Very Challenging game! I liked the sounds of the Orblorgos as they (unfortunately) plummeted to their doom.
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ORBLORGO COMMAND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #52 | 4.303 | 4.303 |
Fun | #188 | 3.379 | 3.379 |
Theme | #425 | 2.833 | 2.833 |
Presentation | #427 | 2.818 | 2.818 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Orblorgos gives the player the ultimate power: the power to create new, unimagined levels. But it doesn't end there- once a level is published, anyone can creatively command of their orblorgos to beat levels in record times.
Comments
Really cool idea! I am unfortunately not good enough to enjoy the entirety of the game but sick idea nonetheless. Balancing between using Orblorgos for speed and power makes it a both interesting puzzle/platformer.
As a fellow appreciator of hard content I spent an hour beating some of these absolutely brutal levels. Anything that has the wall chasing you is absurdly hard. this game is great though and hopefully someone builds some levels to fill in some early game learning curve because getting used to the launch physics is pretty tough. I completed a few levels with sword in the name, but I never actually built a sword I would just shoot my orblorgs like a gun. Really fun really hard game. Well executed concept.
The procedural animations are insanely smooth, scratches an itch in my brain.
This game is very creative and original its very very fun BUT the avg player might not experience that fun, the game spike in difficulty is too high, the first level I died a few times second one was easy but on for the life of me I can't finish the third one, I got to the first checkpoint somehow but every time I spawned I was instakilled by the WALL.
pressed reset on accident I forgot it send you back not to last checkpoint but start of level which made me quit.
But this game has probably the most unique and fun mechanic ive seen in any games in this jam
Thank you for this feedback! Going to try and be really mindful of this for whatever jam comes next. The boost orblorgo level is a bit easier but comes a bit later if you wanted to hop around the levels, but def think it could still use some tuning as well.
Really grateful you kept playing despite the difficulty balance issues!
Really creative core concept with some surprisingly nuanced and deep mechanics. Retaining speed throughout the level could be hard but once you nailed it, flying past enemies and straight to the flag was super satisfying. Felt almost like Super Monkey Ball but with Rocket Jumping, a mashup I'm here for. Including a level editor is a fantastic cherry on top too. I feel bad for leaving some of the orblorgos behind, but the feeling of the wind rushing through my hair (er- around my ball) is worth sacrificing them like lambs to the slaughter, no matter how cute their "whee" sound is.
Quite ambitious! I mostly played around with the editor and did not finish that many map's I'm afraid. I could not find a way to undo things, so I bricked a couple of maps..
Cool concept and there's a lot of content! Bit of a learning curve but I had fun
Very ambitious game! I think the game could benefit from some more structure though, but admittedly I don't think I got to experience all the game had to offer. Launching the blorgos was fun.
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