DON'T LOOK UP CARNEMANCY ON GOOGLE!!!
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carnemancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 4.417 | 4.417 |
Originality | #50 | 4.306 | 4.306 |
Fun | #53 | 3.944 | 3.944 |
Theme | #76 | 4.056 | 4.056 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
you siphon power from a demon to become more powerful yourself
Comments
the meat of this game is wonderful. i love the 1-bit graphics, the mysterious vibe, and all of the extra effects and animations (especially the siphon). i do think the combat could be made a bit more forgiving, maybe with a dodge / i-frame ability or having the siphon speed up the longer you hold the button down. overall though this was super memorable, and you've totally upstaged me in the meatball genre -- we have beef!!!!!
Really cool little game! I like the art style for the most part but there's a section near the end where it was just a bit...Difficult to see.
Overall though, was a really cool game! Nice bullet hell, wasn't ridiculously hard which I think is a good thing. Absolutely shot the heck out of that clown
Wow. Speechless. This is the game. Congrats, you have made the game.
Top form in every way, incredible job.
a really wonderful and unique bullet hell meatcore game. >:3 the narrative aspects turned out really cool, and also got me in my feels. :'3 beautifully done mrlepel.
another MrLepel W
The meat sucking mechanic was great for bringing the fight to a cinematic finish that was really satisfying to play through.
The way you use colors, effects and backstory really elevates this from a simple boss fight to a full and cohesive experience.
I saw some comments about the simple art style. But honestly I think is even more difficult to work with a limitation such as almost no color when working on a game. Your entry worked around this limitation flawlessly. Congrats!
Amazing game! Love the art style even if it's simple, the gameplay definitely gives undertale vibes. I really like the idea of having to balance a siphon ability with actually attacking him. The fight was hard, but felt fair and had some semi-interesting story and lore. I think skippable dialogue could benefit it a little bit, but that's a nitpick. Amazing submission!
Not sure if it would make the game too easy but it would definitely be less interesting. Having to stand still during siphoning makes the player really need to think about positioning and brings a bit of risk and reward where the player may choose to siphon a bit longer instead of moving. thanks for playing btw
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