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A jam submission

carnemancyView game page

be a wizard. kill a meatball demon
Submitted by mrlepel — 9 hours, 7 minutes before the deadline
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carnemancy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#474.4174.417
Originality#504.3064.306
Fun#533.9443.944
Theme#764.0564.056

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
you siphon power from a demon to become more powerful yourself

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

DON'T LOOK UP CARNEMANCY ON GOOGLE!!!

Developer

he's right. Don't 

Submitted(+1)

I love the retro art! It's haunting! I dunno what that npc is supposed to be, but he looks creepy! I wish the dialogue didn't take so long tho.

Submitted(+1)

the meat of this game is wonderful. i love the 1-bit graphics, the mysterious vibe, and all of the extra effects and animations (especially the siphon). i do think the combat could be made a bit more forgiving, maybe with a dodge / i-frame ability or having the siphon speed up the longer you hold the button down. overall though this was super memorable, and you've totally upstaged me in the meatball genre -- we have beef!!!!!

Submitted(+1)

Really cool little game! I like the art style for the most part but there's a section near the end where it was just a bit...Difficult to see.

Overall though, was a really cool game! Nice bullet hell, wasn't ridiculously hard which I think is a good thing. Absolutely shot the heck out of that clown

Submitted(+1)

Wow. Speechless. This is the game. Congrats, you have made the game.

Top form in every way, incredible job.

Submitted(+1)

a really wonderful and unique bullet hell meatcore game. >:3 the narrative aspects turned out really cool, and also got me in my feels. :'3 beautifully done mrlepel.

Submitted(+1)

another MrLepel W 

The meat sucking mechanic was great for bringing the fight to a cinematic finish that was really satisfying to play through. 

The way you use colors, effects and backstory really elevates this from a simple boss fight to a full and cohesive experience.

Submitted(+1)

I saw some comments about the simple art style.  But honestly I think is even more difficult to work with a limitation such as almost no color when working on a game. Your entry worked around this limitation flawlessly. Congrats! 

Submitted(+1)

Amazing game! Love the art style even if it's simple, the gameplay definitely gives undertale vibes. I really like the idea of having to balance a siphon ability with actually attacking him. The fight was hard, but felt fair and had some semi-interesting story and lore. I think skippable dialogue could benefit it a little bit, but that's a nitpick. Amazing submission!

Submitted(+1)

really cool! also very hard 😅but incredible aesthetics, loved the sound, initial putdown of my wack spell made me laugh. nice work!

Submitted(+1)

was very fun watching you develop this and very fun to play, but hard! good thing I love hard games, I wonder do you think it would be too easy if you could move while siphoning? great time

Developer(+1)

Not sure if it would make the game too easy but it would definitely be less interesting. Having to stand still during siphoning makes the player really need to think about positioning and brings a bit of risk and reward where the player may choose to siphon a bit longer instead of moving. thanks for playing btw

Viewing comments 31 to 21 of 31 · Next page · Last page