aside, this is a nice game. I love the brooding atmosphere. Although, it was not very clear to me what the goal of the game is (dive deeper)? Good work! Rated!
Hello, we are glad that you liked the atmosphere, and of course is a black/sinthy metal band our singer is a bioluminiscent squid! by the way the goal of the game is find luminiscent creatures and capture them, you will find several creatures all the way down to the deeper parts of the ocean, the game even have a credits screen when you catch them all, you can find a tutorial in the page's game of how to lure and catch the bioluminiscent creatures! thanks a lot for your comment!
I'm a sucker for underwater games. I had fun with this one! I did have to watch the tutorial to learn how to capture the animals though! Great Job on this game! Looks great!
yeah we needed to clarify a lot of things in game, we were so focused on having content that forgot about a good tutorial, but we are glad that you had fun with our game, thank you very much!
Loved how the neon underwater style looks
I like underwater and I also had an underwater-themed level for my game ;) but yours is definitely more immersive :). The bioluminescence effects works well and fits the theme perfectly imo! Cool idea to catch creatures by luring them but it was a bit challenging to control and understand how to catch them. I tried following the light sequence but I didn't catch the fish. Perhaps a tutorial might help?
Hello, thanks for all your feedback is really important for us, you are right a tutorial is needed, we will update the page today with a video tutorial on how to catch, glad you liked the idea we want to get further with it!
Great theme, be waiting for more content
Thanks we think we will be taking this game to the next level! we had so much fun doing it!
interesting game!
thank you we hope you enjoyed your time our game!
Don't put your project files up unless YoYo asks you for them for verification. Nice job, by the way!!!
thanks you for your feedback I though I needed to do it because it was in the rules, Can I edit my entry post submit?
The project files are required upon request only. I'm not sure if you can revise.