This game is great! The depth of systems/progression, the style/sound, the controls and responsiveness, everything is top-notch! I really enjoyed the balancing of building a well-producing farm vs not overwhelming yourself with enemies. There were several times as I was planting crops I was hating myself for making things so difficult, yet loving it at the same time. Tons of fun, great job!
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Big Trouble in Little Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.547 | 4.547 |
Presentation (graphics, audio) | #24 | 4.472 | 4.472 |
Originality | #29 | 4.170 | 4.170 |
Theme | #30 | 4.132 | 4.132 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
There are two different game modes that complement each other. Gardening and Harvesting.
Comments
the industrial revolution and its consequences on my frames. Amazing game, I really enjoyed it! You had a great idea and an even better execution. I had no idea the how well big HTML games could run too!
This really stands out. I had an absolute blast playing this! The game loop is well implemented, and everything feels quite polished for a jam. The difficulty curve feels more or less spot on.
Incredibly impressive work. Well done!
Wow! This game really stands out. It feels super, super polished. Well done!!!!
Great game, everything works well and the guns are satisfying to use! Minor nitpicks/improvements would be to add screenshake, make the enemies detect you from further away so you cant cheese them, and make the final boss harder. Loistava peli!
Well done - I didn't get to the pumpkin but I'm scared of what that would be. I like having the switch to control the differents modes of play.
Hi OzMaister,
So, I've played the game again and this time to completion which is praise in itself :) Enjoyed the bad pumpkin in the sky!
A few things you could improve for sake of replayability (which I'm sure you're probably aware of):
- weeds seem more difficult than eggplant but only pay out $5 with the skill enhancement. Whereas lowest payout for each eggplant is $51.
- Traps (particular spike traps, and sentry guns) are overpowered. The player can just litter the map with these traps and basically not have to shoot an enemy throughout harvest time.
- Suggestion: make the spike traps one use only in the harvest, reseting for each harvest.
- Suggestion: enemies go for the sentry traps and destroy the guns. If guns destroyed, they don't reset after harvest. IE, there is incentive to protect these assets.
- Pathfinding needs tweaking. A simple way to make the game easy is plant eggplants in all plots, have the map littered with spike traps and then sit behind the pond. Half the eggplants will get stuck trying to get around the pond and the other half will get destroyed by the OP spike traps. Each harvest yeilds $9000+ without much challenge.
I hope you appreciate the feedback. Really impressed by the game!
Thank you so much for the extensive feedback and playing again! You made some really good points. There are some things that we wanted to improve, but didn't have the time and some things that didn't come to mind at all. We might do a post-jam update with balance tweaks and your feedback will help alot. Thanks again!
Well executed with a great difficulty curve that gradually creeps up on you. Well done!
This game was fantastic! Definitely my favourite game that I've rated so far.. Initially pulling the lever after planting some seeds and watching the sky go dark instilled a sense of dread.. and I wasn't sure why until I turned around to see an onion coming after me !
One of my friends said "would be cool if it had the building style of something like Orcs Must Die, with gridbased pathfinding so the traps work better". I haven't played that game so I'm not sure if I agree with him, but I thought I'd pass on his feedback (he also enjoyed it)
Had a lot of fun with it and I would definitely buy a full game based on this haha
Thanks for your and your friends feedback! Gridbased pathfinding is a good idea to think about. Orcs Must Die has a bigger grid size and more linear paths for the enemies so I don't know how well it would integrate into our game. Maybe I could just increase the effective area of the traps to make them work a bit better. Glad you had fun!
Man, this was good. You guys really used the 2 weeks well! I loved how well balanced the progression was, the personality you gave the frog, and the fact it was just the right length. I was confused for a minute wondering how to get more seeds, but after I pulled the chunky lever, I instantly understood what this game was. It's a dang good time. As I leveled up my garden with traps I could really start "farming" my enemies. The performance was taking a hit towards the end, but I'm so glad I got a better computer so I could play great 3D games like this! I really don't have any criticism, it's well balanced, paced, has a good presentation, and even a credits scroll. Great game!
Super unique use of the theme and really fun gameplay! Really well made overall, I hope you expand on it in the future!
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